• Title/Summary/Keyword: 가상 맞음새

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A comparison of fit and appearance between real torso length sloper with 3D virtual torso length sloper (토르소 원형의 실제착의와 3D 가상착의의 외관 유사도 평가에 관한 연구)

  • Kim, Youngsook;Yin, Siya;Song, Hwa Kyung
    • The Research Journal of the Costume Culture
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    • v.22 no.6
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    • pp.911-929
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    • 2014
  • This study is designed to analyze the similarity of fit and appearance between 3D virtual torso length sloper with real torso length sloper according to three 3D virtual clothing simulation programs (Optitex, CLO 3D, i-Designer), three body types (A, N, H) and fit status. We selected three representative body type models of females aged 20~30 and got their direct body measurements. Using these body measurements, we developed three 3D avatar body models and made three torso length fitted sloper with long sleeves. Thirty expert fit judges consisting of technical designers and graduate students assessed the similarity of fit and appearance between 3D virtual clothing and real clothing by observing images classified into front, back and side scene. We conducted ANOVA and post-hoc analyses to compare fit and appearance between real clothing and virtual clothing depending on three program. The results showed that CLO 3D represented fit and silhouette most similarly among the programs, especially girths, width and length. i-Designer tended to be relatively good to represent stress fold amount and silhouette. Optitex was assessed relatively better in expressing ease amounts in torso girths and armscye girths, but relatively worse for width, length, stress fold amount and silhouette.

The Analysis of Lower-Trunk Sizes and Ease of Pants Patterns for Elementary Boys -Focus on Tall and Plump Boys- (학령기남아 바지패턴설계를 위한 체간하부치수 및 가상치수맞음새 분석 -큰키아동 및 비만아동을 중심으로)

  • Kang, Yeo-Sun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.1
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    • pp.153-166
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    • 2010
  • The study analyzes the lower-trunk sizes of 7-12 year old elementary school boys and compares sizes with boys, juniors, and men for analyzing and image fit. For the study, the data of SizeKorea (2004) was analyzed. Waist, hip, and the ratio of hip-thickness to hip-width were significantly different between age groups as well as between boys, juniors, and men. In the same height group, over 145cm boys had bigger waist than juniors and smaller waists than men. Therefore, the difference of waist size and the length of leg could cause the dissatisfaction of the pant fit when tall and plump boys chose a corresponding pants size to individual height or waist. The hip-thickness of body and pants patterns were compared in the analysis of the ease of hip-thickness. Tall and plump boys will feel discomfort in the crotch area because of the insufficiency of the hip-thickness of pants. Therefore, the amount of crotch extension of individual pants should be calculated by hip size instead of using the fixed amount. The reference sizes for discriminative pants for tall and plump boys were analyzed for a better fit.

Adolescent Girls' Bodice Pattern Fit Using the 3-Dimensional Virtual Clothing System (3차원 가상 착의 시스템을 이용한 여자 청소년용 길 원형 맞음새 연구)

  • Kim, Dohkyung;Chun, Jongsuk
    • Human Ecology Research
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    • v.54 no.3
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    • pp.279-292
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    • 2016
  • This research predicted the fit of the basic bodice patterns worn on adolescent girls' 3-dimensional scanned bodies. Six 3-dimensional scanned bodies were selected from the sixth Size Korea data. Each of them had good body posture and represented one of the three garment sizes: 79-160, 82-160, and 85-160. Experimental basic bodice patterns were drafted by three basic bodice pattern making methods. The fit of the basic bodice pattern was analyzed by the CLO 3D virtual clothing system. The results showed that the experimental basic bodice patterns did not fit well at the neck, shoulder, and back for adolescent girls. The fit of the basic bodice patterns varied by pattern making method or size. The basic bodice pattern A with the waist darts ending above the breast line showed the best fit among the three different types of experimental pattern. Among the three sizes 79-160, 82-160, and 85-120, size 79-160 basic bodice pattern showed the worst fit for adolescent girls. The results show that the placement and size of the bodice darts affect the basic bodice pattern fit. The basic bodice pattern making method of size 79-160 for adolescent girls should be studied in a future study.

A Study on Based on the Possibility of Quantitative Analysis using Virtual Clothing Simulation according to Raglan Sleeve Pattern Types (가상 착의 시뮬레이션을 이용한 래글런 소매 패턴 변화에 따른 착의 시 정량적 분석 가능성 모색)

  • Lee, Ye-Jin;Lee, Byung-Cheol
    • Korean Journal of Human Ecology
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    • v.21 no.2
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    • pp.299-314
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    • 2012
  • The purpose of this study was to explore effects of pattern alteration using a virtual clothing simulation approach in combination with 3D analysis software. Three raglan sleeves of different patterns were worn by an avatar using virtual clothing simulation with silk and cotton as the test fabrics. It was observed that the silhouette and hemline shape were affected differently based on raglan sleeve pattern and fabric type. By examining clothing pressure distribution, the cotton fabric designs and pattern shapes provided for a variety of influences on armhole and bust regions as well as the back sleeve area. For representative locations, cross section circumstance, cross section area, and volume were measured by using 3D analysis and the resulting correlation between the 2D and 3D data were investigated. Among different fabrics, there was little difference between the 2D and 3D clothing surface area. However, when using 3D analysis, clothing volume was significantly affected by different fabrics and pattern types. By simultaneously adopting the virtual simulator and 3D analysis, quantitative assessment of virtual clothing simulation was successfully conducted. In light of the results of this study, the resulting methodology is expected to be used as a comprehensive evaluation tool for virtual clothing simulation wear testing.

Comparison of Middle Aged Men's Pants Pattern using 3D Simulation

  • Cha, Su-Joung
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.5
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    • pp.107-116
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    • 2020
  • The purpose of this study was to compare the pattern of two men's pants for education and two for industry, and to analyze the patterning method that is most suitable for the body shape of middle-aged men. As a result of appearance evaluation for 3D simulation, J pattern was evaluated as the best in most items, and H pattern was analyzed to be the most inappropriate. As a result of measuring the airgap, all four patterns of the waist circumference were evaluated to have very small airgap, and the J pattern had the smallest airgap for the pants. J pattern was analyzed as the most suitable pattern for middle-aged men's body shape by synthesizing the appearance evaluation of virtual wear, color distribution, sectional view, airgap, etc. However, in the case of J pattern, it was analyzed that the pants length needs to be modified. Since this study compared and analyzed only two patterns for education and two for industry, it is thought that the development of pants for middle-aged men should be developed through actual wearing experiments with J patterns.

A Study on the Comparison of Fit Similarity Between the Actual and Virtual Clothing According to the Pants Silhouette (팬츠 실루엣에 따른 실제착의와 가상착의의 유사도 비교 연구)

  • Won, Yunhae;Lee, Jeong Ran
    • Fashion & Textile Research Journal
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    • v.23 no.6
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    • pp.826-835
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    • 2021
  • The purpose of this study was to compare the similarity between actual and virtual pants using a virtual 3D CLO program. A subject corresponding to the average size of a women in her twenties was selected and an avatar with the same specifications was produced. Silhouettes of the pants were classified into trousers, slacks, and wide pants and images of actual and virtual pants were evaluated from the front, side, and back. The results were as follows: Overall, the resemblance of the trousers was evaluated higher than that of other pants. The average similarity of trousers was 4.20 at the front, 3.98 at the side, and 4.17 at the back, which was much like the actual clothing. In contrast, that of the slacks was 3.62, 3.73, and 3.79 and of the wide pants was 3.81, 3.53, and 3.97. The similarity between the actual and virtual clothing was relatively well reproduced when the shape of the pants was like the silhouette of the human body. However, if the pants were tight or loose, virtual fits failed to display the wrinkles caused by the tightness or the excessive slack. The virtual fit showed fewer wrinkles and did not depict the location and the shape of hemlines as accurately as the actual fit, although virtual fits adequately displayed the baseline and dart on the pants.

Comparison of pants for adults women by 3D simulation - Focus of the DC Suite Program - (3차원 시뮬레이션을 활용한 성인여성용 팬츠 원형 비교 연구 - DC Suite Program을 중심으로 -)

  • Cha, Sujoung;Kang, Yeonkyung
    • Journal of Fashion Business
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    • v.17 no.4
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    • pp.1-21
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    • 2013
  • A study using compare and analyze about differences among three basic pants patterns(shape and size of pattern, fitting and amount of air gap and so on) through 3D simulation. This study use 3D simulation program, DC Suite version 3.0. The results are as a follows: The results of comparison about total pants pattern shape, the ESMOD have two tucks of front and one dart of back and the Secoli and On&on have each dart of front and back. The results of estimation about total appearance, the On&on is the best of all pattern about total silhouette of front and back side and the ESMOD is the worst of all. In a case of the ESMOD, the thigh part has so many spaces between body and pants so it is rated low. When we examine about space between body and pants, amount of air gap of ESMOD is 0.6 at waist circumference and next is On&on(0.07). In case of hip circumference, the Secoli is 0.08 and the ESMOD is 0.14. The ESMOD's amount of air gap is 0.32 at thigh circumference and 0.62 at knee circumference. The Secoli's amount air gap is 0.26 at thigh circumference and 0.59 at knee circumference.

Comparison of basic bodice block for adults women by 3D simulation - focus of the DC Suite Program - (3차원 시뮬레이션을 활용한 성인여성용 길 원형 비교 연구 - DC Suite Program을 중심으로 -)

  • Cha, Sujoung;Kang, Yeonkyung
    • Journal of Fashion Business
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    • v.17 no.2
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    • pp.63-81
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    • 2013
  • A Study using compare and analyze about differences among three patterns(shape and size of pattern, fitting and amount of air gap and so on) through 3D simulation. This study use 3D simulation program, DC Suite version 3.0. The results are as a follows: The results of estimation about total appearance, the pattern of Bunka is best of all pattern about total fitting and silhouette of front and back side. The pattern of armstrong and on&on stand low in estimation. As the total fitting, the pattern of Bunka is 4.40, the pattern of Armstrong is 2.60 and the pattern of On&on is 1.60. The result show better pattern of Bunka than pattern of Armstrong and On&on. When we examine about space between body and cloth, the pattern of Bunka is best. The pattern of Armstrong don't have problems about back side but front side have some problem of getting loose. Because it only have a waist dart so dart size is too big. The pattern of On&on have so much space because it don't have a waist dart. On the amount of air gap, the pattern of Bunka squash up body so it have the amount of air gap 0.08 at bust circumference and underbust circumference. Next is the pattern of Armstrong, amount of air gap is 0.14 at bust circumference and 0.23 at underbust circumference. The pattern of On&on's amount of air gap is 0.30 at bust circumference and 0.37 at underbust circumference. So the pattern of Bunka is bodice block of the best closing adhesion and the On&on is a loose-fitting pattern.

A Study on Men's Classic Shirts Patterns -Focusing on the Textbook of Clothing Construction-

  • Cha, Su-Joung
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.4
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    • pp.119-131
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    • 2021
  • In this study, I compared the pattern design method of classic shirts focused on the men's clothing consturction textbook. It was intended to select a shirt pattern drawing method suitable for men in their 20s by conducing a appearance evaluation with a 3D simulation program. Pattern drawing method, sizes, appearance evaluation, garment pressure. were evaluated, and SPSS 26.0 program was used for analysis. According to the Pattern drawing method, there were differences in application sizes, and there were many parts where designated sizes were applied. The shirt pattern is mostly the same for the front chest and back chest, front waist and back waist. However, if there is a front and back difference of the chest and the waist circumference, the fit was considered better. B pattern was evaluated as the best in appearance evaluation, color distribution, and mesh condition through 3D simulation, and B pattern was analyzed as the most suitable method for men in their 20s. Since this study applied the average sizes of the 7th Korean Human Body Dimension Survey report in 20s, it is thought that caution should be paid to apply them to all 20s. In the future, it is also thought that research on the actual fit and patterns of various body types and materials in their 20s should be carried out.