• Title/Summary/Keyword: 감정키

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A study on non-face-to-face art appreciation system using emotion key (감정 키를 활용한 비대면 미술감상 시스템 연구)

  • Kim, Hyeong-Gyun
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.57-62
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    • 2022
  • This study was conducted with the purpose of listening to the explanations of artworks in the non-face-to-face class and confirming the learner's feelings as a result of the class. The proposed system listens to the explanation of the artwork, inputs the learner's emotions with a dedicated key, and expresses the result in music. To this end, the direction of the non-face-to-face art appreciation class model using the emotion key was set, and based on this, a system for non-face-to-face art appreciation was constructed. The learner will use the 'smart device using the emotion key' proposed in this study to listen to the explanation of the artwork and to input the emotion for the question presented. Through the proposed system, learners can express their emotional state in online art classes, and instructors receive the results of class participation and use them in various ways for educational analysis.

A Study on Software algorithm for Processing n-key roll-over at Matrix Keyboard (매트릭스 구성 키보드의 n-키 롤-오버 처리를 위한 소프트웨어 알고리즘에 관한 연구)

  • Jun, Ho-Ik;Lee, Hyun-Chang
    • Journal of Software Assessment and Valuation
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    • v.16 no.1
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    • pp.89-94
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    • 2020
  • In this paper, we propose a software algorithm that can configure n-key roll-over that detects all keys without limitation on the number of pressed keys in the dynamic scanning detection of a keyboard composed of a matrix. The proposed algorithm uses the timer interrupt of the microcontroller for computer keyboard control, so that a constant and accurate detection interval can be obtained, and an accurate debounce time can be provided. In order to confirm the effectiveness of the proposed algorithm, a microcontroller was connected to a toy keyboard constructed in the form of a clavier and experiments were conducted. As a result of the experiment, it was confirmed that detection of all keys was performed accurately regardless of the number of keys pressed.

감정평가법인의 설립기준조정

  • 한국주택협회
    • 주택과사람들
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    • s.11
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    • pp.84-87
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    • 1991
  • [ $\circ$] 건설부는 지가공시 및 토지 등의 평가에 관한 법률 제19조의 규정에 의한 감정평가법인의 설립이 ''91.7.1부터 가능해짐에 따라 감정평가업계가 법인형태로 재편되도록 유도해 나갈 계획이다. $\cdot$ 이에 법인설립인가 기준인 감정평가사인 사원의 수를 조정하여 평가법인의 대형화$\cdot$전문화를 도모함으로써 평가업무의 전문성과 책임성을 확보하는 동시에 $\cdot$ 지방의 감정평가업 육성과 지방분산을 도모하기 위하여 수도권과 기타 지방 지역을 차등하여 기준을 설정키로 하였다. - 서울, 인천, 경기: 40인 이상, -기타 지역: 30인 이상.

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택지비 감정 평가액 기준 심각, 공급 위축 불가피

  • Lee, Geum-Hui
    • 주택과사람들
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    • s.202
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    • pp.40-41
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    • 2007
  • 정부는 민간 택지 아파트 분양가 상한제의 택지비 산정 기준을 감정 평가액을 기준으로 하되, '1.11 대책' 이전 매입 가격을 인정키로 했다. 하지만 건설 업계는 택지 매입이 어려운 서울.수도권에서 실제 매입액이 감정가보다 높기 때문에 크게 반발하고 있다. 이에 대해 알아본다.

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Analytical Review of the Forensic Anthropological Techniques for Stature Estimation in Korea (한국에서 사용되는 법의인류학적 키 추정 방법에 대한 제언)

  • Jeong, Yangseung;Woo, Eun Jin
    • Anatomy & Biological Anthropology
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    • v.31 no.4
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    • pp.121-131
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    • 2018
  • Stature is one of the unique biological properties of a person, which can be used for identification of the individual. In this regard, statures are estimated for the unknown victims from crimes and disasters. However, the accuracy of estimates may be compromised by inappropriate methodologies and/or practices of stature estimation. Discussed in this study are the methodological issues related to the current practices of forensic anthropological stature estimation in Korea, followed by suggestions to enhance the accuracy of the stature estimates. Summaries of forensic anthropological examinations for 560 skeletal remains, which were conducted at the National Forensic Service (NFS), were reviewed. Mr. Yoo Byung-eun's case is utilized as an example of the NFS's practices. To estimate Mr. Yoo's stature, Trotter's (1970) femur equation was applied even though the fibula equation of a lower standard error was available. In his case report, the standard error associated with the equation (${\pm}3.8cm$) was interpreted as an 'error range', which gave a hasty impression that the prediction interval is that narrow. Also, stature shrinkage by aging was not considered, so the estimated stature in Mr. Yoo's case report should be regarded as his maximum living stature, rather than his stature-at-death. Lastly, applying Trotter's (1970) White female equations to Korean female remains is likely to underestimate their statures. The anatomical method will enhance the accuracy of stature estimates. However, in cases that the anatomical method is not feasible, the mathematical method based on Korean samples should be considered. Since 1980's, effort has been made to generate stature estimation equations using Korean samples. Applying the equations based on Korean samples to Korean skeletal remains will enhance the accuracy of the stature estimates, which will eventually increase the likelihood of successful identification of the unknowns.

Senior Life Logging and Analysis by Using Deep Learning and Captured Multimedia Data (딥 러닝 기반의 API 와 멀티미디어 요소를 활용한 시니어 라이프 데이터 수집 및 상태 분석)

  • Kim, Seon Dae;Park, Eun Soo;Jeong, Jong Beom;Koo, Jaseong;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.244-247
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    • 2018
  • 본 논문에서는 시니어를 위한 라이프 데이터 수집 및 행동분석 프레임 워크를 설명하고, 이의 부분적 구현을 자세히 설명한다. 본 연구는 시니어를 위한 라이프 데이터를 바탕으로 보호자가 없는 시니어를 보살핌과 동시에, 보호자가 미처 인지하지 못하는 시니어의 비정상적인 상태를 분석하여 판단하는 시스템을 연구한다. 먼저, 시니어가 시간을 많이 소요하는 TV 앞 상황을 가정하고, 방영되는 TV 콘텐츠와 TV 카메라를 이용한 시니어의 영상/음성 정보로 이상상태와 감정상태, TV 콘텐츠에 대한 반응과 반응속도를 체크한다. 구체적으로는 딥 러닝 기반의 API 와 멀티미디어 데이터 분석에서 사용되는 오픈 패키지를 바탕으로, 영상/음성의 키 프레임을 추출하여 감정 및 분위기를 분석하고 시니어의 얼굴 표정 인식, 행동 인식, 음성 인식을 수행한다.

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The Effect of Cognitive Movement Therapy on Emotional Rehabilitation for Children with Affective and Behavioral Disorder Using Emotional Expression and Facial Image Analysis (감정표현 표정의 영상분석에 의한 인지동작치료가 정서·행동장애아 감성재활에 미치는 영향)

  • Byun, In-Kyung;Lee, Jae-Ho
    • The Journal of the Korea Contents Association
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    • v.16 no.12
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    • pp.327-345
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    • 2016
  • The purpose of this study was to carry out cognitive movement therapy program for children with affective and behavioral disorder based on neuro science, psychology, motor learning, muscle physiology, biomechanics, human motion analysis, movement control and to quantify characteristic of expression and gestures according to change of facial expression by emotional change. We could observe problematic expression of children with affective disorder, and could estimate the efficiency of application of movement therapy program by the face expression change of children with affective disorder. And it could be expected to accumulate data for early detection and therapy process of development disorder applying converged measurement and analytic method for human development by quantification of emotion and behavior therapy analysis, kinematic analysis. Therefore, the result of this study could be extendedly applied to the disabled, the elderly and the sick as well as children.

Interactive Animation by Action Recognition (동작 인식을 통한 인터랙티브 애니메이션)

  • Hwang, Ji-Yeon;Lim, Yang-Mi;Park, Jin-Wan;Jahng, Surng-Gahb
    • The Journal of the Korea Contents Association
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    • v.6 no.12
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    • pp.269-277
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    • 2006
  • In this paper, we propose an interactive system that generates emotional expressions from arm gestures. By extracting relevant features from key frames, we can infer emotions from arm gestures. The necessary factor for real-time animation is tremendous frame rates. Thus, we propose processing facial emotion expression with 3D application for minimizing animation time. And we propose a method for matching frames and actions. By matching image sequences of exagerrated arm gestures from participants, they feel that they are communicating directly with the portraits.

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A study on the improvement of 3D animation production productivity (3D 애니메이션 제작 생산성 향상에 관한 연구)

  • Park, Hunjin
    • Journal of Software Assessment and Valuation
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    • v.17 no.2
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    • pp.101-107
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    • 2021
  • Animation production is collaborated by many experts and gives many ideas for new and interesting video production. Interesting video production is a problem directly related to the success of the project, so it can be said that it is better to create an environment that is not burdened with technical aspects in expressing ideas. In the actual keyframe animation production environment, ideas are frequently modified to obtain better results, and techniques that are re-used so that the animation key pose data developed at the early stage of the possible stage can be rewritten without abandoning it, and functions that can temporarily change the center of gravity contribute to the productivity of animation work and greatly help the creator to improve the creative atmosphere. This study analyzes action animations implemented in computer animation software to examine the factors that hinder actual productivity, and derives the technical concepts that can contribute to the improvement of animation production productivity and the necessity of developing related tools.

Character Analysis of the Movie "THE HANDMAIDEN" (영화 [아가씨]의 악인형 분석)

  • Jeong, Moun-Kwon
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.413-420
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    • 2019
  • The purpose of this study is to analyze the main character characters of the movie [THE HANDMAIDEN]. All four characters in the movie [THE HANDMAIDEN] have in common is that they all have seen 'the Existence' and have the factors behind the villainous figure. Kozuki and Hideko had clear and typical symptoms, have been diagnosed as a structural layer of perversion and neurosis by Lacan's psychoanalysis Methodology. On the other hand, since Sook-hee and Ko-pandol have the nature of being a criminal, they have long been faced up to the existence. It was difficult to approach to the structural layer of psychoanlysis Methodology. Therefore, the PCL-R diagnosis used to analyze the personality type of Sook-hee and Ko-pandol and add structural analysis again. As a result, Kouzuki had an Sadist, Hideko had an obsessive compulsive and Sook-hee had an anti-social lifestyle, but she was in a normal emotional category. It was noted that the Ko-pandol was a potential Sadist and part of a sociopath.