• Title/Summary/Keyword: 가상 실습

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Clinical Practice Experience including Web-based Simulation Practice of Nursing Students during the COVID-19 Pandemic (코로나19 팬데믹 시기에 간호대학생의 웹 기반 시뮬레이션 실습을 포함한 임상 실습 경험)

  • Kim, Kyung Sook;Park, Ji Min
    • Journal of Convergence for Information Technology
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    • v.12 no.2
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    • pp.81-93
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    • 2022
  • The purpose of this study is to understand the meaning of clinical practice experience, including web-based simulation practice, in the context of the corona pandemic era. As for the research method, data were collected through a focus group interview on the experience of web-based simulation practice and subsequent clinical practice and analyzed by content analysis method. The contents of the two interview groups were analyzed, and the results were divided into 2 components, 7 topic groups, and 18 topics. The first component, the clinical practice, was divided into four topic groups: 'The anxious start of practice in a pandemic situation', 'Direct experience through various cases', 'Training opportunities to prepare as a future nurse', and 'The burden of performance and limited experience'. The second component, the web-based simulation practice, was divided into three topic groups: 'Unfinished nursing practice', 'Indirect experience of clinical nursing in virtual space', and 'Requirement of an integrated practice model'. Clinical practice is a very important part of the nursing education curriculum. However, the nursing that students can perform in the field is very limited. Therefore, to supplement the shortcomings of observation-oriented clinical practice and to increase the quality of practical education, it is necessary to consider a hybrid education model including web-based simulation practice.

Development of Individual-paced Learning Program through LabVIEW (가상 모의 실험을 통한 개별학습 프로그램 개발)

  • 황성주;이경현
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.386-389
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    • 2001
  • 본 논문은 그래픽 언어로 구성된 개발용 응용 소프트웨어인 LabVIEW를 툴로 사용하여 개별학습 프로그램 개발 및 응용 방안을 고찰하였다. 또한 이를 실업계 고등학교의 전자기초 회로실습에 활용하여 다양한 계측기들을 가상장치로 구성해 시뮬레이션함으로써 피교육자의 학습 성취의욕 고취와 학습 수행시 요구되는 시간적, 공간적, 경제적 부담을 줄이는 방안을 제시하였다.

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A Design and Implementation of a Learning System to Assemble Computers using VRML (VRML을 이용한 컴퓨터 조립과정 학습 시스템 설계 및 구현)

  • 박효진;창병모
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.574-576
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    • 2000
  • 본 논문에서는 가상현실을 기반으로 하는 컴퓨터 조립과정 학습 시스템을 구현하였다. 컴퓨터 조립과정을 교육하는데 있어서는 실습이 가장 중요하다. 그러나 기존의 자료들은 과정을 설명한 텍스트나, 2차원 이미지 데이터를 사용하고 있어 그저 보여주는 학습에 그치고 있다. 이런 단점을 보완하기에는 가상현실을 이용한 학습이 가장 좋은 대안일 것이다. 본 논문은 VRML과 EAO를 이용한 Java를 사용하여 시스템을 구현하였다. 이는 학습자들에게 좀더 현실감 있는 교육환경을 제시해 주어서 학습효과를 극대화시킬 수 있다.

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Effects of Nursing Skills Practice using VR(Virtual Reality) on Competency and Confidence in Nursing Skills, Learning Self-efficacy, and Satisfaction of Nursing Students (VR(Virtual Reality)을 활용한 술기실습이 간호대학생의 간호술 수행자신감, 학습자기효능감, 수행능력, 실습만족도에 미치는 효과)

  • Ha, Young-Ok;Kwon, Soo-Jin;Kim, Jui;Song, Jung-Hee
    • Journal of Industrial Convergence
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    • v.20 no.4
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    • pp.47-55
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    • 2022
  • The study was conducted to identify the effectiveness of nursing skills practice using VR(Virtual Reality) on competency and confidence in nursing skills, learning self-efficacy, and satisfaction of nursing students. This study used a randomized controlled trial design. The 35 patients in the experimental group took nursing skills practice using VR and The 35 patients in the control group took fundamental nursing skills practice. The data were conducted on confidence in nursing skills, learning self-efficacy, satisfaction, and nursing skills' competency. The collected data were analyzed using the SPSS WIN 23.0 program. As a result of the study, there were no significant differences between the experimental and control groups in competency and confidence in nursing skills, learning self-efficacy, and satisfaction. However, confidence in nursing skills and learning self-efficacy increased after practice in both groups. The results indicate that nursing skills practice using VR was effective in improving nursing skills.

Virtual World On-line Lecture System based on Mixed Reality (혼합현실 기반의 가상 세계 온라인 강의 시스템)

  • Kwon, Oh-Young;Seo, Hyo-Seok;Teles, Gustavo
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.97-102
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    • 2011
  • Learning system on virtual environment gives the immersive feeling that lacks in existing E-Learning system, excites user's interest, and offers dangerous and expensive education contents. In this paper, we classified the learning categories into four classes: realtime lecture, anytime study, practice education, and the activity of study group. We built the on-line lecture system using Second Life that supports 3D virtual world and mixed reality. We provided virtual learning environment as running developed virtual world on-line lecture system.

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Design of Multi-Step Authentication Method using Blockchain (특성화고등학교의 실습 수업을 위한 블록체인과 디지털 트윈 활용 학습 방안 : 덴소 6축 로봇을 중심으로)

  • Kim, Semin;Hong, Sunghyuck
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.511-513
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    • 2021
  • In this study, digital twin technology and block chain technology are used to provide. A learning method was suggested. The medium used in this study is a 6-axis robot released by Denso, and the operating coordinates of the equipment can be converted into data through the data displayed on each axis. In addition, the results of the practice can be stored in the blockchain to ensure the confidentiality and integrity of the evaluation. The method proposed in this study is expected to be of great help to practical classes in specialized high schools even in the COVID-19 pandemic.

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Implementation of Radiotherapy Educational Contents Using Virtual Reality (가상현실 기술을 활용한 방사선치료 교육 콘텐츠 제작 구현)

  • Kwon, Soon-Mu;Shim, Jae-Goo;Chon, Kwon-Su
    • Journal of the Korean Society of Radiology
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    • v.12 no.3
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    • pp.409-415
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    • 2018
  • The development of smart devices has brought about significant changes in daily life and one of the most significant changes is the virtual reality zone. Virtual reality is a technology that creates the illusion that a 3D high-resolution image has already been created using a display device just like it does in itself. Unrealized subjects are forced to rely on audiovisual materials, resulting in a decline in the concentration of practices and the quality of classes. It used virtual reality to develop effective teaching materials for radiology students. In order to produce a video clip bridge using virtual reality, a radiology clinic was selected to conduct two exposures from July to September 2017. The video was produced taking into account the radiology and work flow chart and filming was carried out in two separate locations : in the computerized tomography unit and in the LINAC room. Prior to filming the scenario and the filming route were checked in advance to facilitate editing of the video. Modeling and mapping was performed in a PC environment using the Window XP operating system. Using two leading virtual reality camera Gopro Hero, CC pixels were produced using a 4K UHD, Adobe, followed by an 8 megapixel resolution of $3,840{\times}2,160/4,096{\times}2,160$. Total regeneration time was performed in about 5 minutes during the production of using virtual reality to prevent vomiting and dizziness. Currently developed virtual reality radiation and educational contents are being used to secure the market and extend the promotion process to be used by various institutions. The researchers will investigate the satisfaction level of radiation and educational contents using virtual reality and carry out supplementary tasks depending on the results.

A Study on Teaching and Learning Cases and Effects Using Virtual Reality (VR) in Practice Subjects (실습교과목에 가상현실(VR)을 활용한 교수·학습 사례 및 효과 연구)

  • Choi, Nayoung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.3
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    • pp.41-52
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    • 2023
  • This study developed and taught VR content to be used in clothing design and composition practice, which are practical subjects for home education students at the College of Education, and examined the learning effects on students who participated in VR experiences. First, after experiencing classes using VR content, students' perceptions of classes were examined considering participation, class level, expectations, and satisfaction through a survey. As a result of examining the experience of learning sewing machines in classes using VR content and changes in perception of classes, it was found that the class level, class expectations, and satisfaction were affected. As a result of comparative analysis of VR experiences and the perception of VR classes prior to experiencing VR content related to sewing machines developed for practical subjects, VR experiences affected class participation, class level, expectations, but satisfaction was not affected. The advantages of the VR class that students mentioned in the subjective evaluation included interest in the class, the degree of participation, the VR experience, and the use of VR. As for the disadvantages, difficulties in using the device, dizziness, frustration when using the device, and limitations of the program were mentioned.

Development and Application of e-Learning Human Anatomy Content for Undergraduate Students in Health Allied Science (해부학실습교육에서 의사소통기술을 활용한 해부설명회의 적용)

  • Kim, Jee-Hee;Park, Jeong-Hyun;Moon, Tae-Young
    • Proceedings of the KAIS Fall Conference
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    • 2009.12a
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    • pp.208-211
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    • 2009
  • 본 연구에서는 해부학 실습에 사용되었던 사체와 인체 모형을 활용하여 해부설명회를 개최하였고, 의학전문대학원생들이 간호학과, 응급구조학과, 스포츠 과학부 등 3개 학과 학부생들을 대상으로 사체 내부의 구조와 기능을 설명하고, 상호 질의응답과 토론을 진행한 후, 설문조사와 소감문을 통하여 학습 효과를 분석하였다. 해부학 설명자 요인, 설명 및 설명회 전체 만족도, 학습도움정도에 있어서 참가자가 설명자보다 유의하게 높은 수치를 보였다. 기반시설이나 교육여건이 아니라 설명 자체의 만족도가 설명회 전체 만족도를 결정하였으며, 학습에 도움을 주는 가장 중요한 요인은 해부학 설명자 요인으로 태도, 방법, 설명 내용 등이 포함되었다. 참가자들은 낯선 수업방식에도 불구하고 이론수업을 통해 얻은 해부학 지식을 체계화하는데 도움을 받았고, 설명자는 참가자를 위해 적절한 용어, 설명속도, 질의응답 등 의사소통의 중요성과 필요성을 깨닫게 되었다. 결론적으로 건강-보건-의료 분야의 학생들을 대상으로 해부설명회를 개최하여 해부학 실습에 대한 학생들의 능동적인 참여를 유도하였고, 의사소통을 통한 정보 전달과정에서 학습내용을 체계화하였을 뿐만 아니라 학문 간의 연계성, 타 전공자와의 상호교류를 통한 학문적 이해의 폭이 확대되었음을 확인하였다. 최근 건강-의료 분야의 학과 신설 및 전공자가 급격하게 늘어남에 따라 해부학 교육의 질적 향성 및 학습자의 학습효과 증진을 도모하기 위해서는 새로운 강의방식의 도입이 필요하다. 따라서 본 연구는 해부학 과목이 전공필수로 포함되어 있는 강원대학교 2개 학과(간호학과, 스포츠과학부) 전공자들을 대상으로 해부학 강의를 위하여 강원대학교 e-러닝 센터와 함께 가상강의 컨텐츠를 개발 과정에 있어 담당교수의 역할을 분석하고, 정규교육과정에서 적용한 후, 학생들의 설문 조사와 가상강의실 운영 성과를 평가하였다.

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