• Title/Summary/Keyword: 가구디자인

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A Study on the Characteristics of French Rococo Style Furniture in the Social Phenomena (사회적 측면에서 본 프랑스 로코코 가구의 특징에 관한 연구)

  • 한경희
    • Korean Institute of Interior Design Journal
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    • no.9
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    • pp.77-85
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    • 1996
  • The purpose of this study is to examine losely how the Rococo style, which reached its summit in the history of French furniture, was realized in its social background and mode of life. Based ion this examination , this study will explore desirable directions for developing our domestic furniture design. For this purpose , existing literature will be referred to and analyzed to arrange into a new system. Rococo furniture style was the product of joyous and aristocratic living . This was based upon the historical development of French interior design, established by the national mode of Versailles Palace. Hereafter, royal style came into fashion paralleled with the luxuries of the court. Pursuit of new , interesting or beyond-expectation fashions encouraged the creation of new and imaginative forms and designs . The elegnant taste of customers, the new techniques of furniture manufacturing , and the unique sales strategies of merchants were social phenomena which contributed to the development of Rococo furniture. Furthermore , Louis XV`s private and personal life led to society`s pursut of comfortable and convenient living . Under these circumstances, small and cozy rooms for various uses came into the interior. Accordingly, the scales of furniture became smaller and any types of furniture with their own uses and feminine nature were manufactured , especially by the bnistes. Rococo furniture with fmine beanty and refined line, beatifil proportion and elegant sculpture, and solidity and clarity in general , is not only furniture for the use of man, but also furniture in harmony with man. As we see the stages of development and the characteristics of Rococo furniture, development of Korean furniture is a common task which can be accomplished through the participation of the designer, manufacturer, seller and consumer. Based on this co-operation , the furniture industry must make an improvement in furmture design, lestablish a permanent store in which new works are displayed. publicize activities and sales, promote exhibitions and seminars, and encourage technical development through the government and other interested organizations.

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Improvement of Interior Design Major Curricula at Vocational High Schools -Focused on the Comparative Analysis with Interior Design Major at Colleges and Universities- (실업계고등학과 실내디자인 전공 교육과정 개선방안 -대학 동일전공과의 교육과정 비교.분석을 중심으로-)

  • 천진희;오혜경;김대년
    • Archives of design research
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    • v.15 no.1
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    • pp.171-180
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    • 2002
  • This study analyzed the current state of interior design as a major at vocational high schools, colleges, and universities to improve their curricula. The questionnaires of students, teachers, and interior designers were collected and frequency distribution and mean were used to analyze the data. Result showed that the alloted times with major fields were high, but those with classes related to interior design were comparatively low at vocational school. Vocational schools did not seem to supply the systemic and qualified major equation for the students who wanted to engage in interior design fields. Therefore curricula reflecting the demand of designers working for interior design companies and students should be made. Additionally practical education contents based on interior design field and achievement of certification should be developed to vitalize the vocational school.

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Development of the wooden window design implementing D.I.Y. modular system (D.I.Y. Modular 방식을 도입한 목재 창 디자인 개발)

  • Kim, Jin-Young;Kim, Do-Yeon;Roh, Yang-Mi;Park, Hyo-Mi
    • Archives of design research
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    • v.17 no.4
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    • pp.401-404
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    • 2004
  • The proposal defines a Do It Yourself system that radically changes the traditional concept of window. it is based on a D.I.Y. system that allows the users to fully customize its windows according to his needs, combining a wood frame with different elements. At the same time, it is preserving the basic function of light and ventilation and defining a new aesthetic code. Despite the restriction of size and shape, the user can choose among many different elements to increase the space efficiency he needs and to give a more enjoyable perspective to the window both in and out door. Also, All the elements are standard and they can be mass-produced according to specific market needs. Therefore, the window of the future will not be just a thin membrane in between the inside and the outside, but it will also play an important "identification role. According to each individual pick, these new windows will help to give identify to anonymous metropolitan areas and to the people living within them.

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Product-Service Systems Design Approach : Servitization of a Small Furniture Manufacturing Company (시스템 디자인 연구 : 가구제조회사의 서비스화 실제 사례 중심으로)

  • Kim, Yong Se;Lee, Ju Hye;Lee, Hee Ju;Lee, Joon Seo
    • Korea Science and Art Forum
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    • v.20
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    • pp.159-171
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    • 2015
  • Service elements are added to the product to improve the company it its sales and innovation. The servitization process could take many different routes reflecting various properties of the manufacturing firm and its business contexts. Product-service systems (PSS) design method developed at Sungkyunkwan Universty, Service Design Institute, has been applied to a small furniture manufacturing company to demonstrate the utility of the method and to devise improvements. First, the business context of the company has been analyzed and key values have been identified. A co-creative session has been conducted to develop initial service concepts to drive those key values. The diverse positioning of those service concepts on the scale of service supporting product and service support customer is then developed to plan servitization phases. The specific service concepts are about company-customer relationship building as well as customization and personalization in this case. Initial service concepts are detailed with service blueprint so that prototyping and customer experience evaluation can be done. Business models in different servitization phases are designed. Further prototyping and customer experience evaluation has been done with business strategy improvements. In this paper, the proudct-service systems design method has been reviewed and the specific and real processes of the servitization using design will be described with discussion on the improvement of the method and the enhancement of the business.

A Study on the Instrument Panel Design Trend for Automobile Interior (자동차 인테리어의 인스트루먼트 패널 디자인 경향 연구)

  • Cho, Kyung-Sil;Lee, Myung-Ki
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.129-138
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    • 2005
  • Until the early part of the 1990s, interior design has never been thought important by car makers. Repeated attempts have been made to systemize a technical structure, such as layout, driving method, and size, and the car's interior design has been developed by in simple comparison with the exterior design. In the 1990s, however, this trend began to change because consumers began spending more time in their cars, so the motive of the technology development became that of giving comfort and functional satisfaction to the customers. Observing how a person spends inside his or her car and considering the latest trends in car interiors have made a consumer-oriented sense of value i.e., intensifying the personality of the car's interior design and considering the emotional makeup of the consumer factor in the acquisition of a strategic brand identity. These days, car interiors assume a new concept every year due to the constant change in various factors, and the application of a high-tech design, with a sensing function and a navigation system, to achieve driverless running, is being raised as a key trend element technology for the future. Now, at the present when multilateral concept applications of design are attempted under the direct influences from other fields such as product design, fashion and furniture, I would like to lay stress on investigating and analysing the changes in car interior design varying with the background of the times and formative characteristics from the object point of view. On this study, I would like to compare the background of the times and flow of car interior design with priority given to crash pad and would like to attempt to present the direction of the future car interior design together with diversifying major technical factors.

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Study on the Design Process of Street Furniture Considering the Given Concept from a New Town Planning (신도시 설계의 개념을 고려한 가로 시설물 디자인 프로세스 방법에 관한 연구)

  • In, Chi-Ho
    • Journal of the Korea Furniture Society
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    • v.23 no.2
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    • pp.144-151
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    • 2012
  • The main objective of this study is to explore methods to generate and develop its design concept of the discord generated due to this by deeply considering the existing design concept of a new town or site planning. In particular, in case when designers participate in a process of planning new town, this study aims to reveal methods generating design strategy and basic ideas for designing street furniture through cases study of projects by understanding and analyzing concept of overall space planning and by developing direction for deployment of specific designs. First, further concepts of the space planning, which decides overall flow of visual design concept of street furniture, is extracted through analyses of basic concepts of space design with doing Focused Group Interview among designers and planners. Then, by applying 3V Design Process, alternatives of the concept generation are suggested through methods of storytelling and visual language under the two approach methods of verbalization stage and visualization stage. Also its process were explored through suggestion of designs by developing each idea of the respective concepts into specific design vocabulary.

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A Study on the Non-everydayness of Interior Object - Focused on Nigel Coates' Early Commercial Interior Design - (실내디자인에서 Object의 비일상성 연구 - Nigel Coates의 초기 상업공간작품을 중심으로 -)

  • Suh, Jeong-Yeon
    • Journal of the Korea Furniture Society
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    • v.23 no.2
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    • pp.185-194
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    • 2012
  • Contemporary society maintains mass-product system that keeps endless cycle of making and consuming. In this vein, everyday life becomes to be under the control of function and efficiency. On the contrary, the people are getting to have a desire of escaping from this everydayness, that is, the desire for non-everydayness. British architect, Nigel Coates understood the potentiality of contemporary metropolis which produce new experiences through their heterogeneities. During 1980s, Japanese economic bubble provided rich nourishment to the desire for non-everydayness based on consumers' tastes. Nigel Coates snatched this phenomena and designed commercial spaces aligned to the non-everydayness. He shows very eloquent version of escaping sense. We can find the exquisite quality of non-everydayness through design vocabulary of object's form and arrangement. In the viewpoint of object form, Coates adopted classical statues of Greek, that is antique, and modern gadgets such as airplane wings and seats. Also, we can find abundant gestures of curvilineal contours throughout the objects he designed. As for the objects' arrangement, he introduced repetition and curved composition that can stimulate human interaction with interior scape.

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Research Design and Development of the Computer's Supplies by Utilizing the Relics of Baekje - Focusing on the Foot-rest of King Muryeong - (백제권 유물을 활용한 컴퓨터용품 디자인 개발연구 - 무령왕 족좌를 중심으로 -)

  • Kim, Chung-Ho;Kang, Ho-Yang
    • Journal of the Korea Furniture Society
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    • v.23 no.2
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    • pp.103-109
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    • 2012
  • King Muryeong reungeseo Foot-rest on the subject of the king excavated a USB memory design. Foot-rest of the form and the meaning of patterns were expressed on a USB memory. Minds of ordinary people in these times communicator acts as an intermediary in the sky to give a sense of the king, such as Foot-rest patterns carved on the engraved turtle. Closely related to modern life, as cultural products associated with the computer by connecting supplies of products for some tourists, not only about reaching the wider public should focus on development. Meanwhile, the USB memory could not be seen in the case of natural wood material by using the age and the individual tastes of consumers represents USB memory into the merit of portability, necklaces pendants items for restoration, phone strap, key chain, etc. By combining the functionality increases. Meanwhile, on the basis of a practical item, the largest issue was the consumption of cultural products by maximizing the economic benefit of the community and at the same time a symbol of cultural heritage items have been transformed into the effectiveness of the national image enhancement is expected to be achieved.

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A Study on Bench Design Applied the Concept of Space (공간개념을 적용한 벤치디자인 개발 연구)

  • Jung, Myung-Taek;Yoon, Yeoh-Hang
    • Journal of the Korea Furniture Society
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    • v.23 no.1
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    • pp.75-83
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    • 2012
  • Space dominates all the art activities human do and plays a role of providing aesthetic emotion. Architecture, sculpture, painting, and furniture, etc. these two and three dimensional works are represented in space and interpreted the role of its form, structure and function. Each area is different, but space has been studied in philosophy, physics, geometry, and mathematical studies, etc. and has been consistently interpreted and represented relating to a variety of human creative activity. Furniture is also three dimensional art being dependent on space. In the United States in 2004, I made the living room bench by applying the spatial concept at Rochester Institute of Technology. Two years later, this design was adopted by wendell Castle Collection, an American furniture company, then prototype were made and tested three times during a year, and then since 2007 as indoor benches it has been manufactured in the United States. The study's purpose is to order the process of its development based on the experience of bench production applied the spatial concept, and by analyzing the properties of spatial concept, I am planning to propose a new concept on interaction with the space and furniture for next.

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A Study on the Development of the Wine Cabinet Design (와인 장식장 디자인 개발에 관한 연구)

  • Kang, Shin-Woo;Kim, Sang-Kwon
    • Journal of the Korea Furniture Society
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    • v.20 no.1
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    • pp.42-51
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    • 2009
  • As wine culture becomes popular among the people in modem society, the consumption of wine has increased due to the need to enjoy wine at home. Nonetheless, the development of wine cabinet has not made much progress. In order to compensate such matter, a wine cabinet that satisfies the taste of new generation as well as the need demanded in the modem living space is transcended its simple and solemn image embedded in wooden colored form, which is often found in existing products. First of all, the definition, kind, bottles, and glasses of wine are examined and then a cabinet is developed depending on the design process. The body of the wine cabinet is finished with black lacquer after attaching ash-patterned veneer on MDF and the front plate of the drawer is finished with the colors displayed in Mondrian's painting on MDF. The upper part is designed to store wine glasses and below the wine rack is the space for wine storage considering the overall shape. The storage at the lower part is equipped with drawers of different sizes to emphasize practicability. In conclusion, such a unique design is believed to introduce the importance of design to the domestic furniture market being a foundation for the furniture industry.

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