• Title/Summary/Keyword: 각성수준

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A study on the User Experience and Aggressive Action in Violent Video Game (폭력적 비디오게임의 사용자 경험과 공격행동성에 대한 연구)

  • Yun, Ju-Sung;Noh, Ghee-Young
    • The Journal of the Korea Contents Association
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    • v.15 no.11
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    • pp.215-226
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    • 2015
  • As violent video game is used based on active interaction and involvement of users, it is widely thought that it may have more effect on individual violence and aggressive action than existing violent videos. This study aimed to examine the effect of user experiences in the violent video game such as hostility, anger, arousal, enjoyment and identification on users' aggressive action. For this purpose, the first person FPS shooting game that consists of violent contents was employed to carry out playtest for 80 subjects with 40 male and 40 female university students. As a result, it was found that the user's arousal level, state anger, enjoyment and identification experience by the use of violent video game had an effect on aggressive action. Among factors that have aggressive action in the used of violent video game, besides emotion and arousal, the level of identification with a game character was found to be important effect factor. Hostility factor that was assumed to have effect on aggressive action was not significant, but enjoyment of game was proved to have effect on aggressive action of users.

Psychophysiologic Response in Patients with Panic Disorder (공황장애환자의 정신생리적 반응)

  • Chung, Sang-Keun;Cho, Kwang-Hyun;Jung, Ae-Ja;Park, Tae-Won;Hwang, Ik-Keun
    • Sleep Medicine and Psychophysiology
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    • v.8 no.1
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    • pp.52-58
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    • 2001
  • Objectives: An Increased level of psychophysiologic arousal and diminished physiologic flexibility would be observed in patients with panic disorder compared with a normal control group. We investigated the differences of psychophysiologic response between patients with panic disorder and normal control to examine this hypothesis. Methods: Ten Korean patients with panic disorder who met the diagnostic criteria of DSM-IV were compared with 10 normal healthy subjects. In psychological assessment, levels of anxiety and depression were evaluated by State-Trait Anxiety Inventory, Beck's Depression Inventory and Hamilton Rating Scale For Anxiety and Depression. Heart rate, respiration rate, electrodermal response, and electromyographic activity were measured by biofeedback system (J & J I-330 model) to determine psychophysiologic responses on autonomic nervous system. Stressful tasks included mental arithmetic, video game, hyperventilation, and talking about a stressful event. Psychophysiologic responses were measured according to the following procedures : baseline(3 min)-mental arithmetic (3 min)-rest (3 min)-video game (3 min)-rest (3 min)-hyperventilation (3 min)-rest (3 min)-talking about a stressful event (3 min). Results: The baseline level of anxiety and depression, electrodermal response (p=.017), electromyographic activity (p=.047) and heart rate (p=.049) of patients with panic disorder were significantly higher than those of the normal subject group. In electrodermal response, patient group had significantly higher startle response than the control group during hyperventilation (p=.001). Startle and recovery responses of heart rate in the patient group were significantly lower than responses in the control group during mental arithmetic (p=.007, p=.002). In electrodermal response of the patient group, startle response was significantly higher than recovery response during mental arithmetic (p=.000) and video game task (p=.021). Recovery response was significantly higher than startle response in respiratory response during hyperventilation. Conclusion: The results showed that patients with panic disorder had higher autonomic arousal than the control group, but the physiologic flexibility was variable. We suggest that it is helpful for treatment of panic disorder to decrease the level of autonomic arousal and to recover the physiologic flexibility in certain stressful event.

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동면 동물의 혈액상에 관한 연구

  • 노영복
    • The Korean Journal of Zoology
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    • v.31 no.4
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    • pp.251-264
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    • 1988
  • 동면 상태에서 혈액성분의 생화학적 변화치를 조사하고자 전남 각지에 서식 또는 광주직할시 근교에서 양식하고 있는 뱀장어, 개구리, 살모사 그리고 다람쥐를 활동기(7월∼8월), 잠입기(10월∼11월), 동진기(12월∼1월) 및 각려기(3월∼4월)에 채집하였다. 이들 동물들의 혈청에서 Total protein, Albumin, Globulin, A/G ratio, Glucose, Calcium, Urea함유량을 조사하여 얻은 성적을 비교 검토하여 다음과 같은 결론을 얻었다. 1 . Total protein의 변화는 각 동물사이에서 상당한 차이를 보이되 잠입기에 다소 증가하였다. 특히 다람쥐에서 Total protein 함유량이 다른 동물들 보다 많았다. Albumin함유량은 잠입기에 상승하였고 동면기에는 약간의 감소를 보이다가 각성기에는 현저한 감소를 보였다. gloulin함유량은 잠입기에 상당히 상승하고 동면기에 약간의 감소를 나타내었으며 각성기 인 봄철에는 많은 증가 현상을 보였다. 2. 혈청 Urea의 함유량은 동면의 각과정에 따라 상당한 차이가 있었다. 즉 잠입기에 약간 상승하고 동면기에는 저하를 보였으며 각성기에는 전 실험동물에서 검출되지 않았다. 3. 혈당의 변화는 잠입기에 대체로 저하하고 동면기에는 심한 저혈당 수준에 이르렀다. 각성기인 봄철에는 다람쥐를 제외하고는 동면기의 혈희량과 유사하였다. 4. 혈청 Calcium함유량의 변화는 활동기에 비하여 잠입기에는 상당한 증가현상을 보였으나동면기에는 전 실험동물이 거의 같은 수준으로 감소를 보이며 각성기에 까지 감소하였다. In order to the biochemical change of the serological components of hibernating animals, eels(hnguillo joponica Temminck et Schlegel), frogs (Rana nigromacurata Hallowell), snakes (Agkistro-don holds breuicaudus Stejneserl, squirrels (Tamias striatus Linnaeus) which were collected around Gwangiu city and the Chunnam area were observed in accordance with the phases of hibernation. The author described the hibernating cycle as active (June-July), prehibematins(October-Novemberl, hibernating (December-January) and posthibemating phase (March-Aprill. The values of total protein, albumin, globulin, hJG ratlo, calcium, glucose and urea were chiefly investigated in their serum. The results are as following: Total protein was shown to be consider-able in eels, frogs, snakes, squirrels and increased in prehibemation. Especially, the mean value was high in sqirrels. Albumin values was increased during prehibemation. But a little decrease was shown during hibernating and an outstanding decrease during posthibemation. The globulin value increased considerably during prehlbemation but decreased a little during hibernation phase. Changes of urea were shown to be considerable according to the stage of each hibem3-tion. A little increase was shown during prehibemation and decrease during hibernating stage. but urea was not found in posthibemation in any experimental animals. The glucose value was generally decreased during prehibematlon. An extremely little increase in glucose was shown during hibernation (hypoglycemia). All hibernating values except those for squirrels in spring posthibemating phase were at almost the same level. The calcium value was shown to be considerable during prehibemation in comparison with active phase. The same level of decrease was represented in all kinds of animals and continued at the stage of posthibemation.

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Differential Effects of 2D and 3D motion pictures on physical fatigue, recognition and arousal -Focused on viewing order and viewer's gender difference- (2D와 3D 영상 시청이 신체피로도, 재인기억 및 각성수준에 미치는 차별적 효과 -시청순서와 성차를 중심으로-)

  • Lee, Jae-Sik;Park, Dong-Jin
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.621-634
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    • 2010
  • This study aimed to investigate the effects of dimensions of movie clip (2D vs. 3D), viewing orders (2D ${\to}$ 3D vs. 3D ${\to}$ 2D), and gender difference on participants' subjective fatigue, recognition for the elements in the clips, and arousal level. The results can be summarized as followings. First, subjective fatigue level was higher in the 3D condition than 2D condition, but this tendency was more clear in the 2D ${\to}$ 3D condition than in the 3D ${\to}$ 2D condition. Second, correct recognition rates were significantly higher for 3D than 2D only in the 3D ${\to}$ 2D condition. In particular, male participants showed higher correct recognition rates than female participants in the 3D clip condition, whereas female participants showed higher correct recognition rates than male participants in the 2D clip condition. Third, although 3D clips tended to induce higher level of arousal, this tendency was showed only in the 2D ${\to}$ 3D condition, which implied previous exposure to 2D clip increased the arousal level in following 3D clip than vice versa.

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Up-regulation of an ERP component toward racial-outgroup faces in Koreans but not in non-Korean visitors (한국인과 한국에 거주하는 외국인간의 타인종 얼굴에 대한 ERP 요소의 흥분성 조절 비교)

  • Kim, Hyuk;Lee, Kang-hee;Kim, Hyun-Taek;Choi, June-Seek
    • Korean Journal of Cognitive Science
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    • v.33 no.2
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    • pp.95-107
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    • 2022
  • Facial processing of different racial origin has been investigated at various levels including perceptual, emotional, and socio-cultural processing. Particularly, a good deal of studies have been conducted to show "other race effect (ORE)" to indicate that subtle facial information such as identity or emotional expressions are often under-processed in racial out-group members. However, few studies have investigated whether attentional modulation toward racial out-group faces could explain ORE. We investigated whether novelty-driven attentional mechanism is involved in face perception using event-related potential (ERP). Twenty-two Korean (KR) and nine Caucasian-American (AM) participants were presented with emotional faces from the two racial origins while they performed a gender categorization task. KRs showed significantly greater P3 amplitudes to AM than to KR faces indicating that the early attentional processing underlies differential perception of racial out-group faces. Interestingly, P3 was not up-regulated in the AM subjects when they were presented with KR faces, perhaps due to massive habituation to KR faces during everyday social interaction. These results indicate that racial out-group faces are highly salient stimuli which automatically occupy attentional resources, but easily habituated with repeated exposure to the racial-out group.

Scale of Positive and Negative Experience (SPANE): Factor Structure and Measurement Invariance Across Gender in Korea (한국판 긍정적 및 부정적 경험 척도(SPANE): 요인구조 및 성별 측정 동일성)

  • Koo, Jaisun
    • Science of Emotion and Sensibility
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    • v.21 no.3
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    • pp.103-114
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    • 2018
  • The Scale of Positive and Negative Experience (SPANE) is a newly developed emotional scale to measure well-being that was designed to overcome the limitations of the previous emotional scales (Diener et al., 2010). It comprises 12 items that measure positive and negative emotional experiences, including general (e.g., positive, negative) and specific (e.g., joyful, sad) items. It also reflects all levels of arousal. This study examined the factor structure and gender invariance of the Korean version of the SPANE. For this purpose, responses to the scale of a sample of 551 Korean college students (276 males and 275 females) were analyzed. The results exhibited high internal consistency reliability and construct validity for a Korean population. Furthermore, the configural, metric, and scalar invariance of the SPANE held across gender. These results suggest that the Korean version of the SPANE is a valid scale for measuring the emotional experiences of Korean students, and it is appropriate to use in future studies of gender difference in emotional well-being.

An Experiment of User Experience and Neurophysiological Patterns during Watching and Playing a Video Game (게임콘텐츠의 시청행위와 게임행위의 사용자 경험과 뇌파반응특성)

  • Jang, Han-Jin;Kim, Si-Sung;Noh, Ghee-Young
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.19-32
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    • 2015
  • Presence, flow, and arousal are interesting user experiences provided by video and people's demand for media which responds to personal interest is getting strong. This research compares video watching and game play by conducting a survey and measuring brain wave to find out the difference of those user experiences in the two media. As a result, all the three user experiences were proved to be significantly higher in game play than video watching. And those EEG frequencies which are known to be related to the state of flow were also measured higher scalp distribution of the game play group. Finally, presence, arousal, and EEG(${\alpha}$, ${\beta}$, ${\delta}$) were found to have influence on the flow state in game play. This research is intended to prove above relations by experiment and make a contribution to the theoretical and methodological improvement in the related area.

The correlational study of mismatch negativity(MMN) and P300 (Mismatch negativity(MMN)와 P300의 상관연구)

  • 조상수;김명선;안경흡;권준수
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2000.05a
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    • pp.49-54
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    • 2000
  • 인지 기능의 신경생리적 지표로 널리 사용되고 있는 P300은 정보처리 과정 중 통제정보처리를 반영한다고 알려져 있다. P300 이전에 관찰되는 mismatch negativity 역시 정보처리과정의 초기단계를 반영하며 불수의적 주의력이나 자동적 각성수준 혹은 감각 기억의 기능을 갖고 있다고 한다. 이러한 초기 단계의 과정을 나타내는 mismatch negativity(MMN)가 P300과 어떤 관련을 갖는가를 조사하였다. 실험 결과 Fz와 Cz에서 측정한 MMN의 진폭과 Pz에서의 P300 진폭사이에 유의미한 상관이 있음이 관찰되었다. 이는 정보의 처리가 효율적으로 처리되기 위해서는 처리 과정의 초기 단계인 자동적 정보처리와 통제정보처리가 서로 밀접하게 연관되어 작용한다는 것을 시사한다.

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Analysis of Physiological Signals for Thermal Comfort (온열쾌적감 평가를 위한 생리신호의 분석)

  • 최현배;김동규;임재중;금종수;이구형;최호선
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1997.11a
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    • pp.118-122
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    • 1997
  • 본 연구에서는 온열환경에 따른 쾌적감을 조사하기 위하여 온열환경을 평가할 수 있는 지표로서 생리신호를 분석하였다. 생리신호로는 인체의 자율신경계에 대한 반응을 나타내는 HRV변수 및 대뇌의 각성수준을 나타내는 CNA파형의 변이도를 이용하였다. HRV스펙트럼분석을 통해 얻어진 HF/LF변수를 이용하여 주어진 환경하에서 교감 및 부교감 신경의 활동성을 조사하였고, CNA 파형에서는 경고신호가 주어진 뒤 0.5-1초 구간의 면적값을 이용하여 온열쾌적감과의 상관성이 높게 나타나지 않은 반면, HRV스펙트럼분석에서는 휴지기에 비해 발과 얼굴부위에 대한 HF/LF값이 높은 사실을 통해 교감신경에 비해 부교감신경이 지배적이라는 사실을 알 수 있었다. 이러한 결과는 바과 얼굴이 주위온도에 따른 인체의 쾌적감을 변화시키는데에 있어서 주된 부위임을 나타내며 HRV스펙트럼분석 및 CNV파형의 관찰이 온열환경에 대한 쾌적감을 평가하는데 유용한 지표로 사용될 수 있음을 말해준다.

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정서관련 어휘 분석을 통한 내적 상태의 차원 연구

  • 김영아;김진관;박수경;오경자
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1997.11a
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    • pp.209-214
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    • 1997
  • 본 연구에서는 한국어의 정서관련 어휘분석을 통하여 내적체계의 차원을 알아보고자 하였다. 이를 위해, 연구1에서는 내적경험을표현하는 데 자주 쓰이는 어휘들을 자유연상을 통해 100개를 선정하고 유사성과 빈도평가작업을 통해 대표성을 갖는다고 판단되는 어휘22개를 선정하였다. 22개의 쌍별유사성을 7점척도로 평정한 자료를 다차원분석한 결과, 1차원(63%)은 쾌/불쾌, 2차원(25%)은 각성수준으로 해석될 수 있었고, 이는 기존의 차원모형의 주장과 거의 유사한 결과였다. 다른 어휘목록을 사용하였을 때의 결과와 비교하기 위해, 연구 2에서는 표정을 보고 정서를 추론하는 실험을 통해 자주 언급된 단어를 빈도순으로 22개 선정하였다. 이를 이용하여 같은 방법으로 다차원분석한 결과 연구 3에서는 연구 1,2의 어휘목록이 전체 내적체계의 차원 공간에서 차지하는 상대적인 위치를 비교하기 위해, 두 어휘목록을 포함한 83개 내적체계의 단어를 차원평정시켜 분석하였고, 연구결과가 차원모형에서 갖는 시사점이 논의 되었다.

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