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The World of Resentment in the Novels by Ha Geun-chan (하근찬 소설에 나타난 한(恨)의 세계)

  • Eum, yeong-cheol
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.407-408
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    • 2015
  • 본 연구는 하근찬의 5.60년대 주요작품을 한의 관점에서 살펴본 것이다. 50년대 소설에 보인 하근찬의 정한(情恨)의 세계는 한탄과 설움으로서의 한으로 분류된다. 이들 소설에서는 한 맺힘의 근원에 대한 성찰이 부재라는 한계가 있다. 그러나 60년대 소설에 와서 하근찬은 정한의 극복을 위한 서사를 시도한다. 그것이 원한(怨恨)으로서의 한을 축으로 한 소설들이다. 이들 소설들은 한 맺힘과 풀이라는 구조는 이원대립항을 근간으로 한 서사이다.

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한국소설 무대 해외로 넓혀간다

  • Han, Dong-Rim
    • The Korean Publising Journal, Monthly
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    • s.176
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    • pp.8-8
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    • 1995
  • 해외를 배경으로 씌어진 소설들이 연이어 출간되고 있다. 과거에 외국을 무대로 한 몇몇 소설들이 특정 국가에 집중적인 관심을 보였던 것과는 달리 근래에는 그 배경 공간이 세계 전역에 걸쳐 있어 소설의 무대 자체가 광범위해지고 있음을 보여준다.

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책과 떠나는 시간여행(10)-90년대 장편소설의 흐름

  • Choe, Seong-Il
    • The Korean Publising Journal, Monthly
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    • s.216
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    • pp.26-27
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    • 1997
  • 70년대 중반에는 이른바 '호스티스 소설'이 널리 읽혔다. 70년대 후반에서 80년대까지는 대하소설을 필두로 무거운 주제의 소설이 독자의 사랑을 받았다. 90년대 들어서는 본격문학과 대중문학의 경계를 허무는 베스트셀러들이 여러 종 나왔다.

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소외계층의 삶 다룬 '검은 소설'

  • Hwang, Byeong-Ha
    • The Korean Publising Journal, Monthly
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    • s.220
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    • pp.10-11
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    • 1997
  • '검은 소설'은 20세기 후반 소외계층에 새로운 접근방식을 보여주는 소설 장르를 일컫는다. 검은 소설에 나오는 인물들의 삶을 가늠하는 결정적인 고리가 폭력.섹스.마약이지만 그것이 부정적인 반응으로 작용하지 않는 것은 그들의 삶이 그들 자신의 시각에서 제시되고 있기 때문일 것이다.

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Storytelling of Korean Virtual Reality Game Fiction (한국 가상현실 게임소설의 스토리텔링)

  • Kim, Hu-In;Lee, Minhee;Han, Hye-Won
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.55-63
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    • 2018
  • This study aims to analyze remediation of games and fictions in Korean virtual reality game fictions and to derive the storytelling of virtual reality game fictions through them. The purpose of this study is to explore the possibilities that Korean game fiction based on the web can be expanded as popular literature. The main character of the fiction is a male in his twenties. In the neoliberal society, he is set as a member of the neglected class and lacking privilege. He enters the virtual world because of the deficiency experienced in the real world. It minimizes the mediation process between the real world and the interface. On the other hand, the repetitive actions performed by the protagonist belong to the category of self - destructive labor. As a result, he shows signs of narcissism. In the Korean virtual reality game fiction, the magic circle appears blurred, and the real world and the virtual world are linked. In this process, the virtual world functions as a substitute space to solve the problem of reality. The establishment of such a space, and the resolution of conflicts are merely narrative characteristics of Korean game fictions that are different from North America and Europe.

A Study on Genre Classification for Fictions in School Libraries (학교도서관을 위한 소설장서의 장르 분류 방안에 관한 연구)

  • Park, Eunhee;Lee, Mihwa
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.31 no.1
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    • pp.115-136
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    • 2020
  • It is necessary to find a genre classification by reflecting the needs of users since a subject that makes up the highest proportion of books in the school library is fictions in literature and KDC cannot accept user's need to access fiction in school libraries. This study suggested the genre classification for fictions in school libraries through surveying classification of fictions in domestic and foreign libraries, and comparing between classification systems of online/offline bookstores, KDC and DDC. For developing the genre classification system, it is to collect genre terms for fictions, to extract 14 genre headings among them, and to assign the acronym of English genre terms as classification notation. For applying the newly developed genre classification, KDC number of one middle school library was converted as the 3 methods such as combination of KDC, genre term before 800 and only genre terms. This study could contribute to suggest the genre classification of fiction to reflect user needs and to overcome the limitation of hierachical classification in KDC.

The Effects of Attributes of Web Novel content on Users' Flow, Satisfaction, and continued Usage Intention (웹소설 이용자 속성이 몰입(Flow)과 만족도, 그리고 지속적 이용의도에 미치는 효과)

  • Woo, Junghwa;Joo, Chungmin
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.609-620
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    • 2017
  • This study set out to examine the effects of usage characteristics of web novels, which have recently gained popularity in the Internet and mobile platforms, on the satisfaction and continued usage intention of users. For that purpose, the investigator conducted a survey with 333 web novel users. The survey results show that web novel users recorded a high level of flow when they had a challenging spirit and proficiency in the process of using the content. Their high level of flow in web novels had positive impacts on their satisfaction and continued usage intention for web novels. When they were highly satisfied with web novels, they intended to use the content continuously. Those findings indicate that web novel users should be encouraged to have a challenging spirit and proficiency in the content consumption process so that they can develop flow in the content. In addition, it is suggested that there should be efforts to increase their flow and satisfaction to promote their continued usage of web novels.

A Study on the printing houses and the printers of Print-Edited Classical Novels (활자본 고전소설의 인쇄소와 인쇄인)

  • Choi, Ho-suk
    • (The)Study of the Eastern Classic
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    • no.59
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    • pp.429-452
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    • 2015
  • This study aimed to survey the basic research on the printing houses and the printers of Print-Edited Classical Novels. To this end, I looked at the copyright papers of Print-Edited Classical Novels. Followings had been found as the result of this study. First, there were 67 printing houses and the Print-Edited Classical Novels were printed 1,360 times. The most of printing houses were located in Seoul, and a few big printing houses took the lead of in Print-Edited Classical Novel printings. Second, there were 83 printers who were identified by copyright papers. Most of printers were representatives of printing houses or person in charge of printings. And some printers who were high ranked in printings tended to change jobs within the same field.

A Study on the Gramophone Record that were based on Classical Novels (유성기 음반 속 고전소설 - 20세기 초 고전소설의 장르 전환과 변모 -)

  • Choi, Ho-suk
    • (The)Study of the Eastern Classic
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    • no.63
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    • pp.221-252
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    • 2016
  • This study aimed to looked into the conversion of the genre, and the aspects of the transition in gramophone records that were based on classical novels. And also considered the orientations of the gramophone records that were based on classical novels. Followings had been found as the results of this study. First, there were 31 kinds of the gramophone records. All of them were based on the 10 kinds of Korean classical novels like a (심청전), (춘향전). Second, the gramophone records that were based on classical novels verified the original genre. And the plot were reconstituted center for enhancive the dialogues. Third, on one hand these gramophone records stuck to tradition of its original texts. and the other hand they pursued the light laugh without reference to the tradition of Korean classical novels.

The Change of the Knowledge Field in a Transition Period based on the Transition of the Status of Chinese Novels - Focusing Liang Qichao's Assertion, the Revolution of the Novel World (중국소설의 위상 변천으로 본 과도기 지식 장(場)의 변화 - 양계초(梁啓超)의 소설계혁명(小說界革命)을 중심으로 -)

  • Jung, Sun Kyung
    • (The)Study of the Eastern Classic
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    • no.55
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    • pp.115-145
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    • 2014
  • In this paper, the transition of the status of Chinese novels and the change of the knowledge field in the modern times from the end of 19th century to the early 20th century, the transition period between the tradition and the modern times, have been investigated based on Liang Qichao's assertion of the Revolution of the Novel World. How the traditional novels have been evaluated, how modern novels enlightened a people and changed the political society, and what role novels acted in the change of the knowledge field are investigated. Especially I looked into the accumulations of knowledge and changes inside China which were overlooked in the previous researches which focused on the inflow of the Western culture and its impact on Chinese culture. Firstly the evaluation and classification of the traditional novels are considered. Because the transition of the status of novels and the classification method of the catalog of books are tightly coupled with the change of academic ideologies. Later I tried to understand novels as a way of thinking the modern times with a discussion on the changes of modern knowledge society and the consideration of Liang Qichao's Revolution of the Novel World in the two viewpoints, i.e. the relationship between novels and political society, and novels and the style of writing. Liang Qichao raised novels to the topmost position of literature. He pushed the traditional poetry off the top position and replaced it with popular novels. As the outside impact of Western culture made Chinese novels a tool for enlightening the ignorant people and the medium of propagating the knowledge, the status of novels was elevated to the highest level which novels had never reached in the past. With the limitation that the valuation was not based on the aesthetic appreciation of art but based on the value for politics and society, novel was a discourse of life and death to save the country and a container of knowledge to rebuild the people's mind and convert the crisis of the national ruin.