• Title/Summary/Keyword: 감성공학

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User's Fatigue Difference between Standard Mode and Theater Mode in LCD (LCD에서의 시청모드별 피로도 변화에 관한 연구)

  • Kim, Young-Joo;Whang, Min-Cheol;Kim, Jong-Hwa;Park, Kang-Ryoung;Ko, You-Jin;Lee, Eui-Chul;Cho, Sun-Hee;Kim, Hye-Yeon
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.839-842
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    • 2008
  • 본 연구는 LCD 패널에서 시청모드별 사용자의 피로도 차이에 대한 연구이다 LCD 사용에 따른 사용자 피로도에 미치는 영향이 보고되고 있는 것을 감안하여 감성 공학적 방법을 이용하여 시청모드에 따른 사용자 피로도 차이를 분석하였다. 실험은 34명의 대학생을 두 그룹으로 나누어서 같은 동영상 조건에서 각각 영화모드와 표준모드를 60분간 시청하게 하였다. 시청 시의 피로도를 알아보기 위해 생리신호 반응(GSR, PPG, SKT), 눈 움직임(동공의 확대 축소속도, 눈 깜박임률) 및 주관적 피로도(긴장도, 쾌적도, 피로도)를 측정하였다. 그 결과 주관적인 평가와 생리 반응에서 영화모드가 표준모드보다 더 피로감을 유발시키는 것을 확인 할 수 있었다. 눈 움직임 반응에서는 통계적으로 유의한 결과를 얻지 못하였다.

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Study on Propeller Grinding Applied by a High Stiffness Robot (고감성 로봇을 이용한 프로펠러 연삭에 관한 연구)

  • Lee, M.K.;Park, B.O.;Park, K.W.
    • Journal of the Korean Society for Precision Engineering
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    • v.14 no.12
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    • pp.56-65
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    • 1997
  • This paper presents the robot program for propeller grinding. A robot manipulator is constructed by combining a parallel and a serial mechanism to increase high sitffness as well as workspace. The robot program involves inverse/direct kinematics, velocity mapping, Jacobian, and etc. They are cerived in efficient formulations and implemented in a real time control. A velocity control is used to measure the hight of a propeller blade with a touch probe and a position control is performed to grind the surface of the blade.

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Development of Human Sensibility Based Web Agent for On-line Recommendation Service (온라인 추천 서비스를 위한 감성 기반 웹 에이전트 개발)

  • Im, Chi-Hwan;Jeong, Gyu-Ung
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.3
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    • pp.1-12
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    • 2004
  • In recent years, with the advent of e-Commerce the need for personalized services and one-to-one marketing has been emphasized. To be successful in increasingly competitive Internet marketplace, it is essential to capture customer loyalty. In this paper, we provide an intelligent agent approach to incorporate human sensibility into an one-to-one recommendation service in cyber shopping mall. Our system exploits human sensibility ergonomics and on-line preference matching technologies to tailor to the customer the suggestion of goods and the description of store catalog. Customizing the system`s behavior requires the parallel execution of several tasks during the interaction (e. g., identifying the customer`s emotional preference and dynamically generating the pages of the store catalog). The recommendation agent system composed of five modules including specialized agents carries on these tasks. By presenting goods that are consistent with user interests as well as user sensibility, the accuracy and satisfaction of the recommendation service may be improved.

Emotional Model via Human Psychological Test and Its Application to Image Retrieval (인간심리를 이용한 감성 모델과 영상검색에의 적용)

  • Yoo, Hun-Woo;Jang, Dong-Sik
    • Journal of Korean Institute of Industrial Engineers
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    • v.31 no.1
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    • pp.68-78
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    • 2005
  • A new emotion-based image retrieval method is proposed in this paper. The research was motivated by Soen's evaluation of human emotion on color patterns. Thirteen pairs of adjective words expressing emotion pairs such as like-dislike, beautiful-ugly, natural-unnatural, dynamic-static, warm-cold, gay-sober, cheerful-dismal, unstablestable, light-dark, strong-weak, gaudy-plain, hard-soft, heavy-light are modeled by 19-dimensional color array and $4{\times}3$ gray matrix in off-line. Once the query is presented in text format, emotion model-based query formulation produces the associated color array and gray matrix. Then, images related to the query are retrieved from the database based on the multiplication of color array and gray matrix, each of which is extracted from query and database image. Experiments over 450 images showed an average retrieval rate of 0.61 for the use of color array alone and an average retrieval rate of 0.47 for the use of gray matrix alone.

Development of Sound Quality Index of a SUV' Axle for Evaluation of Enhancement of Sound Quality Based on Human Sensibility (인간의 감성에 기초한 승합차량 액슬의 음질 인덱스 개발에 대한 연구)

  • Lim, Jong-Tae;Lee, Sang-Kwon
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.17 no.4 s.121
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    • pp.298-309
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    • 2007
  • There are various sounds in the car as much as cars have many mechanical parts. These sounds make various psychological development. The international competition in car markets has continuously required the research about the sound quality of a car. The domestic car makers have also invested a lot of money for the research and development of sound quality. Car axle plays an important role in a vehicle and its NVH development is also important. By this time, NVH development of car axle is mainly based on the reduction of sound pressure level (dBA), which cannot gives, the satisfaction to the customers in view of the sound quality of a vehicle. Therefore, in this paper, a sound quality index evaluating the sound quality of axle noise based on human sensibility is developed.

Evaluation System of Psychological Feelings for Corporate Identity Symbol Marks Using Fuzzy Neural Networks (퍼지 - 뉴럴네트워크를 이용한 CI 심벌마크의 감성평가시스템)

  • Chang, In-Seong;Park, Yong-Ju
    • Journal of Korean Institute of Industrial Engineers
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    • v.27 no.3
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    • pp.305-314
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    • 2001
  • In this paper, we construct an automatic evaluation system of psychological feeling for corporate identity (CI) symbol mark based on a fuzzy neural network technique. The system is modelled by trainable fuzzy inference rules with several input variables (qualitative and quantitative design components of CI symbol mark) and a single output variable (consumer's feeling). The back propagation learning algorithm, which is a conventional learning method of multilayer feedforward neural networks, is used for parameter identification of the fuzzy inference system. The learning ability to train data and the generalization ability to test data are evaluated for the proposed evaluation system by computer simulations.

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A study on shirts design for postural stability of teenagers considering human sensibility ergonomics (청소년의 자세 교정을 위한 감성 공학적 셔츠 디자인에 관한 연구)

  • Bang, Hey Kyong;Leem, Young Moon
    • Journal of the Korea Safety Management & Science
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    • v.17 no.1
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    • pp.139-148
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    • 2015
  • For design research of teenagers' posture correcting shirt, postures of teenagers were analyzed and became the base of inventing suitable patterns. The subjects of this study were 198 of both female and male middle school students from the city of Seoul. Students' postures in classroom and length change of body surface were observed and analyzed; based on this, total of 5 postures was selected, and length changes of body surface were applied. The patterns in this study were designed with stretch material to help antagonism by muscle movements. Each fabric that was used in this study had 110% of stretch, 120~140% of stretch, and 150~170% of stretch. Both of one-way-fabric and duplex-fabric were used in this study, depending on application site.

The Emotion Inference Model Bassed using Neural Network (신경망을 이용한 감정추론 모델)

  • 김상헌;정재영;이원호;이형우;노태정
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.10a
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    • pp.309-312
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    • 2004
  • 본 논문에서는 인간과 로봇의 상호작용을 위해 감정에 기반한 감정 처리 모델을 설계하였다. 감정 재현 기술은 사용자에게 친근감을 주기 위해 로봇 시스템이 제스처, 표정을 통하여 사람이나 동물의 감성과 동작을 표현하는 분야이다. 로봇이 감정을 표현하는 문제에는 많은 심리학적, 해부학적, 공학적 문제가 관련된다. 여러가지 애매모호한 상황임에 불구하고 심리학자인 Ekman과 Friesen에 의해 사람의 여섯 가지 기본 표정이 놀람, 공포, 혐오, 행복감, 두려움, 슬픔은 문화에 영향을 받지 않고 공통적으로 인식되는 보편성을 가지고 있는 것으로 연구됐다. 사람의 행동에 대한 로봇의 반응이 학습되어 감정모델이 결정되고, 그 결과가 행동결정에 영향을 주어 로봇의 행동에 반영되도록 하였다. 본 논문에서는 인간과 로봇과의 상호작용을 통해 정보를 축적하고 인간의 반응에 적응해나 갈 수 있는 감정 처리 모델을 제안한다.

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Development and Application of Simulator for Measuring and Evaluating Human Sensibility (감성측정평가 시뮬레이터 설계기술 개발 및 활용방안)

  • Park, Se-Jin;Kim, Cheol-Jung;Lee, Jeong-U;Kim, Jin-Seon
    • Journal of the Ergonomics Society of Korea
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    • v.17 no.1
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    • pp.79-89
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    • 1998
  • This study describes the research contents, strategies, and applications of simulator for measuring and evaluating human sensibility. The simulator is the integrated experiment facility which can change the physical environment artificially to measure and grasp the reaction feature of human sensibility for the products and environments. The design technique consists of two parts; development of technique to present the mock environment related to sensibility elements and development of software to measure and evaluate sensibility physiologically and psychologically. The simulator can be utilized for evaluating the main industrial products and environments. Therefore, the simulator can increase the added-value of the product and environment, and also contribute to the improvement of quality of human life.

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Application of Human Sensibility Ergonomics to Design of Restaurant/Cafe Signboard for New Generation (신세대를 위한 간판의 감성공학적 설계 방안)

  • Gi, Do-Hyeong;Lee, Yong-Tae
    • Journal of the Ergonomics Society of Korea
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    • v.17 no.1
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    • pp.55-65
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    • 1998
  • This paper describes study of design specifications of restaurant/cafe signboard for new generation. Signboard is an important element in restaurant/cafe, especially for sensitive new generation, that affects image of and first impression on it. The design elements of a signboard that were chosen for analysis were background color, lettering, and letter color, which were found to have strong influences on impression of signboard in questionnaire survey. Using different combination of these design elements, fifteen samples were created for subjective evaluation. 30 pairs of adjectives which were shown to be related to signboard significantly in the first evaluation were used by fifteen subjects, twelve men and three women. Subjective evaluations were carried out by semantic differential methods, and then analyzed by using multivariate analyses. Among three design elements, the background color affected impression of signboard most significantly. The relationships between design elements (item/category) and subjective impressions were suggested using quantification theory I, which could be used as design guidelines when designing restaurant/cafe signboard with specific human sensibility ergonomic characteristics.

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