• Title/Summary/Keyword: (Network cache

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VOD Server using Web-Caching in Head-End-Network (Head-End-Network에서 Web-Caching을 사용한 VOD 서버)

  • Kim Backhyun;Hwang Taejune;Kim Iksoo
    • Journal of Internet Computing and Services
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    • v.5 no.1
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    • pp.15-23
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    • 2004
  • This paper presents distributive web-caching technique on the Head-End-Network (HNET) to solve excessive load of multimedia sever and inefficient use of network resources, The proposed web-caching is not concentration of load for a specific Head-End-Node(HEN), and it has advantage that there is no copy of a specific item on distributive HENs. This technique distributively stores on HENs partial streams of requested videos from clients connected to HENs and the order of store streams follows the order of request of identical video items from HENs. Thus, storing streams on each HEN that requests sevice are different. When a client requests the cached video on some HENs, the HEN that connects him receives streams in the order of store from HENs which stored them and it transmits them to him. These procedures are performed under the control of SA. This technique uses cache replacement algorithm that the combination of LFU, LRU and the last remove for the first stream of videos In order to reduce end-to-end delay.

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Content Distribution for 5G Systems Based on Distributed Cloud Service Network Architecture

  • Jiang, Lirong;Feng, Gang;Qin, Shuang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.11
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    • pp.4268-4290
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    • 2015
  • Future mobile communications face enormous challenges as traditional voice services are replaced with increasing mobile multimedia and data services. To address the vast data traffic volume and the requirement of user Quality of Experience (QoE) in the next generation mobile networks, it is imperative to develop efficient content distribution technique, aiming at significantly reducing redundant data transmissions and improving content delivery performance. On the other hand, in recent years cloud computing as a promising new content-centric paradigm is exploited to fulfil the multimedia requirements by provisioning data and computing resources on demand. In this paper, we propose a cooperative caching framework which implements State based Content Distribution (SCD) algorithm for future mobile networks. In our proposed framework, cloud service providers deploy a plurality of cloudlets in the network forming a Distributed Cloud Service Network (DCSN), and pre-allocate content services in local cloudlets to avoid redundant content transmissions. We use content popularity and content state which is determined by content requests, editorial updates and new arrivals to formulate a content distribution optimization model. Data contents are deployed in local cloudlets according to the optimal solution to achieve the lowest average content delivery latency. We use simulation experiments to validate the effectiveness of our proposed framework. Numerical results show that the proposed framework can significantly improve content cache hit rate, reduce content delivery latency and outbound traffic volume in comparison with known existing caching strategies.

An Effective Employment and Execution Performance Improvement Method of Mobile Web Widget Resources Based on the OMTP BONDI (OMTP BONDI 기반 모바일 웹 위젯 리소스의 효율적 운용 및 구동 성능 개선 기법 연구)

  • Bang, Ji-Woong;Kim, Dae-Won
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.153-170
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    • 2011
  • OMTP (Open Mobile Terminal Platform) is a global forum made by telecommunications providers to promote user-oriented mobile services and data business. Devised by OMTP, BONDI is a browser-based application or a mobile web run-time platform to help widgets make good use of functions of mobile devices in a secure way. BONDI enables applications programmed with web standard technologies such as HTML, JavaScript, CSS, and AJAX to reach the internal functions of mobile devices. Since BONDI, which is not just a simple network application, can reach the internal resources of devices in standard ways, it enables the application and widgets to be developed regardless of tile OS or platform. Web browser-based widgets are vulnerable to the network environment, and their exeeution speed can be slowed as the operations of the widgets or applications become heavy. However, those web widgets will be continuously used thanks to the user-friendly simple interface and the faster speed in using web resources more than the native widgets inside the device. This study suggested a method to effectively operate and manage the resource of OMTP BONDI web widget and then provided an improved result based on a running performance evaluation experiment. The experiment was carried to improve the entire operating time by enhancing the module-loading speed. In this regard, only indispensable modules were allowed to be loaded while the BONDI widget was underway. For the purpose, the widget resource list, able to make the operating speed of the BONDI widget faster, was redefined while a widget cache was employed. In addition, the widget box, a management tool for removed widgets, was devised to store temporarily idle widgets.

A Peer Load Balancing Method for P2P-assisted DASH Systems (P2P 통신 병용 DASH 시스템의 피어 부하 분산 방안 연구)

  • Seo, Ju Ho;Kim, Yong Han
    • Journal of Broadcast Engineering
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    • v.25 no.1
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    • pp.94-104
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    • 2020
  • Currently media consumption over fixed/mobile Internet is mostly conducted by adaptive media streaming technology such as DASH (Dynamic Adaptive Streaming over HTTP), which is an ISO/IEC MPEG (Moving Picture Experts Group) standard, or some other technologies similar to DASH. All these heavily depend on the HTTP caches that ISPs (Internet Service Providers) are obliged to provide sufficiently to make sure fast enough Web services. As a result, as the number of media streaming users increases, ISPs' burden for HTTP cache has been greatly increased rather than CDN (Content Delivery Network) providers' server burden. Hence ISPs charge traffic cost to CDN providers to compensate for the increased cost of HTTP caches. Recently in order to reduce the traffic cost of CDN providers, P2P (Peer-to-Peer)-assisted DASH system was proposed and a peer selection algorithm that maximally reduces CDN provides' traffic cost was investigated for this system. This algorithm, however, tends to concentrate the burden upon the selected peer. This paper proposes a new peer selection algorithm that distributes the burden among multiple peers while maintaining the proper reduction level of the CDN providers' cost. Through implementation of the new algorithm in a Web-based media streaming system using WebRTC (Web Real-Time Communication) standard APIs, it demonstrates its effectiveness with experimental results.

Cache Invalidation Schemes based on Time Guarantee for Improving Access Time in Mobile Ad hoc Networks (모바일 애드혹 네트워크에서 캐쉬 접근 시간 향상을 위한 시간보증 기반의 캐쉬무효화 기법)

  • Choi, Jae-Ho;Oh, Jae-Oh;Lee, Myong-Soo;Lee, Sang-Keun
    • The KIPS Transactions:PartC
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    • v.16C no.1
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    • pp.65-72
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    • 2009
  • Due to the popularity of mobile devices and advances in wireless communication technologies, a mobile ad hoc network has received a lot of attention. In the existing data replication management research, the use of a replica has been shown to be an efficient technique for improving data accessibility. However, to use a replica in ad hoc networks, the data consistency between the original data and the replica should be guaranteed. In the traditional research, a mobile node should check an original data whether the data is updated or not. However, It may be costly or sometimes impossible to check the original data. In the case of the time constraint applications, the checking cost can cause more serious problem. In this paper, we propose the time-guarantee based cache invalidation schemes for time constraint applications and the threshold based compensation method to enhance the time-guarantee based scheme. The proposed schemes can remove the "rollback" problem. Simulation results show that our schemes outperform the previous ones in terms of access time with little loss of data currency.

Connection-Degree Based Search and Replication in Mobile Ad Hoc Networks (모바일 애드-혹 네트워크에서 연결차수 기반 탐색 및 복제 기법)

  • Kang, Eun-Young;Im, Yong-Soon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.5
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    • pp.187-195
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    • 2008
  • In MANET, it is important to efficiently manage data objects and traffic to improve network throughput and response time. This paper proposes a connection-degree based data object search and replication scheme in mobile ad-hoc networks. In this method, information about the path data object providers is stored at the cache of a cluster header at which lots of queries arrive, so that, to reduce the load of the cluster header, replicas can be created at its neighboring nodes. The method proposes an algorithm that picks up a cluster header among mobile nodes and makes it possible to search for and utilize adaptive and up-to-date information in MANET. The method is expected to be effective since it enables access to data objects in spite of broken links among mobile nodes with an enhancement in network response time of searching and a decrease in communication costs. The efficiency of this system was verified via simulation.

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MA(Mesh Adaptive)-CBRP Algorithm for Wireless Mesh Network (Wireless Mesh Network를 위한 MA(Mesh Adaptive)-CBRP 알고리즘의 제안)

  • Kim, Sung-Joon;Cho, Gyu-Seob
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.11B
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    • pp.1607-1617
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    • 2010
  • In this paper we propose MA-CBRP, mesh adaptive algorithm for wireless mesh networks. MA-CBRP is a hybrid algorithm based on ad-hoc CBRP protocol. In MA-CBRP, the mesh router periodically sends the ANN message as like Hello-message in CBRP. ANN message allows to all clients periodically store a route towards the mesh-router and renewal information in their routing cache. While CBRP periodically reply Hello-message, MA-CBRP does not reply to achieve less overhead. After receiving ANN message, mesh client send JOIN message to mesh router when the route towards mesh router changed. at the same time Register the entry to mesh router, it can achieve to reduce overhead of control the route and shorten the time to find route. consequently, MA-CBRP shows 7% reduced overhead and shortened time to find route than CBRP with regardless of clients number.

An Efficient P2P Service using Distributed Caches in MANETs (모바일 애드-혹 망에서 분산 캐시를 이용한 효율적인 P2P 서비스 방법)

  • Oh, Sun-Jin;Lee, Young-Dae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.165-171
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    • 2009
  • With rapid growth of Mobile Ad-Hoc network(MANET) and P2P service technologies, many attempts for integration of MANET and P2P service and development of such applications are actively introduced recently. The implementation of stable P2P service, however, is very difficult challenge because of the high mobility of mobile users in MANET. In this paper, we propose an efficient mobile P2P service, which shares and manages multimedia data files efficiently in mobile environment, uses distributed caches to store files considering their popularities in order to achieve high performance. The performance of proposed P2P service is evaluated by an analytic model and compared with those of existing DHT based P2P service in peer-to-peer network.

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Node ID-based Service Discovery for Mobile Ad Hoc Networks (모바일 애드-혹 네트워크를 위한 노드 ID 기반 서비스 디스커버리 기법)

  • Kang, Eun-Young
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.12
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    • pp.109-117
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    • 2009
  • In this paper, we propose an efficient service discovery scheme that combines peer-to-peer caching advertisement and node ID-based selective forwarding service requests. P2P caching advertisement quickly spreads available service information and reduces average response hop count since service information store in neighbor node cache. In addition, node ID-based service requests can minimize network transmission delay and can reduce network load since do not broadcast to all neighbor node. Proposed scheme does not require a central lookup server or registry and not rely on flooding that create a number of transmission messages. Simulation results show that proposed scheme improved network loads and response times since reduce a lot of messages and reduce average response hop counts using adaptive selective nodes among neighbor nodes compared to traditional flooding-based protocol.

Performance Optimization of Numerical Ocean Modeling on Cloud Systems (클라우드 시스템에서 해양수치모델 성능 최적화)

  • JUNG, KWANGWOOG;CHO, YANG-KI;TAK, YONG-JIN
    • The Sea:JOURNAL OF THE KOREAN SOCIETY OF OCEANOGRAPHY
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    • v.27 no.3
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    • pp.127-143
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    • 2022
  • Recently, many attempts to run numerical ocean models in cloud computing environments have been tried actively. A cloud computing environment can be an effective means to implement numerical ocean models requiring a large-scale resource or quickly preparing modeling environment for global or large-scale grids. Many commercial and private cloud computing systems provide technologies such as virtualization, high-performance CPUs and instances, ether-net based high-performance-networking, and remote direct memory access for High Performance Computing (HPC). These new features facilitate ocean modeling experimentation on commercial cloud computing systems. Many scientists and engineers expect cloud computing to become mainstream in the near future. Analysis of the performance and features of commercial cloud services for numerical modeling is essential in order to select appropriate systems as this can help to minimize execution time and the amount of resources utilized. The effect of cache memory is large in the processing structure of the ocean numerical model, which processes input/output of data in a multidimensional array structure, and the speed of the network is important due to the communication characteristics through which a large amount of data moves. In this study, the performance of the Regional Ocean Modeling System (ROMS), the High Performance Linpack (HPL) benchmarking software package, and STREAM, the memory benchmark were evaluated and compared on commercial cloud systems to provide information for the transition of other ocean models into cloud computing. Through analysis of actual performance data and configuration settings obtained from virtualization-based commercial clouds, we evaluated the efficiency of the computer resources for the various model grid sizes in the virtualization-based cloud systems. We found that cache hierarchy and capacity are crucial in the performance of ROMS using huge memory. The memory latency time is also important in the performance. Increasing the number of cores to reduce the running time for numerical modeling is more effective with large grid sizes than with small grid sizes. Our analysis results will be helpful as a reference for constructing the best computing system in the cloud to minimize time and cost for numerical ocean modeling.