• Title/Summary/Keyword: 가상광고

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The Current State of Domestic and Foreign Virtual Advertising and Revitalization Strategy for Virtual Advertising in Korea ; Centered on Qualitative Research (국내,외 가상광고 현황 및 국내 가상광고 활성화 방안 :질적 연구를 중심으로)

  • Cha, Young-Ran
    • The Journal of the Korea Contents Association
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    • v.19 no.7
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    • pp.199-210
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    • 2019
  • Virtual Advertising, which was introduced exclusively in sports casting programs in 2010, has enlarged its scope to terrestrial TV networks' sports news, entertainment shows, and dramas by 2015. Such advertising deregulation allows broadcasting business operators to insert more various virtual advertising methods into TV programs. Despite recent evaluation that virtual advertising was deregulated to a large degree, it is still inadequate compared to foreign state of affairs and has a lot of room for growth. Therefore, this research explores a literature review of virtual advertising in other countries and considers possible ways for virtual advertising in Korea to move forward. Additionally, through in-depth interview with seven virtual advertising experts, the research unravels positive and negative impacts of virtual advertising as well as its current state of affairs and struggles. This research also analyses the regulation of virtual advertising and finally explores possible revitalization strategies. The results of the research show that it is necessary to first improve the viewers' favorable concerning virtual advertising in order to revitalize virtual advertising. Revitalization will also require a clarification of regulation as well as a more unified and consistent content review and rating system. Furthermore, it is imperative that data of advertising impact will be accessible to advertisers and that advertising regulation will loosen. Revitalization will also require a clarification of regulation as well as a more unified and consistent content review and rating system. Furthermore, it is imperative that data of advertising impact will be accessible to advertisers and that advertising regulation will loosen. It is necessary to further develop new techniques and creators of virtual advertising. The research suggests strategies and alternative paths for the growth and revitalization of the virtual advertising market in light of recently revised law.

Audience Awareness of Virtual Advertising and Product Placement (가상광고와 간접광고에 대한 수용자 인식)

  • Lee, Hee-Bok;Cha, Young-Ran
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.91-102
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    • 2012
  • Virtual Advertising and Product Placement which had been brought up to strengthen the competitiveness of the contents and vitalize the Advertising Industry, especially broadcasting advertising were finally adopted. This is a study to review what the background and the current condition of the virtual advertising and product placement are, identify what their current and potential problems are, and discuss how to settle the issues and make improvements. It also presents an empirical study on audience awareness. As a result of the study, audience tends to show high awareness of virtual advertising and product placement, to accept them more positively and show higher reliability of them than any other advertising. Moreover, it appears that they pay more attention to them, express their favor on them, and regard them convincing. This is an important point to both academic field and industry, which is likely to give suggestions to establish policy for virtual advertising and product placement and to develop broadcasting advertising in the future.

A Study on the Issues and Direction of Virtual Advertising Regulation (가상광고 규제의 문제점 및 방향에 관한 연구)

  • Choi, Min-Wook
    • Journal of Digital Convergence
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    • v.12 no.7
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    • pp.103-112
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    • 2014
  • The virtual advertising which emerged in new technology environment and new advertising environment has been executed lately. The right regulation of virtual advertising is very important to the growth of it, because virtual advertising is new form of advertising and it can change program contents easily. In addition, it's time for considering the overall supplementation of virtual advertising regulation, based on the results so far achieved. In this sense, this article examined the regulation of virtual advertising which has been executed since 2010. It first examines the characteristics of advertising in digital media convergence environment and the growth and effect of virtual advertising. Then, research problems were suggested. Based on the research problems, it examines the status of virtual advertising regulation for each country. Then, it analyzes and discusses the major issues related to today's virtual advertising regulation. The article concludes with policy recommendations.

Real-Time Vision-Based Virtual Advertisement System (영상기반 실시간 가상광고 시스템)

  • 박혁래;박종일
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2001.11b
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    • pp.205-208
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    • 2001
  • 최근 스포츠 중계를 중심으로 가상광고가 큰 주목을 받고 있다. 가상광고는 현실에 존재하지 않는 광고를 실영상 내에 삽입하여 마치 실제로 존재하는 물체처럼 보여주는 기술이다. 본 논문에서는 한 대의 카메라로 촬영한 영상으로부터 실시간으로 특징점 추출 및 추적을 행하여, 카메라 Projection 행렬을 복원하고, 이를 이용하여 범용적인 크로마키(chroma-key) 기법으로 영상합성 함으로써 센서와 같은 부가장비가 필요없는 영상기반의 가상광고 시스템을 구현하였다. 일반 PC상에서 알고리즘의 유효성과 실시간 동작성을 확인하였다.

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Advertisement Analysis System with Eye Tracking VR HMD(Virtual Reality Head Mounted Display (시선추적형 가상현실기기를 통한 광고분석 시스템)

  • Park, Jaeseung;Seok, Yunchan
    • Smart Media Journal
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    • v.5 no.3
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    • pp.62-66
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    • 2016
  • The recent increase in virtual reality (VR) technology around the world has been VR work in cooperation with technology from other sectors to form new trends. In the case of advertising, it is difficult to trace if VR users viewed a certain piece of advertisement because the current technology does not allow them to interact with the screen. Eye tracking technology can act as a solution to the problem of tracing advertisement views as it allows for data extraction in relation to which advertisements were viewed and for how long. The research paper suggests a method of how to track the eyes of users in VR advertising. The suggested method includes communication between a server and VR HMD (virtual reality head mounted display) as well as a screen of output from the server.

Low-Informative Region Detection based on Multi-Layer Perceptron for Automatical Insertion of Virtual Advertisement in Sports Image (스포츠 영상 내에서 자동적인 가상 광고 삽입을 위한 다층퍼셉트론 기반의 저정보 영역 검출)

  • Jung, Jae-Young;Kim, Jong-Ha
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.71-77
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    • 2017
  • Virtual advertisement is an advertising technique that using computer graphic in a media production such as a sports image for inserting product image, logo, advertising slogan, etc. Recently, the image insertion of virtual advertisement is actively spreading due to the satisfaction of technical element for the image insertion of virtual advertisement in sports advertisement by increasing of the image processing technology and the computing performance. In addition, image processing technology for automatic insertion has become an important research field in the virtual advertisement field. In this paper, we propose the method of extracting less-informative region by using image processing technique and machine learning to insert a virtual advertisement automatically in sports image. The proposed method analyzes the brightness level of image through the histogram and extracts the less-informative region using the machine learning method.

Less Informative Region Extraction for Automatically Advertisement Insertion in Sports Image (스포츠 영상 내 자동적인 광고 삽입을 위한 저정보영역 추출)

  • Jung, Jae-Young;Kim, Young-Kab
    • Journal of Digital Contents Society
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    • v.16 no.4
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    • pp.615-622
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    • 2015
  • Recently virtual advertising is located in an important area of interest in the TV market by convenience of application and reduction of cost. The methods of inserting a virtual advertising in broadcasting are Up-link that method insert the image through the production equipment of the broadcasting station and dispatch equipment and technical personnel in the shooting and Down-streaming that method insert a virtual image automatically in relay video using image processing technology. In recent years, the image processing technology is an important research area in the virtual advertising area for automatically insertion of advertising images. In this paper, we propose the method to extract less-informative region in sports video using image processing. The proposed method extracts less-Informative region through rectangle detection of Hough transform and analysis of color histogram distribution.

Virtual Advertisement System Considering Lighting (조명을 고려한 가상광고 시스템)

  • 김인문;박혁래;박종일
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2002.11a
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    • pp.265-268
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    • 2002
  • 가상광고는 실제 영상에 존재하지 않는 정보를 추가함으로써 영상의 정보 제시 능력을 향상시키는 것으로 폭넓고 다양한 정보가 영상에 더해질 수 있다. 이러한 가상광고를 보다 현실감 있게 구현하기 위해서는 여러 가지 환경이 갖추어져야 하는데, 그 중 하나가 사물에 대한 조명 효과이다. 본 논문에서는 가상광고 영상으로부터 조명을 고려한 그래픽 정보를 삽입함으로서 좀 더 현실감 있는 증강현실을 구현하고자 한다. 제안된 방법은 카메라로 촬영한 영상으로부터 3차원적인 위치정보를 알고 있는 고정된 4개 이상의 특징점 추출 및 추적을 통하여 카메라의 프로젝션(Projection) 행렬을 복원하고, 이를 이용하여 범용적인 크로마키(Chroma-Key) 기법으로 영상합성을 하였다. 행렬복원 과정에서는 카메라의 프로젝션 행렬로부터 QR-Decomposition 을 통해 카메라의 회전과 이동 성분을 분리해 내어 가상 물체가 카메라에 의해 움직임 보정을 받을 수 있도록 하였다. 그리고 인의의 위치에 조명을 주었을 때 생기는 변화를 그래픽에 반영하여 실사와 합성하는 실시간 시스템을 구축하고 실험으로 확인하였다.

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Texture replacement technique using 3D information (3 차원 정보를 활용한 물체의 텍스처 교체 기법)

  • Kim, Joohyeon;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.229-232
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    • 2017
  • AR 기술과 장비가 발전하며 다양한 분야에 이를 접목한 콘텐츠들이 생겨나고 있다. 가상광고는 기존의 광고 방법으로는 적용될 수 없는 영역에도 광고가 가능함으로써 광고분야에 새로운 패러다임으로 떠오르고 있다. 본 논문에서는 AR 환경의 가상 광고에 활용할 수 있는 기법을 제안함으로써 관련 기술의 상용화에 기여하고자 한다. 제안하는 기법은 RGB-D 카메라를 사용하여 물체의 3 차원 정보를 복원하고, 선택된 영역의 텍스처를 교체하는 기법과 모델 기반의 카메라 추적기술을 활용하여 실시간으로 물체의 텍스처가 교체될 수 있음을 보일 것이다.

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Virtual Influencers in Advertising: Examining the Effect of Social Exclusion and Parasocial Relationship (가상 인플루언서 광고효과 연구: 사회적 배제의 조절효과 및 준사회적 관계의 매개효과 고찰)

  • Wei Yan Wang;Hongmin Ahn
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.1073-1080
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    • 2023
  • This study aims to explore the psychological factors influencing the persuasive effect of virtual influencers, with a specific focus on the impact of social exclusion. Additionally, it examines the mediating effect of parasocial relationships on advertising effectiveness. To achieve these goals, the study conducted an experiment using a 2 (influencer type: human vs. virtual human) × 2 (social exclusion: social exclusion vs. social acceptance) between-group factorial design. The results revealed that consumers who experienced social exclusion exhibited more positive attitudes toward the influencer and the product, higher intentions to purchase the product, and a greater willingness to share or recommend it, especially when the influencer was a real human (vs. a virtual influencer). These moderating effects were found to be mediated by parasocial relationships.