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Dialogue based multimodal dataset including various labels for machine learning research (대화를 중심으로 다양한 멀티모달 융합정보를 포함하는 동영상 기반 인공지능 학습용 데이터셋 구축)

  • Shin, Saim;Jang, Jinyea;Kim, Boen;Park, Hanmu;Jung, Hyedong
    • Annual Conference on Human and Language Technology
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    • 2019.10a
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    • pp.449-453
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    • 2019
  • 미디어방송이 다양해지고, 웹에서 소비되는 콘텐츠들 또한 멀티미디어 중심으로 재편되는 경향에 힘입어 인공지능 연구에 멀티미디어 콘텐츠를 적극적으로 활용하고자 하는 시도들이 시작되고 있다. 본 논문은 다양한 형태의 멀티모달 정보를 하나의 동영상 콘텐츠에 연계하여 분석하여, 통합된 형태의 융합정보 데이터셋을 구축한 연구를 소개하고자 한다. 구축한 인공지능 학습용 데이터셋은 영상/음성/언어 정보가 함께 있는 멀티모달 콘텐츠에 상황/의도/감정 정보 추론에 필요한 다양한 의미정보를 부착하여 활용도가 높은 인공지능 영상 데이터셋을 구축하여 공개하였다. 본 연구의 결과물은 한국어 대화처리 연구에 부족한 공개 데이터 문제를 해소하는데 기여하였고, 한국어를 중심으로 다양한 상황 정보가 함께 구축된 데이터셋을 통하여 다양한 상황 분석 기반 대화 서비스 응용 기술 연구에 활용될 것으로 기대할 수 있다.

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Empathetic Dialogue Generation based on User Emotion Recognition: A Comparison between ChatGPT and SLM (사용자 감정 인식과 공감적 대화 생성: ChatGPT와 소형 언어 모델 비교)

  • Seunghun Heo;Jeongmin Lee;Minsoo Cho;Oh-Woog Kwon;Jinxia Huang
    • Annual Conference of KIPS
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    • 2024.05a
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    • pp.570-573
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    • 2024
  • 본 연구는 대형 언어 모델 (LLM) 시대에 공감적 대화 생성을 위한 감정 인식의 필요성을 확인하고 소형 언어 모델 (SLM)을 통한 미세 조정 학습이 고비용 LLM, 특히 ChatGPT의 대안이 될 수 있는지를 탐구한다. 이를 위해 KoBERT 미세 조정 모델과 ChatGPT를 사용하여 사용자 감정을 인식하고, Polyglot-Ko 미세 조정 모델 및 ChatGPT를 활용하여 공감적 응답을 생성하는 비교 실험을 진행하였다. 실험 결과, KoBERT 기반의 감정 분류기는 ChatGPT의 zero-shot 접근 방식보다 뛰어난 성능을 보였으며, 정확한 감정 분류가 공감적 대화의 질을 개선하는 데 기여함을 확인하였다. 이는 공감적 대화 생성을 위해 감정 인식이 여전히 필요하며, SLM의 미세 조정이 고비용 LLM의 실용적 대체 수단이 될 수 있음을 시사한다.

Authoring Support Technique Using Text Analysis-based Dialogue History Tracking (텍스트 분석 기반 대화 이력 추적을 이용한 작가 지원 기법)

  • Kim, Hyun-Sik;Park, Seung-Bo;Lee, O-Joun;Baek, Yeong-Tae;You, Eun-Soon
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.45-53
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    • 2014
  • This paper suggests methods to chronicle and track the history of dialogues exchanged among characters to prevent logical errors of a story. As for stories that are long with many characters, especially in full-length novels and co-written stories, cognitive burden is imposed on a writer. If the writer has confused understanding of a character, then a logical error would enter the story. This would compromise completeness and integrity of writing. Against the backdrop, this paper shows how dialogues among characters are chronicled and tracked by using the aforementioned tracking methods through design of a writer support system that relieves a writer's cognitive burden while supporting the writing and through an analysis of existing novels. In addition, we showed the accuracy results of average 68.5% through the performance evaluation of the query used in the dialogue history tracking.

Workload Assessment of Driver Conversation while Driving (운전자 대화 여부 인식을 통한 운전부하 측정)

  • Yoon, Dae-Sub;Choi, Jong-Woo;Kim, Hyun-Suk;Roh, Yong-Wan;Hong, Kwang-Seok
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.372-375
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    • 2008
  • Drivers need to process dynamic stimulus in real - time with full attention from Telematics environment. However, as the information technology revolution brings more and more data into vehicles, all of it competing for the drivers' attention, the development of automated assistance for driver information processing becomes increasingly import ant. There for e, drivers' workload is very essential factor for safety driving in Telematics environment. In this paper, we have discussed driver distraction caused by driver conversation while driving and proposed voice activity detection algorithm for measuring driver workload. Finally, we show how voice activity detection system works for measuring driver workload.

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The Impact of Gesture and Facial Expression on Learning Comprehension and Persona Effect of Pedagogical Agent (학습용 에이전트의 제스처와 얼굴표정이 학습이해도 및 의인화 효과에 미치는 영향)

  • Ryu, Jeeheon;Yu, Jeehee
    • Science of Emotion and Sensibility
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    • v.16 no.3
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    • pp.281-292
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    • 2013
  • The purpose of this study was to identify the effect of gesture and facial expression on persona effects. Fifty-six college students were recruited for this study, and non-verbal communication skills were applied to a pedagogical agent with gesture (conversational vs. deictic) and facial expression. The conversational gesture may have relationship with social interaction hypothesis of pedagogical agent while the deictic gesture may have relationship with attentional guidance hypothesis. The facial expression can be assumed to facilitate the social interaction between the pedagogical agent and learners. Interestingly, the conversational gesture group showed a tendency of outperforming the deictic gesture group. It may imply that the social interaction theory has a strong impact on cognitive support as well as social interaction for learners. There was a significant interaction effect on the engagement when both of facial expression and conversational gesture were applied. This result has two implications. First, facial expression can facilitate the persona effect for engagement.

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The Noise Characteristics and Appropriate Talk Distance in Dental Clinic (치과병원의 소음특성과 적절한 대화거리)

  • Ji, Dong-Ha;Choi, Mi-Suk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.5
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    • pp.2516-2523
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    • 2013
  • Noise occurred when medical treatment in dental clinic will affect the patients. This study was measured the noise level and frequency in case of medical examination and also has evaluated the degree of indoor noise using the NR-curve, NRN and a distance to conversation between worker and patients using the PSIL. It shows that noise level was 69.3~81.5dB(A) and frequency was very high (more than 4K(Hz)) and analysis by NR-curve showed that it was exceed the noise permit level and distance to conversation was less than 1meter by PSIL. To remedy a fear of noise in patients and provide a conversational satisfaction, it's considered that choosing the low noise-vib. equipment, using the masking effect and set the room to explain. So It is possible to improve their competitiveness.

Plan-based Ellipsis Resolution for Utterances in Noun-Phrase-Form in Restricted Domain Dialogues (제한된 영역의 대화에서 체언구 형태의 발화 이해를 위한 계획기반 생략 처리)

  • 윤철진;서정연
    • Korean Journal of Cognitive Science
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    • v.11 no.1
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    • pp.81-92
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    • 2000
  • Elliptical fragments are common in natural language dialogues between humans. Since most elliptical fragments should be interpeted within the context. it is not easy for computers to recognize the speaker's intention from the elliptical fragments. In t this paper we propose a model to recognize speaker's intention from elliptical fragments 1 in Korean by expanding the tripartite plan-based model proposed by Lambert. We add new discourse recipes to define user's discourse actions through elliptical fragments. In order to use plan inference process. we must represent utterances as actions. e. g .. r e elliptical fragments are represented as surface speech acts. In surface speech act representation. we include the information of 'Josa' (case markers in Korean), because t the information of 'Josa' plays a very important role in analysing speakers' intention in Korean. Finally. by using an object and discourse focus theory, the system can recognize the intention that a user is trying to compare between two plans by uttering elliptical fragments

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Object Store Method for Interactive Multimedia Broadcasting (대화형 멀티미디어 방송을 위한 객체 저장 방법)

  • Han, Dae-Young;Hwang, Bu-Hyun;Kim, Dae-In;Kim, Jae-In;Na, Choul-Su
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.51-59
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    • 2009
  • Interactive multimedia broadcasting can serve various additional information of object in multimedia because of the commercialized data broadcasting by communication and broadcasting convergence. One of the most important factors in interactive multimedia broadcasting is User-Centric Interoperability. The higher User-Centric Interoperability, the more information of user-interest objects are served quickly by user request. This proposed method finds own area of the object in mask video and divides the area into equal parts. And then it store as a form of bitsum after clustering the area. As a result of experiment, We confirm the method is efficient to use space for storing position information of the object.

Development of Dialogue-based Feedback System to Improve Flow Learning in e-Learning Environment (이러닝 환경에서 몰입학습 증진을 위한 대화 기반 피드백 시스템의 개발)

  • Jeong, Sang-Mok;Song, Ki-Sang
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.150-160
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    • 2007
  • In the actual classroom the so-called flow learning is able to motivate the students through face-to-face feedback, and to meet their needs for educational achievement. By contrast, the so-called e-learning method falls short of the satisfactory level of real-life interaction, which makes many learners drop out or give up on their learning. In order to better the e-learning environment, this study presents a dialogue-based feedback system that improves the flow learning of the learners' in the classroom. This newly developed system was applied at the actual school. The result is that the experimented group improved its flow learning, compared with the controlled group. In the former group, each individual showed some consciousness of objective and challenge following the concrete feedback. That is to say, this system enhances the attitude of an active participation and induces the flow learning, thanks to the dialogue-based feedback and the sustained interest in learning. In conclusion, the significance of this study lies in suggesting the direction of a new learning method development in the e-learning environment.

Study of the experimentation methodology for the counter fire operations by using discrete event simulation (이산사건 시뮬레이션을 활용한 대화력전 전투실험 방법론 연구)

  • Kim, Hyungkwon;Kim, Hyokyung;Kim, Youngho
    • Journal of the Korea Society for Simulation
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    • v.25 no.2
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    • pp.41-49
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    • 2016
  • Counter Fire Operations can be characterized as having a system of systems that key features include situational awareness, command and control systems and highly responsive strike achieved by precision weapons. Current modeling methodology cannot provide an appropriate methodology for a system of systems and utilizes modeling and simulation tools to implement analytic options which can be time consuming and expensive. We explain developing methodology and tools for the effectiveness analysis of the counter fire operations under Network Centric Warfare Environment and suggest how to support a efficient decision making with the methodology and tools. Theater Counter Fire Operations tools consist of Enemy block, ISR block, C2 block and Shooter block. For the convenience of using by domain expert or non simulation expert, it is composed of the environments that each parameter and algorithm easily can be altered by user.