• Title/Summary/Keyword: 개인 맞춤형 학습

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A Study of Multidisciplinary Customized Curriculum Model for 21st Century Learning Ability Extension (21세기 학습 능력 신장을 위한 다학문적 맞춤형 교육과정 모형 연구)

  • Jeong, Jae-Hoon;Kim, Sun-Hoi;Nam, Dong-Soo;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.11
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    • pp.197-206
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    • 2012
  • The objectives of this study are to investigate core learning ability necessary for the 21st century and to develop core human resources required for social and national development in the future. The '21st Century Learning Ability Project' is to approach the existing knowledge and learning multidisciplinary and interactively based on the learning ability of each learner and individually and socially valuable themes. Even in Korea, a variety of intersubject integrative educational curriculum was attempted to cultivate learning ability. However, there are not enough teachers who can teach the differences between the content and characteristics for each subject by fully understanding them. Thus, it is difficult to apply them easily to the field of education. Thus, this study develops the multidisciplinary customized educational curriculum in order to develop the learning ability necessary for the 21st century, analyzes the reality of the educational curriculum integrating the academic knowledge in order to support this effectively. As a result, this study offers the interdisciplinary customized integrated model applicable to elementary and middle schools.

Personalized competency-based contents provider system using ePortfolio (ePortfolio를 활용한 역량기반 개인 맞춤형 콘텐츠 제공 시스템)

  • Park, Kyu-Hyun;Chang, Byoung-Chol;Cha, Jae-Hyuk
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06b
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    • pp.226-229
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    • 2008
  • 최근 e-러닝에서 대두되고 있는 중요한 문제는 곳곳에 산재되어 있는 학습자의 포트폴리오 정보를 표준화 하여 기록하고 이를 학습자의 학습에 다시 활용해야 한다는 것이다. 이를 위해서는 학습자의 포트폴리오의 공유를 위해 포트폴리오의 표준화와 통합 및 관리하는 방법이 필수적이다. 본 연구에서는 개인의 학습이 여러 기관이나 여러 이러닝 사이트를 통해 이루어 지는 상황을 가정하고 포트폴리오를 IMS에서 발표한 ePortfoliio로 표현하며, 이를 Apache Axis를 사용하여 웹 서비스로 관리한다. 기록된 포트폴리오는 필요에 의해 하나로 통합하고 이를 기반한 역량 온톨로지로 변환되어 학습자의 다음 학습에 필요한 콘텐츠를 제시하는 근거로 활용할 수 있도록 하였다.

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A Personalized Health Training System Using 3D Animation (3D 애니메이션을 이용한 맞춤형 헬스 트레이닝 시스템)

  • Kim, Jai-Hyun;Park, Jun-Sung;Jung, Il-Hong
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.589-595
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    • 2010
  • In this paper, we have designed and implemented a personalized health training system which provides health training methods using 3D animation based on the data from a professional trainer, after a trainee inputs individual physical characteristics. Many trainers at fitness centers provide only sketchy training method and usage of fitness machines not appropriate training method for trainee's physical characteristics. Individual characteristics. Individual characteristics prepared tabular input which consists of exercise goals, exercise areas, whether or not the normal movement, and RM. The system provides the training methods, the effects of exercise, and the health training motions through searching the database more accurately.

A Study on Development for Virtual Education System based on Internet using the XML (인터넷 기반의 XML을 이용한 가상교육 시스템의 개발에 관한 연구)

  • Cho, Jeong-Hyun;Kim, Sung-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10b
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    • pp.1439-1442
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    • 2001
  • 가상교육은 인터넷이 발전함에 따라 확장되고 있는 추세이다. 따라서 인터넷에서의 교육이 하나의 교육의 형태로 자리 잡게 되었다. 인터넷을 통한 가상교육은 방대한 학습 자료를 학습자의 학습정도나 일정에 맞는 맞춤형태의 서비스가 중요하다. 이러한 학습 컨텐츠 기반의 인터넷 가상 학습은 기존의 오프라인에서 사용한 컨텐츠를 유기적으로 통합하여 온라인에서 제공하는 것이 큰 관건이 되어지고 있다. 이를 위해 본 논문은 XML 을 이용하여 기존의 인터넷 학습을 XML 을 기반으로 하여 오프라인에서의 컨텐츠를 온라인에 적응하여 학생들에게 학습 환경을 보다 폭 넓게 제공하였다. 또한 학생 개인의 학습 정도를 유지 할 수 있게 각 학생의 학습 현황정보를 관리해 주는 맞춤형 가상교육 시스템을 개발하였다.

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Effect of repeated learning for two dental CAD software programs (두 종의 치과용 캐드 소프트웨어에 대한 반복학습의 효과)

  • Son, KeunBaDa;Lee, Wan-Sun;Lee, Kyu-Bok
    • Journal of Dental Rehabilitation and Applied Science
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    • v.33 no.2
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    • pp.88-96
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    • 2017
  • Purpose: The purpose of this study is to assess the relationship between the time spent designing custom abutments and repeated learning using dental implant computer aided design (CAD) software. Materials and Methods: The design of customized abutments was performed four stages using the 3DS CAD software and the EXO CAD software, and measured repeatedly three times by each stage. Learning effect by repetition was presented with the learning curve, and the significance of the reduction in the total time and the time at each stage spent on designing was evaluated using the Friedman test and the Wilcoxon signed rank test. The difference in the design time between groups was analyzed using the repeated measure two-way ANOVA. Statistical analysis was performed using the SPSS statistics software (P < 0.05). Results: Repeated learning of the customized abutment design displayed a significant difference according to the number of repetition and the stage (P < 0.001). The difference in the time spent designing was found to be significant (P < 0.001), and that between the CAD software programs was also significant (P = 0.006). Conclusion: Repeated learning of CAD software shortened the time spent designing. While less design time on average was spent with the 3DS CAD than with the EXO CAD, the EXO CAD showed better results in terms of learning rate according to learning effect.

Development of a customized GPTs-based chatbot for pre-service teacher education and analysis of its educational performance in mathematics (GPTs 기반 예비 교사 교육 맞춤형 챗봇 개발 및 수학교육적 성능 분석)

  • Misun Kwon
    • The Mathematical Education
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    • v.63 no.3
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    • pp.467-484
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    • 2024
  • The rapid advancement of generative AI has ushered in an era where anyone can create and freely utilize personalized chatbots without the need for programming expertise. This study aimed to develop a customized chatbot based on OpenAI's GPTs for the purpose of pre-service teacher education and to analyze its educational performance in mathematics as assessed by educators guiding pre-service teachers. Responses to identical questions from a general-purpose chatbot (ChatGPT), a customized GPTs-based chatbot, and an elementary mathematics education expert were compared. The expert's responses received an average score of 4.52, while the customized GPTs-based chatbot received an average score of 3.73, indicating that the latter's performance did not reach the expert level. However, the customized GPTs-based chatbot's score, which was close to "adequate" on a 5-point scale, suggests its potential educational utility. On the other hand, the general-purpose chatbot, ChatGPT, received a lower average score of 2.86, with feedback indicating that its responses were not systematic and remained at a general level, making it less suitable for use in mathematics education. Despite the proven educational effectiveness of conventional customized chatbots, the time and cost associated with their development have been significant barriers. However, with the advent of GPTs services, anyone can now easily create chatbots tailored to both educators and learners, with responses that achieve a certain level of mathematics educational validity, thereby offering effective utilization across various aspects of mathematics education.

Artificial intelligence application UX/UI study for language learning of children with articulation disorder (조음장애 아동의 언어학습을 위한 인공지능 애플리케이션 UX/UI 연구)

  • Yang, Eun-mi;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.174-176
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    • 2022
  • In this paper, we present a mobile application for 'personalized customized learning' for children with articulation disorders using an artificial intelligence (AI) algorithm. A dataset (Data Set) to analyze, judge, and predict the learner's articulation situation and degree. In particular, we designed a prototype model by looking at how AI can be improved and advanced compared to existing applications from the UX/UI (GUI) aspect. So far, the focus has been on visual experience, but now it is an important time to process data and provide a UX/UI (GUI) experience to users. The UX/UI (GUI) of the proposed mobile application was to be provided according to the learner's articulation level and situation by using CRNN (Convolution Recurrent Neural Network) of DeepLearning and Auto Encoder GPT-3 (Generative Pretrained Transformer). The use of artificial intelligence algorithms will provide a learning environment with a high degree of perfection to children with articulation disorders, thereby enhancing the learning effect. I hope that you do not have any fear or discomfort in conversation by improving the perfection of articulation with 'personalized and customized learning'.

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A Study on Conversational AI Agent based on Continual Learning

  • Chae-Lim, Park;So-Yeop, Yoo;Ok-Ran, Jeong
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.1
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    • pp.27-38
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    • 2023
  • In this paper, we propose a conversational AI agent based on continual learning that can continuously learn and grow with new data over time. A continual learning-based conversational AI agent consists of three main components: Task manager, User attribute extraction, and Auto-growing knowledge graph. When a task manager finds new data during a conversation with a user, it creates a new task with previously learned knowledge. The user attribute extraction model extracts the user's characteristics from the new task, and the auto-growing knowledge graph continuously learns the new external knowledge. Unlike the existing conversational AI agents that learned based on a limited dataset, our proposed method enables conversations based on continuous user attribute learning and knowledge learning. A conversational AI agent with continual learning technology can respond personally as conversations with users accumulate. And it can respond to new knowledge continuously. This paper validate the possibility of our proposed method through experiments on performance changes in dialogue generation models over time.

Learning Based Personalized Foods Recommendation Agent (학습 기반 개인 맞춤형 음식 추천 에이전트)

  • Han, Hyun-Ku;Suh, Euy-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.313-314
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    • 2009
  • 추천 시스템은 고객의 탐색 시간과 노력을 줄여주기 위한 시스템으로서 고객의 만족도를 제고시키기 위한 시스템에 대한 많은 연구들이 진행되고 있다. 본 논문은 사용자의 프로파일과 음식 주문 내용을 기반으로 개인의 선호도를 분석하여 음식을 추천할 뿐 아니라 새로운 음식에 대한 정보를 제공하기 위해 데이터 마이닝 기법 중 연관규칙을 사용하여 시스템의 유연성을 높인 음식 추천 에이전트를 제안하고 구축한다. 본 시스템은 시간이 지남에 따라 사용자의 만족도가 상승하는 것을 알 수 있었다.

Hyper-personalized Copy Creation using Generative AI (생성 AI 를 활용한 고객 초개인화 카피 생성 모델)

  • Min Ju Lee;Su Hyeon Hwang;Hyon Hee Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.1196-1197
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    • 2023
  • 본 연구는 초개인화된 마케팅 카피 생성을 위해 생성 AI 를 활용하여 고객 맞춤형 카피 생성 모델을 제안한다. 이벤트 데이터를 학습한 생성 AI 를 통해 배너용 카피를 자동으로 생성하였으며, 고객 페르소나 정보를 더해 고객별 초개인화된 문구 및 문체로 변경하도록 하였다. 이러한 개인 맞춤형 카피 및 문구와 문체의 적용은 기업의 마케팅 효율과 고객 만족도 향상에 기여할 것으로 기대된다.