• Title/Summary/Keyword: 가상카메라

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An Empirical Correlation Study Between Sasang Constitutions and Job Characteristic (사상체질과 작업특성간의 실증적 상관관계 연구)

  • Yoon, Sang-won;Kal, Won-mo
    • Journal of Sasang Constitutional Medicine
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    • v.12 no.1
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    • pp.37-47
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    • 2000
  • We detect lots of problems on the manufacturing spot because of working results done without considering the aptitude and inherited temper(constitution, blood type, male and female) of the worker, and they lead to results not only the occupational disease and the cause of industrial accidents but also quality deterioration and productivity reduction in point of view of manufacturing management. For the purpose of solving these problems, this study is perfomed by grasping the correlation sasang constitutions and job characteristic of small & medium enterprises. We classify sasang constitutions to four types : so-yang-in type, tae-yang-in type, tae-em-in type, so-em-in type by the utilization of QSCC II and the doctor aid of oriental medicine, and also survey differences of classified sasang constitutions with previous studies. This study tries to identify significant features between major jobs resulting from sasang constitution types in a specific small & medium enterprise producing agricultural machinery(a tractor, a combine, etc). The results of this case study indicate that sasang constitution types influences job types. Under the working conditions that virtual reality scene photographed by video camera are running, also the effects of brain function of each worker using Electroencephalograms(EEGs) are investigated. Electroencephalograms(EEGs) provide much information about the brain function, such as relaxation, concentration, various thoughts and so on. Previous studies reported the appearance of ${\theta}$ waves and an increase in the ${\alpha}$ waves during psychologically satisfaction conditions. An statistical analysis of experiments conducted shows the various changes of brain waves(${\alpha},{\beta},{\theta},{\delta}$ waves). By means of these study results, we can identify that sasang constitutions should be applied to contribute much to quality advancement and productivity improvement through a comparative study on the job characteristic.

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Generation of Multi-view Images Using Depth Map Decomposition and Edge Smoothing (깊이맵의 정보 분해와 경계 평탄 필터링을 이용한 다시점 영상 생성 방법)

  • Kim, Sung-Yeol;Lee, Sang-Beom;Kim, Yoo-Kyung;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.471-482
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    • 2006
  • In this paper, we propose a new scheme to generate multi-view images utilizing depth map decomposition and adaptive edge smoothing. After carrying out smooth filtering based on an adaptive window size to regions of edges in the depth map, we decompose the smoothed depth map into four types of images: regular mesh, object boundary, feature point, and number-of-layer images. Then, we generate 3-D scenes from the decomposed images using a 3-D mesh triangulation technique. Finally, we extract multi-view images from the reconstructed 3-D scenes by changing the position of a virtual camera in the 3-D space. Experimental results show that our scheme generates multi-view images successfully by minimizing a rubber-sheet problem using edge smoothing, and renders consecutive 3-D scenes in real time through information decomposition of depth maps. In addition, the proposed scheme can be used for 3-D applications that need the depth information, such as depth keying, since we can preserve the depth data unlike the previous unsymmetric filtering method.

Human-likeness of an Agent's Movement-Data Loci based on Realistically Limited Perception Data (제한적 인지 데이터에 기초한 에이전트 움직임-데이터 궤적의 인간다움)

  • Han, Chang-Hee;Kim, Won-Il
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.4
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    • pp.1-10
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    • 2010
  • This present paper's goal is to show a virtual human agent's movement-data loci based on realistically limited perception data is human-like. To determine human-likeness of the movement-data loci, we consider interactions between two parameters: Realistically Limited Perception (RLP) data and Incremental Movement-Path data Generation (IMPG). That is to consider how the former (i.e., RLP), one of the simulated parameters of human thought or its elements dictates the latter (i.e., IMPG), one of the simulated parameters of human movement behavior. Mapping DB is a prerequisite for navigation in an agent system because it functions as an interface between perception and movement behavior. Although Hill et al. studied mapping DB methodology based on RLP, their research dealt only with a rendering camera's view point data. The agent system in this present paper was integrated with the Hill's mapping DB module and then the two parameters' interaction was considered on a military reconnaissance mission with unexpected enemy emergence. Movement loci that were generated by the agent and subjects were compared with each other. The agent system in this present research verifies that it can be a functional test bed for producing human-like movement-data loci although the human-likeness of agent is the result of a pilot test, determined by two parameters (RLP and IMPG) and only 30 subjects.

Light ID and HMD-AR Based Interactive Exhibition Design for Jeonju Hanok Village Immersive 3D View (전주 한옥마을의 실감 3D View를 위한 Light ID 및 HMD-AR 기반 인터렉티브 전시 설계)

  • Min, Byung-Jun;Mariappan, Vinayagam;Cha, Jae-Sang;Kim, Dae-Young;Cho, Ju-Phil
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.414-420
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    • 2018
  • The digital convergence looking for new ways to engage visitors by superimposing virtual content on projection over the real world captured media contents. This paper propose the Light ID based interactive 3D immersive exhibition things view using HMD AR technology. This approach does not required to add any additional infrastructure to be built-in to enable service and uses the installed Lighting or displays devices in the exhibit area. In this approach, the Light ID can be used as a Location Identifier and communication medium to access the content unlike the QR Tag which supports provide the download information through web interface. This utilize the advantages of camera based optical wireless communication (OWC) to receive the media content on smart device to deliver immersive 3D content visualization using AR. The proposed exhibition method is emulated on GALAXY S8 smart phone and the visual performance is evaluated for Jeonju Hanok Village. The experimental results shows that the proposed method can give immersive 3D view for exhibit things in real-time.

가스장 이온원 시스템에서 마이크로 채널 플레이트의 잡음 제거 방법

  • Han, Cheol-Su;Park, In-Yong;Jo, Bok-Rae;Park, Chang-Jun;An, Sang-Jeong
    • Proceedings of the Korean Vacuum Society Conference
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    • 2014.02a
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    • pp.422.2-422.2
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    • 2014
  • 가스장 이온원(GFIS: Gas Field Ionization Source)은 전자현미경보다 분해능이 향상된 이온현미경의 광원으로 사용하기 위하여 연구되고 있고, 큰 각전류 밀도, 작은 크기의 가상 이온원 그리고 좁은 에너지 퍼짐을 특징으로 한다. 여러 가지 장점을 가지고 있는 GFIS을 개발하기 위해서는 GFIS에서 발생된 이온빔의 형상을 관찰 것이 매우 중요하며, 이러한 관찰을 위한 시스템에는 주로 마이크로 채널 플레이트 (MCP: Micro Channel Plate)가 사용된다. MCP는 채널내부에 입사한 입자의 에너지에 의해서 생성된 이차전자를 수 천 배에서 수 백 만 배 이상 증폭시켜 형광판에 조사하고 발광시키는 방법으로 작은 신호를 영상으로 관찰 할 수 있도록 한다. MCP의 큰 증폭비는 작은 크기의 신호를 큰 신호로 증폭하여 관찰하는데 용이하여, GFIS 방법으로 생성된 이온빔(이온빔 전류 값은 pA 수준)을 관찰하기에 적합하다. 그러나 MCP를 이용하여도 증폭된 이온빔의 세기가 매우 작기때문에 생성된 이온빔 형상을 정확하게 관찰하기 위해서는 MCP의 형광판을 촬영하는 카메라 노출시간을 길게하여 데이터 수집 시간을 늘려야 하는 문제가 있다. 본 발표에서는 이온빔 형상 관찰에 소요되는 시간을 단축하기 위하여 MCP의 잡음이 GFIS의 이온빔 이미지 관찰에 미치는 영향을 분석하고 이를 제거 방법을 소개한다. 본 연구에서는 GFIS 방출 이온빔의 이미지에 포함된 MCP 잡음 특성을 장(전계)이온현미경 (Field Ion Microscope)실험을 통하여 분석하였고, 디지털 이미지 처리 방법을 이용하여 방출 이온빔 이미지에서 MCP 잡음을 제거하여 방출 이온빔 이미지만 추출할 수 있었다. 본 연구에서 제안한 방법을 GFIS 방출 이온빔 관찰시스템에 적용함으로써 기존 방법에 비해 노출시간을 단축하여 방출 이온빔을 관찰 할 수 있었으며, 노이즈 제거 효과로 향상된 이온빔 형상을 얻을 수 있었다. 본 연구결과의 관찰시간 단축과 향상된 이온빔 형상 획득은 이온현미경 개발에 필수적인 단원자 이온빔을 보다 효율적으로 개발할 수 있으며 디지털 이미지 처리로 GFIS 이온빔 생성을 자동화하는데 응용할 수 있다. 더불어 기존방법에 비해 이미지 획득을 위한 MCP의 노출시간을 단축할 수 있으므로 실험장비 수명 단축 방지 및 관리에 큰 장점이 있다.

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Analysis of Relationship between Objective Performance Measurement and 3D Visual Discomfort in Depth Map Upsampling (깊이맵 업샘플링 방법의 객관적 성능 측정과 3D 시각적 피로도의 관계 분석)

  • Gil, Jong In;Mahmoudpour, Saeed;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.31-43
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    • 2014
  • A depth map is an important component for stereoscopic image generation. Since the depth map acquired from a depth camera has a low resolution, upsamling a low-resolution depth map to a high-resolution one has been studied past decades. Upsampling methods are evaluated by objective evaluation tools such as PSNR, Sharpness Degree, Blur Metric. As well, the subjective quality is compared using virtual views generated by DIBR (depth image based rendering). However, works on the analysis of the relation between depth map upsampling and stereoscopic images are relatively few. In this paper, we investigate the relationship between subjective evaluation of stereoscopic images and objective performance of upsampling methods using cross correlation and linear regression. Experimental results demonstrate that the correlation of edge PSNR and visual fatigue is the highest and the blur metric has lowest correlation. Further, from the linear regression, we found relative weights of objective measurements. Further we introduce a formulae that can estimate 3D performance of conventional or new upsampling methods.

Feature Point Filtering Method Based on CS-RANSAC for Efficient Planar Homography Estimating (효과적인 평면 호모그래피 추정을 위한 CS-RANSAC 기반의 특징점 필터링 방법)

  • Kim, Dae-Woo;Yoon, Ui-Nyoung;Jo, Geun-Sik
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.6
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    • pp.307-312
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    • 2016
  • Markerless tracking for augmented reality using Homography can augment virtual objects correctly and naturally on live view of real-world environment by using correct pose and direction of camera. The RANSAC algorithm is widely used for estimating Homography. CS-RANSAC algorithm is one of the novel algorithm which cooperates a constraint satisfaction problem(CSP) into RANSAC algorithm for increasing accuracy and decreasing processing time. However, CS-RANSAC algorithm can be degraded performance of calculating Homography that is caused by selecting feature points which estimate low accuracy Homography in the sampling step. In this paper, we propose feature point filtering method based on CS-RANSAC for efficient planar Homography estimating the proposed algorithm evaluate which feature points estimate high accuracy Homography for removing unnecessary feature point from the next sampling step using Symmetric Transfer Error to increase accuracy and decrease processing time. To evaluate our proposed method we have compared our algorithm with the bagic CS-RANSAC algorithm, and basic RANSAC algorithm in terms of processing time, error rate(Symmetric Transfer Error), and inlier rate. The experiment shows that the proposed method produces 5% decrease in processing time, 14% decrease in Symmetric Transfer Error, and higher accurate homography by comparing the basic CS-RANSAC algorithm.

An Improved RANSAC Algorithm Based on Correspondence Point Information for Calculating Correct Conversion of Image Stitching (이미지 Stitching의 정확한 변환관계 계산을 위한 대응점 관계정보 기반의 개선된 RANSAC 알고리즘)

  • Lee, Hyunchul;Kim, Kangseok
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.1
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    • pp.9-18
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    • 2018
  • Recently, the use of image stitching technology has been increasing as the number of contents based on virtual reality increases. Image Stitching is a method for matching multiple images to produce a high resolution image and a wide field of view image. The image stitching is used in various fields beyond the limitation of images generated from one camera. Image Stitching detects feature points and corresponding points to match multiple images, and calculates the homography among images using the RANSAC algorithm. Generally, corresponding points are needed for calculating conversion relation. However, the corresponding points include various types of noise that can be caused by false assumptions or errors about the conversion relationship. This noise is an obstacle to accurately predict the conversion relation. Therefore, RANSAC algorithm is used to construct an accurate conversion relationship from the outliers that interfere with the prediction of the model parameters because matching methods can usually occur incorrect correspondence points. In this paper, we propose an algorithm that extracts more accurate inliers and computes accurate transformation relations by using correspondence point relation information used in RANSAC algorithm. The correspondence point relation information uses distance ratio between corresponding points used in image matching. This paper aims to reduce the processing time while maintaining the same performance as RANSAC.

Effect of Simulator Sickness Caused by Head-mounted Display on the Stability of the Pupillary Rhythm (머리착용 디스플레이에 의해 유발된 멀미 증상이 동공 리듬의 안정성에 미치는 영향)

  • Park, Sangin;Lee, Don Won;Mun, Sungchul;Kim, Hong-Ik;Whang, Mincheol
    • Science of Emotion and Sensibility
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    • v.21 no.4
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    • pp.43-54
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    • 2018
  • The aim of this study is to determine the effect of motion sickness on pupil rhythm. Sixteen volunteers of both genders (8 male, 8 female, mean age $25.67{\pm}2.43$ years) experienced VR contents in both 2D and HMD versions for 15 minutes, and their pupillary rhythms were compared. The irregular pattern of the pupillary rhythms, as demonstrated by increasing mean pupil diameter (mPD) and standard deviation of the pupil diameter (sPD), revealed motion sickness after experiencing HMD condition. The pupillary response is strongly related to the cognitive load, and the motion sickness can be interpreted as a change in the cognitive load caused by the increasing volume of visual information that must be processed and the conflict or inconsistency between different sensory modalities. The method proposed in this study could be a non-contact measurement method for the monitoring of motion sickness using a web-camera rather than previous sensor-based methods.

Pupil Data Measurement and Social Emotion Inference Technology by using Smart Glasses (스마트 글래스를 활용한 동공 데이터 수집과 사회 감성 추정 기술)

  • Lee, Dong Won;Mun, Sungchul;Park, Sangin;Kim, Hwan-jin;Whang, Mincheol
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.973-979
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    • 2020
  • This study aims to objectively and quantitatively determine the social emotion of empathy by collecting pupillary response. 52 subjects (26 men and 26 women) voluntarily participated in the experiment. After the measurement of the reference of 30 seconds, the experiment was divided into the task of imitation and spontaneously self-expression. The two subjects were interacted through facial expressions, and the pupil images were recorded. The pupil data was processed through binarization and circular edge detection algorithm, and outlier detection and removal technique was used to reject eye-blinking. The pupil size according to the empathy was confirmed for statistical significance with test of normality and independent sample t-test. Statistical analysis results, the pupil size was significantly different between empathy (M ± SD = 0.050 ± 1.817)) and non-empathy (M ± SD = 1.659 ± 1.514) condition (t(92) = -4.629, p = 0.000). The rule of empathy according to the pupil size was defined through discriminant analysis, and the rule was verified (Estimation accuracy: 75%) new 12 subjects (6 men and 6 women, mean age ± SD = 22.84 ± 1.57 years). The method proposed in this study is non-contact camera technology and is expected to be utilized in various virtual reality with smart glasses.