• 제목/요약/키워드: 가구디자인

검색결과 457건 처리시간 0.018초

Ludwig Mies van der Rohe의 가구 디자인 특성에 관한 연구 (A Study on the Characteristics of furniture design of Ludwig Mies van der Rohe)

  • 이란표
    • 한국실내디자인학회논문집
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    • 제14권1호
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    • pp.134-141
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    • 2005
  • Ludwig Mies van der Rohe, one of the influential modernist architects in early 20th century, had an great effort to found the modern architecture through various kinds of works. Conceptually he tried to develop the trans-temporal architecture language by involving a reintegration of countermanding principles in both ideas and practices for designing buildings. The model for his striving to find such a synthesis or a dynamic form was the neo-classicism of K. F Schinkel, inasmuch as Schinkel endeavored to combine the classical rationalistic order with the creative act of construction and to make these two melt into his age. In the same horizon with that Mies van der Rohe attempted to express the industrialized civilization of his time as a given fact, though this phenomenal substance was the only authentic form that has been conceivable to the people. For him the modern technology was regarded as the manifestation of rationalistic transcendency, which can be interpreted always consequentially. Here In this context this study is purposed to consider through the analysis of the ground ideas of architecture and the designed chairs, how commensurable the tectonic value (in the architecture) that is constantly evident in his works and the various autonomous drives toward deformalization (in the furniture design) that is concerned with his interest for cultural situation and materiality of form are with each other. And then it will be tried to prove, that on the ground of the trans-temporal achitecture language the furniture design of Mies van der Rohe, which emphasizes curves as individual forms, could correspond to his architecture that lays priority to space and construction

디자인 스튜디오 교육을 위한 CALM 시스템 개발에 관한 연구 -가구디자인 교육을 위한 시청각 기자재 디자인을 중심으로- (A study on the development of living products using heat and color conversion treated woods)

  • 인치호
    • 한국가구학회지
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    • 제20권5호
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    • pp.467-479
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    • 2009
  • The high-tech computer technology developments have greatly affected the area of design education. Starting from the mid 80s, innovations in visual presentation methods have heightened with 2D computer graphic programs, CAD & 3D modeling, and Rapid Prototype that allows dimensional generation. The specialty and quality in design studio education have advanced due to the development in presentation methods such as Power Point and Keynote. But there are many problems with the current method of presenting the visual outcome in a data format using beam projectors, which is a vertical presenting method compared to the old studio study method of conducting discussions and reviews based on the substantial outcome. The essence of studio study that allows for comparisons and analysis by horizontally opening up the various work outcomes is being offset. Also the requirement for manual idea sketching work that plays an important role in the initial design phase continuing to decrease due to the digital working process dependence and cumbersome procedures in the presentation. In order to resolve this problem, the CALM system (Class Applied LCD Modular System) has been developed that replaces the method of attaching the sketches or renderings on the wall with a digital multi-display system. In a nutshell, individuals will upload the outcomes online and display them on the CALM system studio that is composed of 32 LCD (Columns: 4 $\times$ Rows: 8) monitors that are 19 inches in size so that various personnel can openly study the design outcomes. Also the central 42 inch PDP monitor that offers touch pad capability allows each design outcome to be described and examined by expanding. The concept phase of this development process has elevated to the production of an operating prototype that is being reviewed of its practicality. It is considered that the development of this system will decrease the extreme tendency of depending on digital operation but achieve revitalization of a more realistic and opened studio study environment compared to the individual consulting method of the old study approach.

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한국 3침실형 아파트의 침실공간 가구보유패턴 연구 (Identifying the Pattern of Furniture Possession of Bedrooms in 3 Bed-reem Apartment of Korea)

  • 이연숙;모정현;서해양
    • 한국실내디자인학회논문집
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    • 제28호
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    • pp.92-99
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    • 2001
  • During last 4 decades of industrial development, apartment has been rapidly disseminated throughout the nation. Its main progress, however, only appeared in quantity, not in quality. To promote housing industry in more way and to enhance peoples' life quality through the better housing environment, housing plan should be based on living items including furniture, appliances and etc. Not enough research has been done to find out living items for better house plan development and furniture design. Among living items, furniture reflects both directly and indirectly people's lifestyle and way of living. This study attempted to find out the pattern of furniture possession which people own in their bedrooms. An in depth questionnaire survey of 600 households was carried during the year 2000. A variety of patterns were found which indicated diverse living conditions within a very similar uniform multifamily apartment complex. The result of this study will be helpful to understand the living conditions in a more systematic way and to generate new concept for both residential unit plan and furniture design.

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디지털 컨버젼스 가구에 관한 소비자 인지 및 요구도 조사 - 주거공간 가구를 중심으로 - (Consumers' Awareness of and Demand for Digital Convergence furniture - focused on the furniture in residential space -)

  • 백혜영;이연숙
    • 한국실내디자인학회논문집
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    • 제13권4호
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    • pp.172-179
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    • 2004
  • As the properties of living space and objects change in the digital era, furniture is also expected to change. This study starts from the question of such inclination that the digital innovation drives territories among products into the ambiguous, then tries to trace the variation of meaning against the furniture. Based on this possibility these functions, this research aims, to find out the digital functions which is preferred to be integrated with the furniture for the users of the residential space and the interface design aspects, which are considered important. preliminary survey using university students was done to extract the possible digital functions for convergence. The respondents were married women in their 20s and 30s who filled out the surveys on the internet. As a result, the specific digital convergence functions for both living and kitchen space were Identified. As major important expects for them were found functionality and controllability. Thus furniture design will expand to a concept which designs a new way of life.

주택 공급자의 목표고객 설정을 위한 소형가구의 주거 현황과 소형주택의 시장 현황 분석 (Research on the Condition of Small Household's Housing and Small-housing Market for the Private Constructors' Targeting Strategy)

  • 이은주
    • 한국실내디자인학회논문집
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    • 제26권5호
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    • pp.117-124
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    • 2017
  • Current socio-demographic change that small households are increasing fast requires new business model in housing industry. Purpose of this study is to suggest a strategic direction to the private constructors by analyzing the condition of small household's housing and small-housing market in Seoul metropolitan area. With referring to literature and analyzing statistical raw data, it was found that residents of small household were residing in different type, scale and occupation of housing depending on their age, gender and region, and small housing market was at the beginning stage so that there was no dominant figure yet. Implications are as follows: private supplier should satisfy the needs of individual subgroups of small household, then should respond to the industrial change towards rental business, finally were suggested to launch a new brand of small housing.