• Title/Summary/Keyword: 간명성

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시장지배력(市場支配力)의 경제적(經濟的) 의미(意味)와 규제(規制)

  • Lee, Gyu-Eok;Choe, Hui-Seon
    • KDI Journal of Economic Policy
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    • v.15 no.1
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    • pp.117-156
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    • 1993
  • 시장지배력(市場支配力) 개념은 독점금지사건(獨店禁止事件)을 경제적(經濟的)으로 분석(分析)하여 위법성(違法性)을 판단하는 과정에서 핵심적인 역할을 한다. 시장지배력(市場支配力)은 어떤 시장구조(市場構造)가 경쟁제한(競爭制限)으로 인해 소비자(消費者)의 후생(厚生)을 침해할 수 있는 잠재력(潛在力)을 갖는지에 대해서 명확하게 답변해 준다. 시장지배력(市場支配力) 중심의 경쟁정책체계(競爭政策體系)는 시장지배력(市場支配力)을 보유하는 기업의 경쟁제한행위(競爭制限行爲)는 상대적으로 큰 후생감소효과(厚生減少效果)를 초래한다는 관점에서, 그들의 경쟁제한행위(競爭制限行爲)를 집중적으로 규제한다. 이 체계는 소비자후생(消費者厚生)과 효율(效率)을 높일 뿐만 아니라 중소생산자(中小生産者)를 보호(保護)하고 지배력분산(支配力分散)을 도모할 수 있다. 또한 이 체계에서는 규제범위(規制範圍)가 간명(簡明)해지기 때문에, 정책당국(政策當局)이 그것을 쉽게 관리(管理)할 수 있다. 이러한 관리가능성(管理可能性)의 향상은 행정력(行政力)의 낭비를 막음으로써 기업활동(企業活動)의 자유(自由)를 확대(擴大)하는 데에도 도움이 될 것이다.

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The Pathway Linking Childhood Trauma and Stress Perception: Mediating Role of Theory of Mind (아동기 외상과 마음이론이 스트레스 지각에 미치는 영향)

  • Jang, Eun-young
    • Science of Emotion and Sensibility
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    • v.21 no.3
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    • pp.17-28
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    • 2018
  • This study investigated the differential effects of childhood trauma, especially neglect, emotional abuse, and physical abuse on stress perception in relation to the ToM (theory of mind), among one-hundred and fifty five college students. For this purpose, self-reported childhood neglect, emotional abuse, physical abuse, and stress levels during the previous week were measured. Social cognition was measured using a ToM questionnaire which asked respondents to guess the intentions of the person in each vignette by providing additional hints. In order to examine the predicting role of childhood trauma and mediating role of ToM, two distinct structural models assuming full (Model 1) and partial (Model 2) mediational effects were compared using structural equation modeling. The partial mediational model was supported and the main results were as follows. First, childhood neglect indirectly predicted stress perception through the effect of the ToM. Second, childhood emotional abuse directly predicted stress perception. Third, childhood physical abuse had no distinct effect on stress perception. Finally, the limitations of this study and the implications for future studies are discussed.

A Study on Hierarchy Analysis of Design Factors for Product Development Process (신제품 개발과정에 있어서의 디자인요소 분석을 통한 계층화 연구)

  • 곽대영
    • Archives of design research
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    • v.17 no.1
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    • pp.163-178
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    • 2004
  • In this study, in order to achieve the before-mentioned study purpose, the importance of developing the new product, the relationship with the design, and the design element for developing the new product were considered. In order to extract the importance of the design element which is applied to the development of the new product design, the research model about the induction of the priority was created, the evaluation items were instituted, and the demonstrative research approach was performed in order to recognize the relationship among those elements. Firstly, in the process of selecting the items for the application, 14 evaluation elements which were extracted through the advanced study data were grouped in 4 kinds of dimensions, and the properties which are related with the Digital TV product were composed up of 36 items. Through the factor analysis, by decreasing the detailed standard for the evaluation of 36 items, the parsimony was secured, and the characteristics which the various items contain induced into one factor. Secondly, the detailed factors which were united into one factor went under the paired comparison as one by one through AHP again, and then the importance degree was generated. First of all, as the first stage of AHP, the decision making factors which affect the whole achievement of purpose of the decision making were classified as in a hierarchical style. From these research results, it was known that the functional factor and esthetic factor in the process of designing the new product are the major affecting variables, and it was confirmed that in case of the Digital TV products group, the factors such as the high quality of picture, big screen, user interface, sound, product reliability, style, size, indoor reproduction, and guarantee are the main factors which influence the need of the consumers in purchasing products.

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Technology in Place : Real Virtuality (공간연구를 위한 정보 기술 : 가상 현실)

  • Abler, Ronald F.
    • Journal of the Korean Geographical Society
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    • v.32 no.4
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    • pp.543-548
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    • 1997
  • New technologie of information and interaction create ambiguous, multifaceted relationships between concepts and realities that once seemed clear and simple. The acvent of cyberspace implies the existence of cyberplaces and relationships among cyberspace and places that could be as or more complex then those that exist among the spaces and places of the non-digital world. Virtual reality-the current uses of infomation technologies to create replicas of places and processes in the world-offers a point of exploring such relationships. But more penetrating insights become evident in the examination of real virtuality-the uses of information technologies to enhance the experience of places in the world. Real virtuality offers geographers a variety of innovative and powerful tools for augmenting the effectiveness and domain of their craft. Widespread use of real virtuality by geograpgers will alter their use of data, methods, and theory in research, teaching, and practice.

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Factor Structures of the Korean Inventory of Peer Relationships (아동청소년 교우관계문제검사의 요인구조)

  • Choi, Sun-Hee;Kim, Jong-Mee;Hong, Sang-Hwang
    • The Korean Journal of Elementary Counseling
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    • v.10 no.2
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    • pp.185-201
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    • 2011
  • The purpose of this study is to reveal and confirm the factor structure inherent in the Korean inventory of peer relationships(KIPR; Sang-Hwang Hong, et al., 2009) in order to strengthen the interpretive usefulness of the test. For this purpose, the inventory was administered to the total of 616 children in the fourth through sixth grades in three elementary schools located in Gyungnam area, and the data from 578 of them were analyzed. The results of the study can be summarized as follows. First, as a result of the exploratory factor analysis of 3-factor and 4-factor models, the 3-factor model was found to be more appropriate. In the 3-factor model, the factor 1 is named "Lack of Self-Confidence and Social Withdrawal" as it consists of such circumplex scale items as Non-Assertiveness (C5), Social Avoidance (C4), the Cold (C3), and Too Submissive (C6). The factor 2 is named "Too Aggressive and Controlling" and consists of items Too Controlling (C1) and Hard to be Supportive (C2). The factor 3 is named "Too Caring" and consists of items Too Responsible (C7), Over Involvement (C8), and Too Submissive (C6). Second, as a result of the confirmatory factor analysis, the 3-factor model, in comparison to the 4-factor model, was found to better reflect the collected data(RMSEA=.054), its goodness of fit was not satisfactory but within the acceptable range(CFI=.786), and its power of simplicity and clarity was also adequate(PCFI=.733). In the current study, through the exploratory and confirmatory factor analyses of scores from the Korean inventory of peer relationships circumplex scales, scales within the peer relationship circumplex model that are near each other and are highly correlated were confirmed to be grouped together as same factors. I believe the main merit of the study lies in the above result having provided the necessary foundation for forming the superordinate and representative scale that encompasses the eight circumplex scales, which enhances the test's interpretive usefulness.

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Visualization analysis using R Shiny (R의 Shiny를 이용한 시각화 분석 활용 사례)

  • Na, Jonghwa;Hwang, Eunji
    • Journal of the Korean Data and Information Science Society
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    • v.28 no.6
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    • pp.1279-1290
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    • 2017
  • R's {shiny} package provides an environment for creating web applications with only R scripts. Shiny does not require knowledge of a separate web programming language and its development is very easy and straightforward. In addition, Shiny has a variety of extensibility, and its functions are expanding day by day. Therefore, the presentation of high-quality results is an excellent tool for R-based analysts. In this paper, we present actual cases of large data analysis using Shiny. First, geological anomaly zone is extracted by analyzing topographical data expressed in the form of contour lines by analysis related to spatial data. Next, we will construct a model to predict major diseases by 16 cities and provinces nationwide using weather, environment, and social media information. In this process, we want to show that Shiny is very effective for data visualization and analysis.

A Study of Contents Analysis on Questioning Daehan- Sin- Gygi - Focusing on the Contents of Physical Geography - (문답 대한 신지지 내용분석- 자연지리를 중심으로)

  • KANG, Chul-Sung
    • Journal of The Geomorphological Association of Korea
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    • v.17 no.4
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    • pp.17-27
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    • 2010
  • This article focuses on the period from the beginning of Twentieth, the period commonly regarded as the Enlightenment Period in Korea. Questioning Daehan-Sin-Gygi( 問答大韓新地誌) textbook consists of contents of physical geography aimed at rational and objective perception of the nature, within the frame of Sirak(實學) and Progressive Thoughts. In terms of contents organization, there are too wide range of facts and knowledge covered, with mechanical imitation of statement style of systematic and regional approach. Particularly, Geography textbook in this period attached greater importance to contents of physical geography than any other times. It is possible to conclude that real outcomes of geography education at the time contributed significantly to enlightenment of people and integration of the society. I consider that statement style of question-response used at the time is very worth-while.

A Study on the Online Quality Evaluation and Improvement of Shopping Mall in Public Institutions: Focusing on Offline Quality (공공기관 쇼핑몰 온라인 품질 평가 및 개선 방안 연구: 오프라인 품질을 중심으로)

  • Park, Jae-Yang;Bae, Kwan-Pyo
    • Informatization Policy
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    • v.31 no.2
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    • pp.65-81
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    • 2024
  • The scale of e-procurement through online shopping malls of public institutions including government comprehensive shopping malls is increasing day by day. This study aims to examine how public officials evaluate products, delivery, and post service of online shopping malls for public institutions and to explore ways of improving their satisfaction. The results from a survey conducted among public officials of public institutions who have experience using online shopping malls of public institutions showed generally high satisfaction levels, although there was dissatisfaction with product diversity. Perception of delivery quality was generally positive, but there was room for improvement in delivery service. Furthermore, employing structural equation modeling, the study examined the influences on satisfaction and intention to reuse. Perceived product quality, delivery quality, and delivery service quality were confirmed to influence satisfaction considerably. Therefore, more efforts should be directed towards managing the information and quality of products to prevent returns, exchanges, and repairs and, in case of issues, handling them promptly and transparently.

Investigating Service Innovation Patterns: A Fuzzy-Set Qualitative Comparative Analysis (퍼지셋 질적 비교 분석을 활용한 서비스 혁신 패턴 연구)

  • Hyun-Sun Ryu
    • Information Systems Review
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    • v.19 no.3
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    • pp.127-154
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    • 2017
  • This study aims to identify various service innovation patterns in the service industry and understand the main differences among them. We attempt to create a new typology of service innovation by analyzing its patterns based on the four major dimensions of service innovation (i.e., service concept, service delivery, customer interaction, and technology). We then investigate whether firms pursuing different service innovation patterns significantly differ from one another in terms of their performance (high and low performance). Based on empirical data collected from 198 Korean firms in the knowledge-intensive business service sector, four major clusters composed of different service innovation dimensions are identified. These four clusters can be interpreted as specific service innovation patterns, including "technology based high customer interaction," "high technology based high service delivery," "service delivery and high customer interaction-integrated," and "strongly balanced" innovators. High firm performance does not depend on the individual service innovation dimension but on the specific configurations of such service dimensions. Customer interaction also has an important role in achieving innovation success and improving firm performance, while technology has a key role in enhancing firm performance. This study sheds new light on service innovation research by developing a new typology of service innovation, identifying four major clusters as service innovation patterns, and exploring the relationship between service innovation patterns and firm performance.

How Customer Experience Management in the Hotel Industry can Lead to a Willingness to Pay More (호텔 기업의 고객경험관리(CEM)는 기꺼이 더 지불하게 하는가?)

  • Choi, Wook-Hee
    • Culinary science and hospitality research
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    • v.22 no.7
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    • pp.267-280
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    • 2016
  • Customer Experience Management (CEM) appeared as a complementary solution to overcome CRM limitations. CEM enhances profitability through building long-term relations with customers by understanding their experiences. This study aims at investigating the impact of customer experience quality on the willingness to pay more through customer satisfaction in the hotel businesses. The survey for this study was carried out on customers who had domestic hotel experience s within the last 6 months. Out of the 306 questionnaires retrieved, 225 valid responses were used for the empirical analysis that utilizied the statistical package programs SPSS 18.0 and AMOS 18.0. The research findings may be summarized as follows. First, as an outcome of the research hypothesis that each component of customer experience management would influence satisfaction, 'the peace of mind' & 'the moment of truth' were shown to have a significantly positive (+) impact on it. On the other hand, 'the product experience' was shown not to significantly influence it in a positive (+) way. Second, as an outcome of the research hypothesis that satisfaction would influence willingness to pay more. From the findings of the study, theoretical implications are as follows. It can be predicted that customer experience management will likely make customers more profitable because customers are willing to pay more with a sense of loyalty built through satisfaction of the hotel industry. In the practical implications, the dimension of experience quality examined by the study can be used as an index to measure and manage customer experience in the hotel industry.