• Title/Summary/Keyword: 가상 훈련

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Validity Evaluation of Virtual Training in Maritime Safety (해사안전 가상훈련의 유효성 평가)

  • Jung, Jin-Ki;Lee, Hyeop-Woo;Park, Deuk-Jin;Ahn, Young-Joong
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2018.11a
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    • pp.25-26
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    • 2018
  • Virtual training is widely used based on safety and cost efficiency as a way to efficiently train based on virtual reality. In this paper, we propose the implementation and validation evaluation of life safety training, life training in closed area training, initial fire extinguishing training as a virtual training in maritime safety training. Specifically, we discuss how to implement virtual training to meet the goals of each training, and we propose training methods for evaluating trainees' effectiveness when implemented in this manner. The proposed evaluation method can be used as a quantitative evaluation index of the trainee's training assessment of the training and the safety contribution of the training to the evaluation of the training efficienc

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A Study on the Development of Virtual Training System for Automated External Defibrillator (자동제세동기(AED) 가상훈련 시스템 개발에 관한 연구)

  • Song, Eun-Jee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.7
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    • pp.1379-1385
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    • 2017
  • Virtual training is a kind of training that proceeds as if it were a real situation. In recent years, there has been a growing demand for experiencing a situation in which a virtual reality technology has not been experienced directly in the real world due to the rapid development of the technology. Especially, safety education is very necessary in Korea where safety accidents are caused by many disasters. Therefore, simulation of disaster response training using virtual reality is more urgent than ever. Although the automatic defibrillator is the medical device that is most needed to rescue patients with cardiac arrest, few people know how to use it. Therefore, there are very few cases where the use of automatic defibrillators has saved the patient's life in Korea. The proposed Automated External Defibrillator virtual training system enables immersive and experiential training in real situations and effective training at low cost.

Development of a Tangible Snowboard Training Simulator based on Virtual Reality (가상현실 기반의 체감형 스노우보드 시뮬레이터 개발)

  • Park, Changhoon
    • Journal of Korea Game Society
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    • v.14 no.4
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    • pp.87-94
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    • 2014
  • In recent years, there has been an increasing interest in tangible sports simulators with the success of golf simulator. The main purpose of this study is to develop a tangible snowboard simulator for the beginner using virtual reality technology. This paper proposes an interactive virtual coach and high fidelity virtual environment for snowboard training. The virtual coach offers an intuitive guidance and personalized coaching feedback about the 5 fundamental riding skills. The virtual training environment uses the stereoscopic display system and motion platform to create more realistic training situation. We expect virtual reality will be used as a training aids in many sports such as taekwondo, baseball, archery and so on.

Developing VR-based Sailor Training Platform Authoring Tool (가상현실 기반 선원 훈련 플랫폼 저작도구 개발)

  • Jung, Jinki;Lee, Hyeopwoo
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2016.05a
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    • pp.181-185
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    • 2016
  • In this paper we propose a VR-based Sailor Training Platform Authoring Tool which efficiently trains sailors in immersive ways. Proposed authoring tool consists of virtual environment reconstruction that imports real ship indoor environment into virtual environment and script editing which is able to implement various scenarios in emergency based on just drag-and-drop interface. The aim of importing real ship environment and supporting various VR devices is to enhance immersiveness and training so that trainees can deal with serious emergency events. Also the usefulness of the interface enables to reduce the cost of making training materials. Throughout scenario editing interface, the proposed authoring tool supports the editing of multi-user scenario and setting individual task for the evaluation.

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VR-simulated Sailor Training Platform for Emergency (긴급상황에 대한 가상현실 선원 훈련 플랫폼)

  • Park, Chur-Woong;Jung, Jinki;Yang, Hyun-Seung
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2015.10a
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    • pp.175-178
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    • 2015
  • This paper presents a VR-simulated sailor training platform for emergency in order to prevent a human error that causes 60~80% of domestic/ abroad marine accidents. Through virtual reality technology, the proposed platform provides an interaction method for proficiency of procedures in emergency, and a crowd control method for controlling crowd agents in a virtual ship environment. The interaction method uses speech recognition and gesture recognition to enhance the immersiveness and efficiency of the training. The crowd control method provides natural simulations of crowd agents by applying a behavior model that reflects the social behavior model of human. To examine the efficiency of the proposed platform, a prototype whose virtual training scenario describes the outbreak of fire in a ship was implemented as a standalone system.

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Extensible Evaluation and Analysis System for Virtual Training using Experiential Knowledge of Expert (전문가 경험지식을 활용하는 확장성 있는 가상훈련 평가 분석 시스템)

  • Lee, Keunjoo;Woo, Jaehoon;Kim, Hyungshin
    • KIISE Transactions on Computing Practices
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    • v.24 no.3
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    • pp.122-128
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    • 2018
  • In recent years, virtual training has attracted a lot of attention because it is as effective as traditional in-person training and provides more cost-effective and safer learning environment. However, the existing virtual training systems rely on the evaluator's qualitative judgement when evaluating and analyzing trainees' performance. Additionally, evaluation and analysis functions are only available on certain systems so those functions need to be developed for each system. In this paper, we propose an extensible evaluation and analysis system for virtual training using experiential knowledge collected from experts for providing effective evaluation and analysis. Specifically, we provide a method of applying Open API so that the proposed system works with different types of virtual training system. In addition, the experiential knowledge is constructed in advance for the evaluation and analysis so that the efficiency of the evaluation with the comparison target is increased. This experiential knowledge can be quantitatively compared to trainees' performance according to the proposed evaluation and analysis procedures.

Development of training assessment system for emergency response training simulator (가상현실 기반 안전대응 훈련 시뮬레이터를 위한 훈련평가 시스템 개발)

  • Lee, Jai-Kyung;Huh, Young Cheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1811-1812
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    • 2015
  • 대형화, 복잡화 되어가는 대형 기계설비의 위험상황에 대한 실제 훈련은 소요시간 및 비용 증가, 훈련자 안전 확보의 어려움, 반복적인 훈련 및 평가가 어렵기 때문에 가상현실을 이용한 훈련 시뮬레이터가 대안으로 제시되고 있다. 본 논문에서는 대형 기계설비 안전대응 시뮬레이터에서 수행된 훈련에 대한 훈련자 피드백 및 평가를 위하여 개발된 시스템을 소개한다. 가상현실 기반 훈련 시뮬레이터에서 수행한 훈련결과 데이터를 활용하여 훈련 시나리오 내 임무수행 여부, 수행시간/거리에 대한 정량적 평가와 함께 훈련자의 훈련동작 데이터와 표준동작과의 비교를 통하여 효율적인 훈련을 위한 피드백을 수행할 수 있다. 또한 평가 결과의 시각화를 통해 직관적인 훈련개선이 가능하도록 하였다. 개발된 훈련평가 시스템을 활용하여 효과적인 훈련자 피드백 제공 및 반복적인 훈련 수행을 통한 안전대응 능력 향상이 가능할 것으로 판단된다.

A Study on Virtual Training System by Demand Analysis (수요분석을 통한 가상훈련 시스템에 관한 연구)

  • Jeon, Jeong-Yeon;Song, Eun-Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.642-643
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    • 2016
  • 요즘은 다향한 IT 기술의 융합을 통해 구현되는 가상현실 기술은 사용자의 체험영역을 확대하고 물리적인 에너지와 각종 비용을 절감하는 기술로 주목을 받고 있다. 본 연구에서는 가상현실 기술을 활용한 가상훈련시스템의 몰입감과 상호작용 제공을 통한 학습효과가 높은 분야를 대상으로 연구하고자 한다. 가상현실 시스템의 국내외 현황에 대해 알아보고 국내 가상훈련 시스템의 수요를 분석하여 나아가야 할 발전 방향에 대해서 연구하고자 한다. 가상현실 기기들의 사용현황에 대해서 가상훈련수요를 고려한 사업의 로드맵을 구축하고자 한다.

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Study on Platform of Artificial Intelligent Emergency Training Simulator based on VR (가상현실기반 지능형 재난대응훈련 시뮬레이터 플랫폼 연구)

  • Ki, Jae-Sug
    • Proceedings of the Korean Society of Disaster Information Conference
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    • 2016.11a
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    • pp.281-282
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    • 2016
  • 본 논문에서는 증대하고 있는 재난안전사고에 효율적으로 대응할 수 있도록 훈련할 수 있는 시뮬레이터 플랫폼을 제안한다. 최근 재난은 복합적이며, 타 부처 간의 협력이 필요한 대규모 성격을 띠고 발생하는 빈도가 커지고 있는 반면 훈련도구는 각 부처별로 재난유형별 시스템들이 필요에 따라 독립개발 및 운영되고 있기 때문에 다양한 시나리오에 의한 종합적 분석결과를 기반으로 하는 스마트한 재난대응 방안 모색이 어려운 실정이다. 이러한 이유로 본 연구에서는 재난에 대응하는 사람의 다양한 능력을 반영하여 인공지능 기반 하에 훈련 시나리오가 생성될 수 있는 지능형 재난대응훈련 시뮬레이터 개발을 위한 플랫폼을 제안한다. 또한 몰입감을 가지고 가상의 상황 하에서 훈련할 수 있도록 가상현실 기반의 시뮬레이터 플랫폼이 될 수 있도록 제안한다.

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Fire safety education and virtual training system (소방안전교육 가상훈련 시스템)

  • Yoon, TaeMan
    • Proceedings of the Korean Society of Disaster Information Conference
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    • 2015.11a
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    • pp.335-338
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    • 2015
  • 본 논문에서는 가상훈련 기반 소방안전교육에 관한 것으로, 건물 내 화재 발생 시 대처할 수 있는 방안에 대한 방법론을 제시한다. 기존의 소방교육은 오프라인 형태로 여러 명이 모여 훈련을 받아야 하는 만큼 공간적, 시간적 제약이 많다. 이러한 시공간적 제약을 없는 체감형 훈련 방안을 시스템으로 구축하고, 소방 훈련 콘텐츠를 탑재한다. 건물 내 화재 발생시 5분내 초기 대처가 중요한 만큼. 가상훈련의 실제 5분을 기준으로 훈련 방법을 제시한다. 본 소방안전교육 시스템은 HMD(Head Mounted Display)을 적용하여, 3차원의 입체 디스플레이를 적용하며, 훈련자의 움직임에 따라, 가상공간 내 실시간 반영될 수 있는 기술을 포함한다.

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