• Title/Summary/Keyword: 감성 상호작용

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The Sensibility Image and Interaction Effect of Necktie according to Same-Tone Coordination - Focusing on 1:2:3 Area-Ratio Variation of Striped Pattern - (동일색조 코디네이션에 따른 넥타이의 감성이미지와 상호작용효과 - 스트라이프 패턴의 1:2:3 면적비 변화를 중심으로 -)

  • Sung, Nam-Suk;Choi, Su-Koung
    • Science of Emotion and Sensibility
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    • v.12 no.1
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    • pp.65-76
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    • 2009
  • This study aims to characterize the sensibility image and interaction effect of striped necktie according to same-tone coordination and 1:2:3 area-ratio variation on the gender. The experimental materials developed for this study are a set of stimuli and response scales. The stimuli consist of 56 color pictures manipulated with every combination of 4 different colors, 2 different tones and 7 different area-ratio. The 7-point scale designed for visual evaluation of sensibility image included 26 bipolar adjectives. The subjects were 1344 undergraduate students in Gyeongnam, Seoul, Busan, and Daegu areas. The results of this study were as follows. The analyses of sensibility images in terms of same-tone coordination and 1:2:3 area-ratio variation of stripe necktie reveal that the concerned factors are of five characteristic dimensions of attractiveness, youth-activity, appeal, ability, and warmness. In the 5 factors of sensibility image, color combination and tone showed independent effect. In addition, significant interaction effects of area-ratio and tone on appeal and ability were found. Interaction effects of gender and area-ratio on youth-activity were found. Interaction effects of gender and tone on warmness were found. Interaction effects of color combination and tone on appeal and warmness were found. The study results are highly expected to be used as useful sources in developing men's coordination.

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A Study of Sensibility Communication through Ambient Art in Ambient Intelligence (생활환경 지능화에서 앰비언트 아트를 통한 감성커뮤니케이션 연구)

  • Lee, Ji-Youn;Lee, Kyung-Won
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.40-47
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    • 2007
  • 본 연구는 생활환경 지능화(Ambient Intelligence 이하 AmI)의 기술적 변화와 Ambient Display와 Ambient Media 등을 바탕으로 Ambient Art의 개념과 특성을 도출하고, 이를 통한 감성 커뮤니케이션 연구의 가능성을 살펴 보았다. 앞으로의 사회는 AmI의 환경으로 변화해 갈 것이다. AmI란 인간 중심의 지능형 컴퓨터, 네트워크, 인터페이스 기술을 기반으로 우리의 주변환경이 지능을 갖게 된 상황을 말한다. 유비쿼터스 컴퓨팅, 무선 네트워크와 같은 AmI의 기술들은 새로운 미디어를 만들고 이러한 미디어는 우리의 인식과 커뮤니케이션 방식을 변화시키고 있다. 기술의 발달은 빠른 반면, 그 기술을 사용하는 사람의 적응속도는 느리기 때문에 사람이 어떻게 새로운 기술에 적응할 것인가는 핵심적 문제다. 감성 커뮤니케이션 연구는 이런 문제들을 해결하는데 큰 도움을 줄 뿐만 아니라, 사람들의 감성 욕구까지 채워줄 수 있다. 그러나 감성은 순간적이며 복합적이고 무의식적으로 발생하고 수시로 변하기 때문에 연구하기가 쉽지 않다[1]. 본 연구에서 정의한 Ambient Art는 일상의 환경에서 자연스럽게 접할 수 있으며 사용자의 직접적인 인지가 없이도 감상할 수 있는 예술로, 기술이 환경에 스며들게 되는 것처럼 예술이 환경에 스며들어 궁극적으로 언제 어디서나 감상이 가능한 전시공간의 유비쿼터스화를 지향한다. 이러한 Ambient Art는 감성커뮤니케이션 연구의 새로운 대안책으로 생각해 볼 수 있다. 본 연구에서는 Ambient Art의 5가지 특성을 상황인지, 분위기, 개인화, 상호작용, 자가성장으로 나누어 살펴 보았다. 또한 Ambient Art의 개념과 특성을 반영한 작품 City Forest를 제안하였다. 이 작품은 사람들의 활동에 의해 달라지는 시각적 감성 전달을 통해 이성보다 앞서 있는 감성을 자극하여 개인과 환경, 환경과 환경끼리의 상호 작용을 촉진시켜 Ambient Art를 통한 감성 커뮤니케이션을 보여주었다는데 의의가 있다.

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A study on the interaction of analog sensibility expression in the interactive media arts - Focusing on "The Manual Input Sessions"(2004), one of the interactive media works done by Golan Levin (인터랙티브 미디어 아트에서의 아날로그 감성 표현의 상호작용에 대한 연구 - Golan Levin의 인터랙티브 미디어 아트 작품 중 "The Manual Input Sessions"(2004)를 중심으로)

  • Lee, Jin;Lee, Seung-Yeon
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2012.05a
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    • pp.23-24
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    • 2012
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Character Animation Based on Emotional Model (정서모델을 이용한 캐릭터 애니메이션)

  • Shim, Youn-Sook;Byun, Hye-Ran
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.229-232
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    • 2001
  • 최근 컴퓨터를 이용하여 사용자와 상호작용 하는 과정에서 사용자의 정서 상태를 파악하고, 이에 대응하여 적절한 행동을 할 수 있는 감성 캐릭터 생성에 대한 연구가 요구되고 있다. 특히 캐릭터 애니메이션에 있어서도 애니메이터의 수작업이나 외부 장비를 이용하지 않고, 캐릭터의 감성 상태에 따라 애니메이션을 자동으로 생성할 수 있다. 본 논문은 이러한 감성 시스템을 설계하고 캐릭터의 감성에 따라 애니메이션 하는 방법을 제안한다. 본 연구에서는 캐릭터에 감성을 부여하기 위하여 Ortony의 인지적 정서 모델을 바탕으로 하여 새로운 감성 모델을 제안하였고 이를 바탕으로 물고기 캐릭터에 적용하여 시스템을 구현하였다.

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"Elsa, Why are you in Fear and Anger?": The Power of Magic and Control of Emotion in Frozen ("엘사여, 뭐가 그리 두렵고 분한가?": 『겨울왕국』에서의 마술의 힘과 감정의 통제)

  • Park, Eun Jung
    • Journal of Digital Contents Society
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    • v.17 no.6
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    • pp.613-621
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    • 2016
  • This paper has the first aim to analyze Elsa's magic power of why and how she, as a heroine in the animation of Frozen, is in the emotion of fear and anger. This paper will explain why these two emotions are twisted compound to identify Elsa's iced emotion in the ice kingdom. And secondly, this paper attempts to connect Elsa's fear emotion in her real life is the other flip with that of anger throughout the characters' network in Frozen, which symbolically reflect the feminine pattern of real society that Walt Disney prospects for the dream society. Through the cognitive process for Elsa's ice kingdom between emotion status and social network, we can assume the pattern of social network with emotional chart and the archetype of human emotion through the cognitive-emotional storytelling on the emotion of Elsa in Frozen.

A Bispectrum Analysis of the EEG In Positive and Negative Emotional States Evoked by Auditory Stimuli (청각자극에 의한 쾌/불쾌 감성상태의 뇌파에 대한 바이스펙트럼 분석)

  • 김응수;조덕연;이유정;류창수
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1998.04a
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    • pp.176-182
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    • 1998
  • 청각자극에 의한 쾌/불쾌 감성상태의 특징을 구별하기 위하여 21채널의 측정된 뇌파신호를 이용하였다. 이를 위하여 비선형 분석방법인 바이스펙트럼 분석을 도입하였으며 청각신호에 잘 반응하는 T3, T4채널에 대하여 조사하였다. 쾌한 감성 상태에서는 비슷한 주파수 쌍의 상호작용이 큼을 알 수 있었다.

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A Study on Effectiveness of Online Interactive Cinematherapy Course Due to COVID-19: Emotional Intelligence and Empathic Ability (COVID-19로 인한 비대면 상호작용적 영화심리치료 수업의 효과성 연구: 감성지능과 공감능력)

  • Lim, Ae-Ryon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.2
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    • pp.57-66
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    • 2021
  • The purpose of this study was to verify whether the Interactive Cinematherapy Course developed based on discussion is still effective for emotional intelligence and empathic ability, even in a college lecture environment where courses are given online due to COVID-19. The subjects were enrolled in the Interactive Cinematherapy Course and experienced either an online (N=139) or offline (N=212) course before and after COVID-19. To the offline course, students were given structural questions and conducted discussions, whereas the online course students were given feedback via e-mail to substitute discussion. The results were as follows. Compared to the offline courses, students in both online/offline courses commonly showed an increase in "Other's emotion appraisal", "Cognitive Empathy", "Perspective taking", "Fantasy", and "Emphatic Concern". The online course students showed an increase in the "Use of emotion", while offline course students showed an increase in "Self emotion appraisal". This shows that online and offline courses do not have a significant difference in effects. In qualitative research, the lecturer's communication ability and concern helped enhance the effectiveness of the Interactive Cinematherapy Course given online. This implies that communication between the lecturer and students and role of the lecturer are more important than the online environment.

A Study on Sensibility Image of Necktie according to Width and Color Combination of Checked Pattern (체크패턴의 폭과 색채조합에 따른 넥타이의 감성이미지 연구)

  • Choi, Su-Koung;Jung, Su-Jin;Sung, Nam-Suk
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.545-556
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    • 2009
  • The purpose of this study was to investigate the sensibility image of necktie according to width and color combination of checked pattern. The experimental materials developed for this study were a set of stimulus and response scales. The stimuli were 18 color pictures, in which the width(small: 0.2cm, medium: 1cm, large: 2cm), tone combination(similar, contrast), and hue combination(WR: white+red, WB: white+blue, WG: white+gray) were manipulated. The 7-point scale was used for evaluation of sensibility image. The subjects of this research were 216 female college students living in Gyeongnam. The investigation was carried out at September 2009. The data were analyzed by using SPSS program. Analysis methods were ANOVA and Duncan-test. The results of this study were as follows.; The analyses of sensibility for necktie according to width and color combination of checked pattern revealed that the concerned factors are five characteristic dimensions of attractiveness, youth, appeal, elegance, and warmness. Width showed an independent effect on appeal. Tone combination showed an independent effect on attractiveness, appeal, elegance, and warmness. Interaction effects of width and tone combination on attractiveness were found. Hue combination showed an independent effect on all dimensions. In addition, significant interaction effects of width and hue combination on attractiveness, youth, appeal, and elegance were found. Significant interaction effects of tone combination and hue combination on attractiveness, youth, and appeal were found.

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Emotion Recognition Method of Competition-Cooperation Using Electrocardiogram (심전도를 이용한 경쟁-협력의 감성 인식 방법)

  • Park, Sangin;Lee, Don Won;Mun, Sungchul;Whang, Mincheol
    • Science of Emotion and Sensibility
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    • v.21 no.3
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    • pp.73-82
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    • 2018
  • Attempts have been made to recognize social emotion, including competition-cooperation, while designing interaction in work places. This study aimed to determine the cardiac response associated with classifying competition-cooperation of social emotion. Sixty students from Sangmyung University participated in the study and were asked to play a pattern game to experience the social emotion associated with competition and cooperation. Electrocardiograms were measured during the task and were analyzed to obtain time domain indicators, such as RRI, SDNN, and pNN50, and frequency domain indicators, such as VLF, LF, HF, VLF/HF, LF/HF, lnVLF, lnLF, lnHF, and lnVLF/lnHF. The significance of classifying social emotions was assessed using an independent t-test. The rule-base for the classification was determined using significant parameters of 30 participants and verified from data obtained from another 30 participants. As a result, 91.67% participants were correctly classified. This study proposes a new method of classifying social emotions of competition and cooperation and provides objective data for designing social interaction.