• Title/Summary/Keyword: 각성상태

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Effect of Arousal Control Training Conjugated Heart Rate Biofeedback for National Substitute Archery Players (심박수 바이오피드백기법을 활용한 국가대표 후보 양궁선수의 각성조절훈련 효과 분석)

  • Hong, Seong-Taek
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.469-484
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    • 2011
  • The purpose of this study was to examine the effect of arousal control training conjugated heart rate biofeedback for national substitute three archery players. The arousal control training programs was developed on previous researches and 3 archery experts and 1 sport psychologist had meetings. The training programs contained as orientation, breathing regulation, progressive relaxation technique, heart rate biofeedback, cognitive restructuring, routine and consisted of 24 weeks. XCOACH was utilized as heart rate biofeedback instrument. The effects was examined on competitive state anxiety inventory-2, archery score and ranking, observation, interviews and self assessment. As the results, the score of subfactor was improved on somatic state anxiety, cognitive state anxiety and self-confidence. As the results of observation, interviews and self assessment, the ability of arousal control was enhanced by using effective psychological skills conjugated heart rate biofeedback.

Characteristics of Affective Optimization in Elderly Koreans (정서경험 빈도와 정서조절 방향에 나타난 한국 노인의 정서최적화 특징)

  • An, Mi So;Ghim, Hei-Rhee
    • 한국노년학
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    • v.37 no.1
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    • pp.201-219
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    • 2017
  • This study was performed to test the socioemotional selectivity theory (SST) with Korean adults. According to SST, perceiving their life as limited, people are motivated to enhance their mood by regulating their mood in such a way to maximize the positive emotions and weaken the negative ones. Being founded on the dialectical constructs which assume the positive and negative sides of emotional experience coexist, Korean adults were supposed to be less motivated to maximize positive emotions and weaken negative emotions. Thus the elderly koreans might regulate emotions not in the direction of maximizing the positive emotions and weakening the negative ones, but in the direction of not being highly aroused. 166 youth, middle-aged, and elderly were asked to rate the frequencies of 31 positive and negative emotions they had experienced during the last month. In addition, they were asked to judge whether they weaken / adapt / maximize their emotions after experiencing positive and negative events. The elderly experienced less positive emotions as well as negative emotions than youth. Youth experienced emotions of high arousal more often than those of low arousal, but the elderly experienced emotions of high arousal less often. The responses of weakening their negative emotions and their positive emotions were largest in the elderly group. On the other hand, the response of maximizing their positive emotions were largest in the youth group. These results show that the elderly maintains emotional stability by weakening both positive and negative emotions of high arousal.

A system for facial expression synthesis based on a dimensional model of internal states (내적상태 차원모형에 근거한 얼굴표정 합성 시스템)

  • 한재현;정찬섭
    • Korean Journal of Cognitive Science
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    • v.13 no.3
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    • pp.11-21
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    • 2002
  • Parke and Waters' model[1] of muscle-based face deformation was used to develop a system that can synthesize facial expressions when the pleasure-displeasure and arousal-sleep coordinate values of internal states are specified. Facial expressions sampled from a database developed by Chung, Oh, Lee and Byun [2] and its underlying model of internal states were used to find rules for face deformation. The internal - state model included dimensional and categorical values of the sampled facial expressions. To find out deformation rules for each of the expressions, changes in the lengths of 21 facial muscles were measured. Then, a set of multiple regression analyses was performed to find out the relationship between the muscle lengths and internal states. The deformation rules obtained from the process turned out to produce natural-looking expressions when the internal states were specified by the pleasure-displeasure and arousal-sleep coordinate values. Such a result implies that the rules derived from a large scale database and regression analyses capturing the variations of individual muscles can be served as a useful and powerful tool for synthesizing facial expressions.

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Analysis of Meridians Potential Change for Meridians State Diagnosis (경락상태진단을 위한 경락의 전위변화 분석)

  • 이용흠;고수복;정석준;정동명
    • Journal of Biomedical Engineering Research
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    • v.23 no.5
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    • pp.405-412
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    • 2002
  • The principle of Acupuncture effect on meridians is what physical stimulation does on general physiology so that is gets into new equilibrium from the fallen function state of human body. However, in western medicine, it is generally accepted that the action passageway of various kinds stimulation has been regarded as nerve-endocrine-immune system. Acupuncture effect has been regarded any action for all meridians as a respones by the stimulation. Western medicine doesn's accept treatment for transmission of the bio-energy. In this paper, we compared change of electric potential when an acupuncturist's bio-energy is passed on and when is not. As a result of clinics, the acupuncture effect is different as acupuncture method, when an acupuncturist's bio-energy is passed on the meridian and it isn's. It implies that acupuncture effect can complicately respond by simple acupuncture stimulus and transmission of bio-energy, on same meridian. We could confirm the relationship between an acupuncturist's energy transmission and acupuncture effect. Therefore, we could diagnosis the state of meridian using change of electric potential on the same meridian.

The Effect of Mandibular Protrusion on Dynamic Changes in Oropharyngeal Caliber (하악의 전방이동이 구인두 내경의 동적 변화에 미치는 영향)

  • Jung, Jae-Kwang;Hur, Yun-Kyung;Choi, Jae-Kap
    • Journal of Oral Medicine and Pain
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    • v.35 no.3
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    • pp.193-202
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    • 2010
  • The purpose of this study was to determine the sites of narrowing/obstruction and to measure the regional severity of narrowing through the evaluation of dynamic changes in upper-airway of healthy subjects. The selected 9 subjects were proved not to have any sleep-related disorder such as snoring or obstructive sleep apnea through clinical examination, radiological examination, sleep study with a portable recording system. Afterward, the Electron Beam Tomography was performed during the waking and sleeping state of subjects, with their mandible in resting and protruded position. Intravenous injection of Dormicum$^{(R)}$ was used for the induction of sleep. The maximum and minimum cross-sectional areas at each airway level during tidal ventilation were measured and the Collapsibility Index for each level of cross-section was also computed. In a comparison with results under variable conditions, the result was showed that the significant difference between each airway level divided with upper, middle, lower region of upper airway is not observed in the average minimum cross-sectional areas and Collapsibility Index. The significant difference only between in wake and sleep state was observed in the average minimum cross-sectional area at the lower region. Also, in wake state, the significant difference between resting and protrusive position of mandible for the average minimum was also observed in cross-sectional area at middle region. In sleep state, no significant difference between resting and protrusive position of mandible was observed in cross-sectional area and the Collapsibility Index.

Mapping facial expression onto internal states (얼굴표정에 의한 내적상태 추정)

  • 한재현;정찬섭
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1998.04a
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    • pp.118-123
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    • 1998
  • 얼굴표정과 내적상태의 관계 모형을 수립하기 위한 기초 자료로서 얼굴표정과 내적상태의 대응관계를 조사하였다. 심리적으로 최소유의미거리에 있는 두 내적상태는 서로 구별되는 얼굴표정과 내적상태의 일대일 대응 관계가 성립한다는 것을 발결하였다. 얼굴표정 차원값과 내적상태 차원값의 관계 구조를 파악하기 위하여 중다회귀분석을 실시한 결과, 쾌-불쾌상태는 입의 너비에 의해서, 각성-수면상태는 눈과 입이 열린 정도에 의해서 얼굴표정에 민감하게 반영되는 것으로 나타났다. 얼굴표정 차원 열 두개가 내적상태 차원 상의 변화를 설명하는 정도는 40%내외였다. 선형모형이 이처럼 높은 예측력을 갖는다는 것은 이 두 변수 사이에 비교적 단순한 수리적 대응 구조가 존재한다는 것을 암시한다.

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Characteristics of Heart Rate Variability Derived from ECG during the Driver's Wake and Sleep States (운전자 졸음 및 각성 상태 시 ECG신호 처리를 통한 심장박동 신호 특성)

  • Kim, Min Soo;Kim, Yoon Nyun;Heo, Yun Seok
    • Transactions of the Korean Society of Automotive Engineers
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    • v.22 no.3
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    • pp.136-142
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    • 2014
  • Distinct features in heart rate signals during the driver's wake and sleep states could provide an initiative for the development of a safe driving systems such as drowsiness detecting sensor in a smart wheel. We measured ECG from health subjects ($23.5{\pm}2.5$ in age) during the wake and drowsiness states. The proposed method is able to detect R waves and R-R interval calculation in the ECG even when the signal includes in abnormal signals. Heart rate variability(HRV) was investigated for the time domain and frequency domains. The STD HR(0.029), NN50(0.044) and VLF power(0.0018) of the RR interval series of the subjects were significantly different from those of the control group (p < 0.05). In conclusion, there are changes in heart rate from wake to drowsiness that are potentially to be detected. The results in our study could be useful for the development of drowsiness detection sensors for effective real-time monitoring.

A study on the User Experience and Aggressive Action in Violent Video Game (폭력적 비디오게임의 사용자 경험과 공격행동성에 대한 연구)

  • Yun, Ju-Sung;Noh, Ghee-Young
    • The Journal of the Korea Contents Association
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    • v.15 no.11
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    • pp.215-226
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    • 2015
  • As violent video game is used based on active interaction and involvement of users, it is widely thought that it may have more effect on individual violence and aggressive action than existing violent videos. This study aimed to examine the effect of user experiences in the violent video game such as hostility, anger, arousal, enjoyment and identification on users' aggressive action. For this purpose, the first person FPS shooting game that consists of violent contents was employed to carry out playtest for 80 subjects with 40 male and 40 female university students. As a result, it was found that the user's arousal level, state anger, enjoyment and identification experience by the use of violent video game had an effect on aggressive action. Among factors that have aggressive action in the used of violent video game, besides emotion and arousal, the level of identification with a game character was found to be important effect factor. Hostility factor that was assumed to have effect on aggressive action was not significant, but enjoyment of game was proved to have effect on aggressive action of users.

Mapping Facial expressions onto internal states (얼굴표정에 의한 내적상태 추정)

  • 한재현;정찬섭
    • Science of Emotion and Sensibility
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    • v.1 no.1
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    • pp.41-58
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    • 1998
  • 얼굴표정과 내적상태의 관계 모형을 수립하기 위한 기초 자료로서 얼굴표정과 내적상태의 대응 관계를 조사하였다. 심리적으로 최소유의미거리에 있는 두 내적상태는 서로 구별되는 얼굴표정으로 대응된다는 것을 확인함으로써 얼굴표정과 내적상태의 일대일 대응 관계가 성립한다는 것을 발견하였다. 얼굴표정 차원값과 내적상태 차원값의 관계 구조를 파악하기 위하여 중다희귀분석 및 정준상관분석을 실시한 결과, 쾌-불쾌는 입의 너비에 의해서 각성-수면은 눈과 입이 열린 정도에 의해서 얼굴표정에 민감하게 반영되는 것으로 나타났다. 얼굴표정 차원 열 두 개가 내적상태 차원상의 변화를 설명하는 정도는 50%내외였다. 선형모형이 이처럼 높은 예측력을 갖는다는 것은 이 두 변수 사이에 비교적 단순한 수리적 대응 구조가 존재한다는 것을 암시한다.

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Relationship between biosignal, raction time, and eye blink depending on arousal level (I) (각성상태에 따른 생리신호와 반응시간 및 눈깜박임의 상관관계 (I))

  • Ko, H.W.;Kim, Y.H.
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.05
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    • pp.426-429
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    • 1997
  • This paper describes the relationship among physiological, behavioral signal, and subjective evaluation depending on arousal level. Nz and reaction time hall similar pattern with KSS level, but eyeblink rate was different from these two parameters. Eyeblink rate increased slowly from KSS level 1 to 5, and had high increasing rate at KSS 7. But it showed steep descent at KSS level 9. From the result of reaction time test, since human performance was decreased rapidly above the KSS level 5, it is desirable to give a subject some stimulus such as sound or aroma to rise arousal level above the KSS level 3.

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