• Title/Summary/Keyword: 가상 펜스

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Border Algorithm for Virtual Fence Based on Low Cost GSP (저가형 GPS 기반 가상펜스 시스템 경계영역설정 알고리즘)

  • Na, Daeyoung;Jeon, Heung Seok;Lee, Cheol-won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.368-371
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    • 2017
  • 본 논문에서는 GPS기반 가상펜스 시스템과 가상펜스 알고리즘에 대해서 이야기하고, GPS기반 가상펜스 시스템에서 가축의 이탈을 방지하기 위해 설정하는 영역인 경계영역을 설정하기 위한 알고리즘을 제안한다. 그리고 경계영역을 설정하기 위해 필요한 파라미터를 정의하는 실험을 진행하였으며, 속력이 빨라지면 정확도가 증가하는 GPS의 특성에 의해서 가상펜스 시스템에서 가상펜스 디바이스의 안전지역 이탈시 자극이 발생하는 시간이 빨라짐을 확인할 수 있었다.

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Approximate Distance Measuring Method for Pre-Alarm Area of Image Based on Virtual Fence (영상 기반 가상펜스의 사전 경보 영역 보정을 위한 근사화된 거리측정방법)

  • Kim, Jae-Jun;Kim, Do-Yeon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1487-1490
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    • 2015
  • 영상에서 실제 거리를 알 수 없는 상태에서 영상 기반 가상펜스 설계 시, 사전 경보 영역을 설계하기 위한 거리 맵을 제작하기 위해 영상에 색인(Index)을 입력하여 거리에 따른 영역을 나누고 영역에 대한 가중치를 설정하고, 사전 경보 영역이 실제 거리에 비례하여 설정 될 수 있는 방법을 제안한다. 본 연구에서 제안하는 방법과 스테레오 비전 기술이 융합하여 거리 맵을 제작할 시 가상펜스의 사전 경보 영역이 영상의 거리에 비례하게 설정 되어 가상펜스 시스템의 완성도를 높여줄 것으로 기대한다.

Implementation of Image-based Virtual Fence for Surveillance Area Setup (감시영역 설정을 위한 영상 기반 가상펜스 구현)

  • Kim, Jae-jun;Kim, Do-yeon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.9
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    • pp.2145-2152
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    • 2015
  • The existing CCTV has limitation such as problem on usage of the off-line type of recorded image for specific investigation, and requirement on interactive operator intervention for real-time surveillance. Therefore, it is required to develop the intelligent CCTV equipped with various functionalities in order to overcome drawbacks mentioned above. In this paper, implementation methods of image-based virtual fence were proposed by using the spline curves with supplied control for setup of surveillance area. In addition, pre-alarm region within the predefined distance was established with tangent and normal lines extracted from control points. The image-based virtual fence can be used for remote detection of intrusion and provision of real-time intrusion alarm, and can be expected to use in safety-related application areas including security and crime prevention.

A Mechanism to identify Indoor or Outdoor Location for Three Dimensional Geofence (3차원 지오펜스를 위한 실내외 위치 식별 메커니즘)

  • Eom, Young-Hyun;Choi, Young-Keun;Cho, Sungkuk;Jeon, Byungkook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.169-175
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    • 2016
  • Geofence is a virtual perimeter for a real-world geographical area, which could be statically or dynamically established the specified area if necessary. Many geofencing applications incorporate 2D(two-dimensional) map such as the Google map, allowing administrators to define boundaries on top of a satellite view of a specific geographical area. But these applications do not provide 3D(three-dimensional) spatial information as well as 2D location information no matter where indoor or outdoor. Therefore we propose a mechanism to identify indoor or outdoor location for 3D geofence, and implement 3D geofence using smartphone. The proposed mechanism identifies the position information on 3D geofence regardless of indoor or outdoor, inter-floor with only GPS and WiFi. In the near future, 3D geofence as well as LBS are promising applications that become possible when IoT can become organized and connected by location.

A Mechanism to configure for Connected Car Service Environment using Mobile Virtual Fence (모바일 가상 펜스를 이용한 커넥티드 카 서비스 환경 구성 메커니즘)

  • Eom, Young-Hyun;Choi, Young-Keun;Kim, Inhwan;Yoo, Hyunmi;Cho, Sungkuk;Jeon, Byungkook
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.227-233
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    • 2018
  • In recent years, connected car, which has sensors and computers attached to vehicles used to detect the surrounding environment, has been actively studied. However, in order to configure the connected car environment, various sensors and roadside equipments are required to detect the surrounding environment of the vehicle, and also communication techniques for transmitting the collected data are in demands. Therefore, in this paper, the mobile virtual fence that collects and communicates the data of the surrounding environment through the sensor mounted on the mobile device is applied to the vehicles that were released before the connected car service environment was constructed, We propose a mechanism to receive the service and show the possibility through experiment.

A Flexible Mobile-Geofence to support Connected-Cars Technology (커넥티드 카 기술을 지원하는 가변적 모바일 지오펜스)

  • Eom, Young-Hyun;Choi, Young-Keun;Yoo, HyunMi;Cho, Sungkuk;Jeon, Byungkook
    • Smart Media Journal
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    • v.6 no.3
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    • pp.89-94
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    • 2017
  • The existing geofences provide only context-awareness service for entering or leaving the set region when a user sets a virtual region for his/her PoI(Point of Interest). Applying the mobile-geofence technology to the connected car technology, which is attracting attention as a next generation technology, it is possible to provide application service without additional infrastructure construction cost However, to do this, we need to expand and improve the functions of traditional geofence. In this paper, we propose and implement a flexible mobile-geofence in which the radii of each geofence applied to vehicles is changed according to context-aware in order to support connected cars technology based on the previously studied mobile three-dimensional geofence system. The proposed flexible mobile-geofence shows experimentally that the region of the geofence is changed according to context-aware of itself and its surroundings after applying a flexible decision algorithm by the flexible factor analysis. In the future, we are expected that the flexible mobile-geofence proposed in this paper will be applied not only to connected-cars technology but also to the application technology of V2X(Vehicle to Everything) for safe and efficient vehicle operation.

An Efficient Hand Gesture Recognition Method using Two-Stream 3D Convolutional Neural Network Structure (이중흐름 3차원 합성곱 신경망 구조를 이용한 효율적인 손 제스처 인식 방법)

  • Choi, Hyeon-Jong;Noh, Dae-Cheol;Kim, Tae-Young
    • The Journal of Korean Institute of Next Generation Computing
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    • v.14 no.6
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    • pp.66-74
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    • 2018
  • Recently, there has been active studies on hand gesture recognition to increase immersion and provide user-friendly interaction in a virtual reality environment. However, most studies require specialized sensors or equipment, or show low recognition rates. This paper proposes a hand gesture recognition method using Deep Learning technology without separate sensors or equipment other than camera to recognize static and dynamic hand gestures. First, a series of hand gesture input images are converted into high-frequency images, then each of the hand gestures RGB images and their high-frequency images is learned through the DenseNet three-dimensional Convolutional Neural Network. Experimental results on 6 static hand gestures and 9 dynamic hand gestures showed an average of 92.6% recognition rate and increased 4.6% compared to previous DenseNet. The 3D defense game was implemented to verify the results of our study, and an average speed of 30 ms of gesture recognition was found to be available as a real-time user interface for virtual reality applications.

Design of Geo-fence-based Smart Attendance System (지오펜스 기반 스마트 출결시스템 설계)

  • Hong, Seong-Pyo;Kim, Tae-Yeun
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.13 no.6
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    • pp.496-502
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    • 2020
  • The electronic attendance management system is being introduced and operated on a pilot basis by some universities and educational institutions. However, most of the related systems have installed and operated the existing barcode and magnetic card systems. Classroom attendance is managed by introducing RF cards, but it causes problems such as recognition distance (less than 5cm) and the need for a check process in which students have to read the card each time with a reader for attendance. Also, it is not possible to respond in real time to the situation of midterm (early leave, absence from the second lecture time, etc.) because it is used in the lecture time of one subject with the record checked once. In order to solve these problems, the various mobile attendance systems proposed to solve these problems are also unable to fundamentally solve problems such as interim attendance and proxy attendance because they check attendance using only the application of a smartphone. In this paper, we use geofencing technology, which is a positioning-based technology that detects the entry and exit of people, objects, etc. in areas separated by virtual boundaries. The proposed system solves the problem of intermediate attendance and alternate attendance by setting the student to automatically record the access record when entering and leaving the classroom set as a geofence with a smartphone. In addition, it also provides a function to prevent unintentional mistakes that occur through the smartphone by limiting some of the functions of the smartphone such as silence, vibration, and Internet use when entering the classroom.