• 제목/요약/키워드: (TAM)

검색결과 1,041건 처리시간 0.025초

Cytokine-like Activity of Liver Type Fatty Acid Binding Protein (L-FABP) Inducing Inflammatory Cytokine Interleukin-6

  • Hyunwoo Kim;Gaae Gil;Siyoung Lee;Areum Kwak;Seunghyun Jo;Ensom Kim;Tam T. Nguyen;Sinae Kim;Hyunjhung Jhun;Somi Kim;Miyeon Kim;Youngmin Lee;Soohyun Kim
    • IMMUNE NETWORK
    • /
    • 제16권5호
    • /
    • pp.296-304
    • /
    • 2016
  • It has been reported that fatty acid binding proteins (FABPs) do not act only as intracellular mediators of lipid responses but also have extracellular functions. This study aimed to investigate whether extracellular liver type (L)-FABP has a biological activity and to determined serum L-FABP levels in patients with end-stage renal disease (ESRD). We isolated L-FABP complementary deoxyribonucleic acid (cDNA) from the Huh7 human hepatocarcinoma cell line and expressed the recombinant L-FABP protein in Escherichia coli. A549 lung carcinoma and THP-1 monocytic cells were stimulated with the human recombinant L-FABP. Human whole blood cells were also treated with the human recombinant L-FABP or interleukin (IL)-1α. IL-6 levels were measured in cell culture supernatants using IL-6 enzyme-linked immunosorbent assay (ELISA). Human recombinant L-FABP induced IL-6 in a dose-dependent manner in A549, THP-1 cells, and whole blood cells. The blood samples of healthy volunteers and patients with ESRD were taken after an overnight fast. The serum levels of L-FABP in healthy volunteers and ESRD patients were quantified with L-FABP ELISA. The values of L-FABP in patients with ESRD were significantly lower than those in the control group. Our results demonstrated the biological activity of L-FABP in human cells suggesting L-FABP can be a mediator of inflammation.

The Progression of SARS Coronavirus 2 (SARS-CoV2): Mutation in the Receptor Binding Domain of Spike Gene

  • Sinae Kim;Jong Ho Lee;Siyoung Lee;Saerok Shim;Tam T. Nguyen;Jihyeong Hwang;Heijun Kim;Yeo-Ok Choi;Jaewoo Hong;Suyoung Bae;Hyunjhung Jhun;Hokee Yum;Youngmin Lee;Edward D. Chan;Liping Yu;Tania Azam;Yong-Dae Kim;Su Cheong Yeom;Kwang Ha Yoo;Lin-Woo Kang;Kyeong-Cheol Shin;Soohyun Kim
    • IMMUNE NETWORK
    • /
    • 제20권5호
    • /
    • pp.41.1-41.11
    • /
    • 2020
  • Severe acute respiratory syndrome coronavirus 2 (SARS-CoV2) is a positive-sense single-stranded RNA (+ssRNA) that causes coronavirus disease 2019 (COVID-19). The viral genome encodes twelve genes for viral replication and infection. The third open reading frame is the spike (S) gene that encodes for the spike glycoprotein interacting with specific cell surface receptor - angiotensin converting enzyme 2 (ACE2) - on the host cell membrane. Most recent studies identified a single point mutation in S gene. A single point mutation in S gene leading to an amino acid substitution at codon 614 from an aspartic acid 614 into glycine (D614G) resulted in greater infectivity compared to the wild type SARS-CoV2. We were interested in investigating the mutation region of S gene of SARS-CoV2 from Korean COVID-19 patients. New mutation sites were found in the critical receptor binding domain (RBD) of S gene, which is adjacent to the aforementioned D614G mutation residue. This specific sequence data demonstrated the active progression of SARS-CoV2 by mutations in the RBD of S gene. The sequence information of new mutations is critical to the development of recombinant SARS-CoV2 spike antigens, which may be required to improve and advance the strategy against a wide range of possible SARS-CoV2 mutations.

공공부문 사물인터넷의 지각된 사회적 유용성 및 지속사용의도 향상을 위한 결정요인에 관한 연구 (A Study on the Determinants of Perceived Social Usefulness and Continuous Use Intention of the Internet of things in the Public Sector)

  • 윤승정;김민용
    • 경영과정보연구
    • /
    • 제36권1호
    • /
    • pp.115-141
    • /
    • 2017
  • 본 연구는 최근 지속적으로 주목 받고 있는 사물인터넷 중 공공 부문에 대한 핵심적인 기술수용요인을 찾고자 한다. 기존연구에서는 사물인터넷은 디지털 시스템을 작동하기 위해 인간의 개입이 거의 관여하지 않는 반면 사람에게 전달하는 많은 산출물(정보)을 제공한다는 점에서 전통적으로 사용해 온 디지털 시스템과 매우 다르다고 정의하고 있다. 일반적으로 전통적인 디지털 시스템은 사람이 주체이지만, 사물인터넷은 디지털 시스템을 작동하기 위하여 인간이 객체가 되는 것이다. 다시 말하면, 사물과 사물간의 네트워크만을 가지고도 디지털 시스템을 작동하게 할 수 있다는 것을 말한다. 결국 이러한 장점들이 그 기능을 발휘하여 공공부문에서 사물인터넷을 통하여 사회적 비용을 상당히 줄이는 성과도 최근 보고된바 있다. 그러나 이러한 많은 사물인터넷의 강점에도 불구하고 사물인터넷에 대한 사용자의 기술수용요인을 구체적으로 밝힌 연구는 거의 없다. 이는 사물인터넷의 개발 시에 목적성에만 부합하면 된다는 개념을 말하고 있다. 만약 이러한 목적 부합적인 개발에만 집중하게 되면, 사용자가 어떤 기술을 사용하고 있는지 구체적인 이유에 대하여 간과하게 되어 향후 사용자들은 지속적 사용을 거부할 수 있다는 것을 의미한다. 이에, 본 연구에서는 1986년부터 2003년까지 기술수용모델에 대한 도입, 확인, 확장, 정교화의 4단계 과정을 거친 검증모형을 활용하여 공공부문에 사물인터넷 개발 시에 반드시 반영해야 할 요인들을 사용자들로부터 찾고자 한다. 본 연구결과를 요약하면, 공공사물인터넷의 결과에 대한 설명력이 가장 중요한 요인으로 유일하게 지각된 사회적 유용성과 사용용이성에 영향을 주는 것으로 나타났다. 결국 사용자에게 사용에 대한 긍정적 태도를 확보한 경우 지속사용의도를 긍정적 영향을 미치는 것을 알 수 있다. 본 연구의 시사점을 정리하면, 공공사물인터넷 서비스가 제공될 때는 결과에 대하여 사용자가 쉽게 이해할 수 있으며, 사람과 사물이 그리고 사람 간에 그 결과에 대하여 상호소통이 가능해야 함을 의미한다. 이는 현재 제공 되고 있는 공공 사물인터넷에 결과에 대한 이해를 위해 사용자 노력이 많이 필요하다는 것을 말한다.

  • PDF

동해 극전선역의 영양염류 순환과정 IV. Clorophyll a 분포, 신생산 및 질산염의 수직확산 (Regeneration Processes of Nutrients in the Polar Front Area of the last Sea IV. Chlorophyll a Distribution, New Production and the Vertical Diffusion of Nitrate)

  • 문창호;양성렬;양한섭;조현진;이승용;김석윤
    • 한국수산과학회지
    • /
    • 제31권2호
    • /
    • pp.259-266
    • /
    • 1998
  • 한국 동해 중부해역의 생$\cdot$화학적 특성에 대한 조사가 1995년 10월 11일부터 18일까지 동해 중북부해역의 31개 정점에서 연구선인 탐양호를 이용하여 수행되었다. chlorophyll a의 농도분포 및 신생산과 수온약층으로부터의 질산염의 수직확산이 측정되었다. chlorophyll a의 농도 범위는 검출한계 이하에서 $0.72{\mu}g/\ell$로서 대부분의 정점에서 최대농도는 수온약층부근에서 발견되었으나, 조사 해역의 남쪽 부분에서는 표층에서 나타났다. 이곳은 상대적으로 netphytoplankton의 비율이 높았고 우점종으로는 연안에서 종종 출현하는 Rhizesolenia sp.이었다. $^{15}N$ 질산염과 암모니아 흡수방법을 이용하여 측정한 질소 신생산과 재생산은 유광층의 적분한 질소생산은 $8.470\~72.945mg\;N\;m^{-2}\;d^{-1}$의 값을 보였으며 기초생산 중 신생산이 차지하는 비율인 f-ratio의 범위는 $0.03\~0.72$로, 기초생산의 $3\~72\%$가 수직확산 등에 의하여 공급되는 질산염에 의해서 유지되고 나머지 $28\~97\%$가 수층내에서 순환되는 암모니아에 의하여 유지된다는 것을 보여주었다. 이러한 f-ratio 값은 극도의 빈영양 해역에서 부영양 해역의 특징을 포함한다. 정점간 생산성과 f-ratio의 차이는 전선의 위치와 섬 (울릉도)와 연관된 해저지형에 관계되어 있는 것으로 보인다. 즉 전선역에서는 생산성과 f-ratio가 높게, 밖에서는 낮게 나타났으며 울릉도 부근에서 가장 높은 f-ratio를 보였다. 수직확산계수는 두 가지 방법으로 구하였는데, King and Devol(1979)의 식에 나타난 수직 안정도로부터 계산한 Kz-1과 new nitrogen 요구량으로부터 계산한 Kz-2이다. Kz-2는 $0.11\~0.55\;cm^2/s$ 의 범위로 이전의 다른 연구들에 의해 보고된 값에 비해서 낮았다.

  • PDF

"고사십이집(攷事十二集)"의 조리가공에 관한 분석적 연구(2) (A Study on the Cooking in 'The Kosa-sibi Jip' (2))

  • 김성미
    • 동아시아식생활학회지
    • /
    • 제4권3호
    • /
    • pp.1-19
    • /
    • 1994
  • In this paper, twenty-five kinds of food presented in Sooljip(戌集) 5 and 6 of Food collections of 'Kosa-sibi Jip(攷事十二集)' have been classified into four : Staple food, subsidiary food, Tuck(rice cake) and Han-gwa(Korean confectionery), and Tang-jng and tea. Cooking processes have been examined and scientifically analyzed in terms of cooking, Fourteen kinds of Jook (thick gruel with cereal) as well as Urak-Jook were presented among the methods of making Jook, one of staple foods. Milk and ground rice were boiled together into Urak-Jook, which was nutritious because of carbohydrate, added to milk. Hong-sa Myun was mode of ground shrimps, ground bean, ground rice and flour which were kneaded together. It was a nutritiously balanced food. Nineteen kinds of Kimchi presented in this book were classified by the recipes. The five of Jook-soon Ja, U-so Ja, Tam-bok Ja and Jo-gang were made by adding red malt and cereals(boiled rice or candies). Jo-gang, Jo-ga and Jo-gwa-chae were made by adding salt and rice wine. With salt and fermenters added, eight were made. Chim-jup-jeo-ga was made by adding Jang(soy-bean sauce) and the inner chaff of wheat instead of salt. The four of Ka-za-san, Hwang-gwa-san, Tong-gwa-san and Jo-gang were made by adding salt and vinegar. Jo-gang was made by adding salt, rice wine, residue of rice wine and candies. The four of Kae-mal-ga, Ku-cho-chim-chae, Un-gu-hwa and Suk-hwa-chim-chim-chae were made by adding salt and spices. San-got-Kimchi was made without salt. San-got-Kimchi and Suk-hwa-chim-chae were made originally in Korea. Suk-hwa-chim-chae, in particular, was first classified as a kind of Kimchi in this book and oysters were added, which is notable. Pork could be preserved longer when smoked oven the weak fire of thatch ten days and nights. Dog meat was sauced and placed on the bones in a pot. A porcelain was put on the top of the pot. Flour paste sealed the gap between the porcelain and the pot. Some water was poured into the porcelain, and the meat was steamed, with two or three thatched sacks burned, which was a distilled dry steaming. This process has been in use up to now. Various cooking methods of chicken were presented from in Umsik-dimi-bang to in Chosun Musang Sinsik Yori Jebup. These methods were ever present regardless of ages. Such measuring units as Guin(斤) and Nyang(兩) were most frequently used in cooking processes of this book, except in case of Jang(soy bean sauce), vinegar and liquor. Twenty eight kinds of kitchenware and cookers were used, of which porcelains wee most used and pans and sieves followed. The scientific eight cooking methods were as follows. First, salt was refined through saturated solution. Next, it was recommended Hong-sa Myun containing shrimps should not be taken along with pork, which is thought to be a proper diet in terms of cholesterol contained by shrimps and pork. Third, meat was coated with thin gruel and quickly roasted and cleared of the dried gruel membrane, which prevented nutrients from exuding and helped to make the meat well-done. Fourth, The fruit of paper mulberry trees has the protease which can soften meat. Therefore when meat was boiled with th fruit of paper mulberry trees, it can be softened easily. Fifth, pork was smoked over the weak fire of thatch. Sixth, in cooking dog meat, distilled dry steaming raised the boiling point and made it possible to preserve meat longer. Seventh, in boiling the sole of a bear, lime was added, which made meat tender by making the pH lower or higher than that of raw meat. Finally, in boiling down rice gluten, a porcelain in the pot prevented boiling over the brim, which is applied to pots in which to boil medical herbs.

  • PDF

사용자환경의 메타포가 스마트폰 애플리케이션 사용의도에 미치는 영향 (The Effects of Metaphors in the Interface of Smartphone Applications on Users' Intention to Use)

  • 정원진;홍석기
    • Asia pacific journal of information systems
    • /
    • 제24권3호
    • /
    • pp.255-279
    • /
    • 2014
  • It is not too much to say that smartphones have become an essential part of our lives due to their versatility. Nevertheless, they still have less overall capabilities than their desktop counterparts. Specifically, they have small screens and low resolutions, which make their applications difficult to have a usable interface. To account for these limitations, the interface of smartphone applications should be designed carefully and properly. Good interface design to any application is critical. However, a comprehensive information systems (IS) literature review found that there has been little research on the user interface design of smartphone applications. More specifically, there has been little empirical evidence and understanding about how metaphors, an imaginative way of describing objects and concepts, in the user interface of smartphone applications affect users' intention to use the applications. Thereby, the research goals of this study are to examine 1) the effects of the metaphors in the user interface of smartphone applications on the interaction between users and applications and 2) the effects of mediating variables including the interaction between users and applications, users' beliefs and attitudes, on users' intention to use the applications. A survey was conducted to collect data. University students and practitioners participated in the survey. A 24-item questionnaire was developed on a 5-point Likert-type scale. The measurement items were mostly adapted from the previous studies in the IS literature and modified to fit the context of this study. First, a principal component factor analysis was performed to explore the inter-relationships among a set of variables. The analysis showed that most of the items loaded quite strongly on the six components. The analysis also revealed the six components with eigenvalues exceeding 1, explaining a total of 70.7 per cent of the variance. The reliabilities of the items were also checked. Most Cronbach alpha values were above 0.8, so the scales were considered reliable. In sum, the results of the analysis support the decision to retain the six factors for further investigation. Next, the structural model was analyzed with AMOS structural equation modeling. The values of GFI, AGFI, NFI, TLI, CFI, and RMSEA were checked. The values showed that the research model considerably have a good fit in general. Next, the convergent and discriminant validities of all constructs were examined. The values for the standardized regression weights and critical ration (CR) indicated sufficient convergent validity for all constructs. In addition, the square root of the average variance extracted (AVE) of each construct was compared with its correlations with all other constructs. The results supported discriminant validity for all constructs. In sum, the results of analysis demonstrated adequate convergent and discriminant validities for all constructs. Finally, path coefficients between the variables were examined. Methphor was found to have an impact on interaction (${\beta}$ = .457, p = .000). There were also significant effects of the interaction on perceived usefulness (${\beta}$ = .273, p = .000) and ease of use (${\beta}$ = .405, p = .000). User attitude was significantly influenced by these two beliefs, perceived usefulness (${\beta}$ = .386, p = .000) and ease of use (${\beta}$ = .347, p = .000) respectively. Further, the results of analysis found that users' intention to use smartphone applications was significantly influenced by user attitude (${\beta}$ = .567, p = .000). Based upon the analyses, all hypotheses were supported. This study found that the metaphors used in the interface of smartphone applications affect not only the interaction between users and applications, but also users' intention to use the applications through the mediating variables, perceived usefulness and ease of use. These findings imply that if the metaphors used in the user interface of application are easy enough to understand for smartphone users, then the application can be perceived useful and easy to use, which in turn make users to have an intention to use the application. In conclusion, this study contributed not only to validate and extend Technology Acceptance Model (TAM) partially, but also to develop the construct of metaphor in smartphone settings. However, since a single empirical study cannot be enough to validate the findings, some limitations should be considered.

업무성과에 영향을 주는 업무용 모바일 어플리케이션의 주요 요인에 관한 연구 (An Empirical Study on the Influencing Factors of Perceived Job Performance in the Context of Enterprise Mobile Applications)

  • 정성훈;김기민
    • Asia pacific journal of information systems
    • /
    • 제24권1호
    • /
    • pp.31-50
    • /
    • 2014
  • The ubiquitous accessibility of information through mobile devices has led to an increased mobility of workers from their fixed workplaces. Market researchers estimate that by 2016, 350 million workers will be using their smartphones for business purposes, and the use of smartphones will offer new business benefits. Enterprises are now adopting mobile technologies for numerous applications to increase their operational efficiency, improve their responsiveness and competitiveness, and cultivate their innovativeness. For these reasons, various organizational aspects concerning "mobile work" have received a great deal of recent attention. Moreover, many CIOs plan to allocate a considerable amount of their budgets mobile work environments. In particular, with the consumerization of information technology, enterprise mobile applications (EMA) have played a significant role in the explosive growth of mobile computing in the workplace, and even in improving sales for firms in this field. EMA can be defined as mobile technologies and role-based applications, as companies design them for specific roles and functions in organizations. Technically, EMA can be defined as business enterprise systems, including critical business functions that enable users to access enterprise systems via wireless mobile devices, such as smartphones or tablets. Specifically, EMA enables employees to have greater access to real-time information, and provides them with simple features and functionalities that are easy for them to complete specific tasks. While the impact of EMA on organizational workers' productivity has been given considerable attention in various literatures, relatively little research effort has been made to examine how EMA actually lead to users' job performance. In particular, we have a limited understanding of what the key antecedents are of such an EMA usage outcome. In this paper, we focus on employees' perceived job performance as the outcome of EMA use, which indicates the successful role of EMA with regard to employees' tasks. Thus, to develop a deeper understanding of the relationship among EMA, its environment, and employees' perceived job performance, we develop a comprehensive model that considers the perceived-fit between EMA and employees' tasks, satisfaction on EMA, and the organizational environment. With this model, we try to examine EMA to explain how job performance through EMA is revealed from both the task-technology fit for EMA and satisfaction on EMA, while also considering the antecedent factors for these constructs. The objectives of this study are to address the following research questions: (1) How can employees successfully manage EMA in order to enhance their perceived job performance? (2) What internal and/or external factors are important antecedents in increasing EMA users' satisfaction on MES and task-technology fit for EMA? (3) What are the impacts of organizational (e.g. organizational agility), and task-related antecedents (e.g., task mobility) on task-technology fit for EMA? (4) What are the impacts of internal (e.g., self-efficacy) and external antecedents (e.g., system reputation) for the habitual use of EMA? Based on a survey from 254 actual employees who use EMA in their workplace across industries, our results indicate that task-technology fit for EMA and satisfaction on EMA are positively associated with job performance. We also identify task mobility, organizational agility, and system accessibility that are found to be positively associated with task-technology fit for EMA. Further, we find that external factor, such as the reputation of EMA, and internal factor, such as self-efficacy for EMA that are found to be positively associated with the satisfaction of EMA. The present findings enable researchers and practitioners to understand the role of EMA, which facilitates organizational workers' efficient work processes, as well as the importance of task-technology fit for EMA. Our model provides a new set of antecedents and consequence variables for a TAM involving mobile applications. The research model also provides empirical evidence that EMA are important mobile services that positively influence individuals' performance. Our findings suggest that perceived organizational agility and task mobility do have a significant influence on task-technology fit for EMA usage through positive beliefs about EMA, that self-efficacy and system reputation can also influence individuals' satisfaction on EMA, and that these factors are important contingent factors for the impact of system satisfaction and perceived job performance. Our findings can help managers gauge the impact of EMA in terms of its contribution to job performance. Our results provide an explanation as to why many firms have recently adopted EMA for efficient business processes and productivity support. Our findings additionally suggest that the cognitive fit between task and technology can be an important requirement for the productivity support of EMA. Further, our study findings can help managers in formulating their strategies and building organizational culture that can affect employees perceived job performance. Managers, thus, can tailor their dependence on EMA as high or low, depending on their task's characteristics, to maximize the job performance in the workplace. Overall, this study strengthens our knowledge regarding the impact of mobile applications in organizational contexts, technology acceptance and the role of task characteristics. To conclude, we hope that our research inspires future studies exploring digital productivity in the workplace and/or taking the role of EMA into account for employee job performance.

사용자의 혁신성 및 지식수준이 가상비서 기반 음성쇼핑의 이용에 미치는 영향 (Influence of User Innovativeness and Knowledge Base on Acceptance of Voice Shopping)

  • 조웅;안수호;정두희
    • 벤처창업연구
    • /
    • 제15권2호
    • /
    • pp.153-169
    • /
    • 2020
  • 가상비서에 기반해 구매활동을 하는 새로운 방식의 음성쇼핑(Voice shopping)이 주목받고 있다. 전 세계적으로 음성쇼핑 시장이 성장을 하고 있고, 우리나라도 음성쇼핑의 본격적 상용화를 눈앞에 두고 있다. 음성쇼핑 관련 서비스의 발전을 위해서는 서비스의 질, 새로운 방식에 맞는 효율적 프로세스, 고객관계 구축 방법 등 새로운 쇼핑방식과 관련한 세부적 이슈에 대해 구체적으로 고찰하는 작업이 필요하다. 그러한 시도의 일환으로서, 이 연구는 음성쇼핑에 대해 소비자들이 갖는 인식 및 태도에 영향을 미치는 요인을 판별하고자 한다. 이 연구에서는 171명의 온라인쇼핑 이용객의 설문조사 응답데이터를 기반으로 분석을 실시했다. 인지된 유용성, 사용 용이성 등 기술수용모델(Technology Acceptance Model)의 전형적 요인 외에 인지된 유희성이라는 요인을 추가하여 음성쇼핑에 대한 이용의도에 미치는 영향을 분석했다. 특별히 이 연구에서는 사용자의 속성이 미치는 영향에 집중하고자 한다. 음성쇼핑의 확산을 위해서는 유효한 타깃 고객을 설정하는 게 필요하며, 사용자에 대한 이해가 선행되어야 원활한 고객관계 구축이 가능해지기 때문이다. 따라서 이 연구에서는 사용자 혁신성 및 지식수준 등 사용자의 속성에 따라 음성쇼핑 이용의도와 관련한 요인이 어떻게 영향을 받는지 분석하고자 한다. 분석결과, 사용자 혁신성은 인지된 유용성과 사용 용이성, 인지된 유희성 모두에게 긍정적 영양을 줬다. 사용자 지식기반은 인지된 유용성과 사용 용이성, 인지된 유희성 모두에게 유의하지 않았으나, 이 변수들의 외생변수 역할을 하는 사용자 혁신성에 긍정적 영향을 주는 것으로 나타났다. 한편 확장된 기술수용모델 변수 중에서는 인지된 유용성과 인지된 유희성이 음성쇼핑의 이용의도에 긍정적 영향을 주고, 사용 용이성은 음성쇼핑 이용의도에는 유의한 영향이 없으나 인지된 유용성과 유희성을 모두 높이는 것으로 나타났다. 이 연구는 음성쇼핑 플랫폼 및 연관 서비스 개발시중점을 두어야 할 지향점 및 고객관계 설정 방향에 대한 시사점을 제시하는 데 의의가 있다.

5G 서비스의 이용의도에 영향을 미치는 요인에 관한 연구 (A Study on the Factors Affecting the Usage Intentions of 5G Mobile Communication Service)

  • 정만수;홍대식;지용구
    • 한국전자거래학회지
    • /
    • 제25권1호
    • /
    • pp.135-176
    • /
    • 2020
  • 본 연구는 5G 서비스 초기 시장에서 통합적으로 확장된 기술수용모형을 기반으로 가입자 집단과 미가입자 집단의 5G 서비스의 이용의도에 영향을 미치는 요인을 도출하고 비교 분석을 하였다. 선행 연구를 고찰하고 영향 요인의 명확한 규명을 위하여, 5G 서비스의 기술적 요인과 사회적 요인, 개인적 요인들로 구성되는 외생변수들과 매개변수들 및 종속변수 간의 영향 관계를 분석해 가설을 설정하고 변수들의 측정 항목을 정의하여, 5G 서비스의 이용의도에 관한 연구 모형을 설계하였다. 5G 서비스 가입자 집단과 미가입자 집단 별로, 각 245명을 대상으로 측정 항목에 대한 설문을 조사하였다. 구조방정식 모형 분석 결과, 두 집단에 공통으로, 지각된 용이성이 지각된 유용성과 유희성에, 지각된 유용성과 유희성 및 개인 혁신성이 지속적 이용의도 및 수용의도에 정의 영향을 미쳤으며, 이용비용은 지각된 유용성에 부의 영향을 미쳤다. 가입자 집단에서는 네트워크 품질과 광고가 지각된 유용성과 유희성에, 스마트폰 품질과 사회적 영향력이 지각된 용이성에 정의 영향을 미쳤다. 특히 개인 혁신성이 지각된 유용성에 부의 영향을 미쳤다. 미가입자 집단에서는 네트워크 품질과 광고가 지각된 용이성에, 스마트폰 품질은 지각된 유용성과 유희성에, 자아 효능감은 지각된 용이성과 유용성 및 유희성에 정의 영향을 미쳤으며, 특히 개인 혁신성은 지각된 유희성에 부의 영향을 미치는 것이 파악되었다. 두 집단에 공통으로 지각된 유희성, 개인 혁신성, 지각된 유용성의 순으로 이용의도에 직접적인 영향을 미쳤다. 5G 초기 과도기적인 서비스에서 네트워크 품질과 스마트폰 품질의 신념변수에 미치는 영향은 집단 간 상반되는 결과를 보였으며, 서비스 품질은 사회적 요인 및 개인적 요인의 신념변수에 대한 영향에 관여를 하는 것으로 추정되었다.

정보시스템 사용과 성과에 있어서 자발성의 조절효과에 관한 연구 (A Study on the Moderating Effect of Perceived Voluntariness in the Organizational Information System Usage and Performance)

  • 이승창;이호근;정창욱;정남호;서응교
    • Asia pacific journal of information systems
    • /
    • 제19권2호
    • /
    • pp.195-221
    • /
    • 2009
  • According to an industry report, a large number of organizations have invested in Organizational Information System(OIS) in the past few years. Several research results indicate that successful investments in OIS lead to productivity enhancement, while failed ones result in undesirable consequences such as financial losses and dissatisfaction among employees. In spite of huge investments, however, many organizations have failed in achieving the hoped-for returns from OIS. Thus, understanding user acceptance, adoption, and usage of new IS(Information Systems) is an important issue for IS practitioners. Indeed, study of the user acceptance of new information system has been one of the most important research topics in the contemporary IS literature. Several theoretical models are tested to examine 'user acceptance' and 'usage behavior' in IS context. While many research models incorporate 'ease of use' or 'usefulness' as important factors in explaining user acceptance, Technology Acceptance Model(TAM) has been one of the most widely applied models in user acceptance and usage behavior. Even in recent IS studies that employ theories of innovation diffusion in the area of IS implementation, a major focus has been on the user's perception of information technologies. In this research, we study 'voluntariness' as an important factor in IS acceptance by users. Voluntariness is defined as "the degree to which the use of the innovation is perceived as being voluntary, or of free will" When examining the diffusion of accepting OIS, a thoughtful consideration should be given to 'perceived voluntariness.' Current article has following research questions: 1) What models are appropriate to explain the success of OIS? and 2) How does the 'voluntariness' affect the success of OIS? In order to answer these questions, a research model is proposed to describe the detailed nature of association among three independent variables (IT usage level, task interdependency, and organizational support), a mediating variable (IS usage), a dependent variable (perceived performance), and a moderating variable(perceived voluntariness). The central claim of this article is that organizations hardly realize expected returns from OIS investments unless perceived voluntariness is effectively managed after operating OIS. As an example of OIS in this study we have selected the Intranet of Republic of Korea Air Force (ROKAF). ROKAF has implemented the Intranet in an attempt to improve communication and coordination within the organization. To test our research model and hypotheses, survey questionnaires were first sent out to 400 Intranet users. With the assistance of ROKAF, Intranet users were initially identified among its members, and subjects were randomly drawn from the pool. 377 survey responses were finally returned. The unit of measurement and analysis in this research is a personal level. Path analysis based on structural equation modeling was used to test research hypotheses. Construct validity represents accordance between the theoretical base concept of constructs and its measurement items. Tests for the reliability and discriminant validity are accepted, thus verifying our survey instrument. In this research, we have proposed a conceptual framework to highlight the importance of perceived voluntariness after organization deploys OIS. The results of our analysis present several key finding. First, all three independent variables (IT usage level, task interdependency, and organizational support) have significant effects on IS usage, which will eventually improve performance. Thus, IS usage plays a mediating role between antecedent variables (IT usage level. task interdependency, and organizational support) and performance improvement. Second, the effect of the task dependency was the highest for IS usage among the three antecedent variables. This is highly plausible since one of the Intranet's major capabilities is to facilitate communication among members within an organization. Accordingly, we conclude that the higher the task dependency, the higher Intranet usage. The effect of user's IT usage level was the second, while the effect of the organizational support was the third. Finally, the perceived voluntariness plays a pivotal role in enhancing perceived performance in personal level after launching the Intranet. Relationships among investigated variables were significantly different between groups with a high level and a low level of voluntariness. The impact of the Intranet usage on the performance was greater in the higher level voluntariness group than in the lower one. For the lower level voluntariness group, the user's IT usage had the highest effect on the Intranet usage among the three antecedent variables. In short, our study suggests that the higher the perceived voluntariness is the more IS usage will be. Perceived voluntariness was found to have a moderating effect on the relationships among user IT usage level, task interdependency, IS usage, and perceived performance, supporting all the hypotheses on the moderating effect. Most of all, user IT usage level has the strongest influence on IS usage, indicating that users with superior IT usage are more likely to enjoy a high level of perceived performance.