• Title/Summary/Keyword: $A^*$ search algorithm

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Fast Block Motion Estimation based on reduced search ranges in MPEG-4 (탐색 영역 재설정을 이용한 고속 움직임 예측 방법)

  • Kim, Sung-Jai;Seo, Dong-Wan;Choe, Yoon-Sik
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.529-531
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    • 2005
  • A block-based fast motion estimation algorithm is proposed in this paper to perform motion estimation based on the efficiently reduced search ranges in MPEG-4(ERS). This algorithm divides the search areas into several small search areas and the candidate small search area that has the lowest average of sum norm difference between current macroblock and candidate macroblock is chosen to perform block motion estimation using the Nobel Successive Elimination Algorithm (NSEA). Experimental results of the proposed algorithm show that the averaging PSNR improvement is better maximum 0.125 dB than other tested algorithms and bit saving effect is maximum 20kbps for some tested sequences in low-bit rate circumstance.

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A Study on the Real - time Search Algorithm based on Dynamic Time Control (동적 시간제어에 기반한 실시간 탐색 알고리즘에 관한 연구)

  • Ahn, Jong-Il;Chung, Tae-Choong
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.10
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    • pp.2470-2476
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    • 1997
  • We propose a new real-time search algorithm and provide experimental evaluation and comparison of the new algorithm with mini-min lookahead algorithm. Many other real-time heuristic-search approached often divide the problem space to several sub-problems. In this paper, the proposed algorithm guarantees not only the sub-problem deadline but also total deadline. Several heuristic real-time search algorithms such as $RTA^{\ast}$, SARTS and DYNORA have been proposed. The performance of such algorithms depend on the quality of their heuristic functions, because such algorithms estimate the search time based on the heuristic function. In real-world problem, however, we often fail to get an effective heuristic function beforehand. Therefore, we propose a new real-time algorithm that determines the sub-problem deadline based on the status of search space during sub-problem search process. That uses the cut-off method that is a dynamic stopping-criterion-strategy to search the sub-problem.

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A New Diversity Preserving Evolutionary Programming Technique (다양성을 유지하는 새로운 진화 프로그래밍 기법)

  • 신정환;진성일;최두현
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.1011-1014
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    • 1999
  • In this paper, a new algorithm has been presented that helps to preserve diversity as well as to enhance the convergence speed of the evolutionary programming. This algorithm is based on the cell partitioning of search region for preserving the diversity. Until now, the greater part of researches is not concerned about preserving the diversity of individuals in a population but improving convergence speed. Although these evolutions are started from multi-point search at the early phase, but at the end those search points are swarming about a one-point, the strong candidate. These evolutions vary from the original idea in some points such as multi-point search. In most case we want to find the only one point of the best solution not several points in the vicinity of that. That is why the cell partitioning of search region has been used. By restricting the search area of each individual, the diversity of individual in solution space is preserved and the convergence speed is enhanced. The efficiency of the proposed algorithm has been verified through benchmark test functions.

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A Hybrid Search Method Based on the Artificial Bee Colony Algorithm (인공벌 군집 알고리즘을 기반으로 한 복합탐색법)

  • Lee, Su-Hang;Kim, Il-Hyun;Kim, Yong-Ho;Han, Seog-Young
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.23 no.3
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    • pp.213-217
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    • 2014
  • A hybrid search method based on the artificial bee colony algorithm (ABCA) with harmony search (HS) is suggested for finding a global solution in the field of optimization. Three cases of the suggested algorithm were examined for improving the accuracy and convergence rate. The results showed that the case in which the harmony search was implemented with the onlooker phase in ABCA was the best among the three cases. Although the total computation time of the best case is a little bit longer than the original ABCA under the prescribed conditions, the global solution improved and the convergence rate was slightly faster than those of the ABCA. It is concluded that the suggested algorithm improves the accuracy and convergence rate, and it is expected that it can effectively be applied to optimization problems with many design variables and local solutions.

A Study on the Performance Improvement of Harmony Search Optimization Algorithm (HS 최적화 알고리즘 성능 향상에 관한 연구)

  • Lee, Tae-Bong
    • Journal of Advanced Navigation Technology
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    • v.25 no.5
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    • pp.403-408
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    • 2021
  • Harmony Search(HS) algorithm is an emerging meta-heuristic optimization algorithm, which is inspired by the music improvisation process and has been successfully applied to solve different optimization problems. In order to further improve the performance of HS, this paper proposes a new method which is called Fast Harmony Search(FSH) algorithm. For the purpose, this paper suggest a method to unify two independent improvisation processes by newly defining the boundary value of a object variable using HM. As the result, the process time of the algorithm is shorten and explicit decision of bandwidth is no more needed. Furthermore, exploitative power of random selection is improved. The numerical results reveal that the proposed algorithm can find better solutions and is faster when compared to the conventional HS.

Two-Stage Fast Full Search Algorithm for Black Motion Estimation (블록 움직임 추정을 위한 2단계 고속 전역 탐색 알고리듬)

  • 정원식;이법기;이경환;최정현;김경규;김덕규;이건일
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.9A
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    • pp.1392-1400
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    • 1999
  • In this paper, we propose a two-stage fast full search algorithm for block motion estimation that produces the same performance to that of full search algorithm (FSA) but with remarkable computation reduction. The proposed algorithm uses the search region subsampling and the difference of adjacent pixels in the current block. In the first stage, we subsample the search region by a factor of 9, and then calculate mean absolute error (MAE) at the subsampled search points. And in the second stage, we reduce the search points that need block matching process by using the lower bound of MAE value at each search Point. We Set the lower bound of MAE value for each search point from the MAE values which are calculated at the first stage and the difference of adjacent pixels in the current block. The experimental results show that we can reduce the computational complexity considerably without any degradation of picture quality.

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Sound Model Generation using Most Frequent Model Search for Recognizing Animal Vocalization (최대 빈도모델 탐색을 이용한 동물소리 인식용 소리모델생성)

  • Ko, Youjung;Kim, Yoonjoong
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.1
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    • pp.85-94
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    • 2017
  • In this paper, I proposed a sound model generation and a most frequent model search algorithm for recognizing animal vocalization. The sound model generation algorithm generates a optimal set of models through repeating processes such as the training process, the Viterbi Search process, and the most frequent model search process while adjusting HMM(Hidden Markov Model) structure to improve global recognition rate. The most frequent model search algorithm searches the list of models produced by Viterbi Search Algorithm for the most frequent model and makes it be the final decision of recognition process. It is implemented using MFCC(Mel Frequency Cepstral Coefficient) for the sound feature, HMM for the model, and C# programming language. To evaluate the algorithm, a set of animal sounds for 27 species were prepared and the experiment showed that the sound model generation algorithm generates 27 HMM models with 97.29 percent of recognition rate.

Blade Shape Optimization of Wind Turbines Using Genetic Algorithms and Pattern Search Method (유전자 알고리즘 및 패턴 서치 방법을 이용한 풍력 터빈 블레이드의 형상 최적화)

  • Yi, Jin-Hak;Sale, Danny
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.32 no.6A
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    • pp.369-378
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    • 2012
  • In this study, direct-search based optimization methods are applied for blade shape optimization of wind turbines and the optimization performances of several methods including conventional genetic algorithm, micro genetic algorithm and pattern search method are compared to propose a more efficient method. For this purpose, the currently available version of HARP_Opt (Horizontal Axis Rotor Performance Optimizer) code is enhanced to rationally evaluate the annual energy production value according to control strategies and to optimize the blade shape using pattern search method as well as genetic algorithm. The enhanced HARP_Opt code is applied to obtain the optimal turbine blade shape for 1MW class wind turbines. The results from pattern search method are compared with the results from conventional genetic algorithm and also micro genetic algorithm and it is found that the pattern search method has a better performance in achieving higher annual energy production and consistent optimal shapes and the micro genetic algorithm is better for reducing the calculation time.

Fast and Efficient Search Algorithm of Block Motion Estimation

  • Kim, Sang-Gyoo;Lee, Tae-Ho;Jung, Tae-Yeon;Kim, Duk-Gyoo
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.885-888
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    • 2000
  • Among the previous searching methods, there are the typical methods such as full search and three-step search, etc. Block motion estimation using exhaustive search is too computationally intensive. To apply in practice, recently proposed fast algorithms have been focused on reducing the computational complexity by limiting the number of searching points. According to the reduction of searching points, the quality performance is aggravated in those algorithms. In this paper, We present a fast and efficient search algorithm for block motion estimation that produces better quality performance and less computational time compared with a three-step search (TSS). Previously the proposed Two Step Search Algorithm (TWSS) by Fang-Hsuan Cheng and San-Nan sun is based on the ideas of dithering pattern for pixel decimation using a part of a block pixels for BMA (Block Matching Algorithm) and multi-candidate to compensate quality performance with several locations. This method has good quality performance at slow moving images, but has bad quality performance at fast moving images. To resolve this problem, the proposed algorithm in this paper considers spatial and temporal correlation using neighbor and previous blocks to improve quality performance. This performance uses neighbor motion vectors and previous motion vectors in addition, thus it needs more searching points. To compensate this weakness, the proposed algorithm uses statistical character of dithering matrix. The proposed algorithm is superior to TWSS in quality performance and has similar computational complexity

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A high speed motion vector estimation using 5-directional search algorithm (5-방향 탐색 알고리듬을 이용한 고속 움직임벡터 예측)

  • 이근영
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.3
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    • pp.144-149
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    • 1998
  • This paper presents a fast motion estimation algorithm, 5DS, useful for video coding. We first try block matching to 4 directions(N, E, W, S) to estimate motions in this algorith, since most of motions in video are oriented to those direction, and then try one additional diagonal matching between the matching ponts having small MADs. It makesthis algorithm possible for searching through a diagonal direction which is not adequate to logarithmic (LOG) search algorithm. This proposed algorithm has almost same PSNR but, 1.9, 1.2 times faster than classical block matching methods such as three steps search(TSS) and LOG search algorithms.

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