• 제목/요약/키워드: "Structure of Feeling"

검색결과 177건 처리시간 0.022초

Liminality & Transformative Drama in Shelley's "Julian & Maddalo"

  • Narrett, Eugene
    • 영미문화
    • /
    • 제10권2호
    • /
    • pp.149-207
    • /
    • 2010
  • Written simultaneously with Prometheus Unbound, Shelley's "Julian & Maddalo" is a masterwork of dramatic poiesis, of doubling embedded in its couplets, dialogic debate on human nature and contrasted symbolic emblems. The emblems mirror each other and are themselves sites of generative paradox: the "heaven illumined" but "dreary tower" of the Maniac and the glorious sunsets on the "ever-shifting sand" of the Lido, a wasteland that is a place of self discovery but also of "abandonment" and barren mingling figured, inter alia, in its "amphibious weeds," a trope of the poem's personae. This essay also explores the poem's dramatic structure and various rhetorical devices, beginning with the Preface, a threshold of complex identity disguise that Shelley uses for veiled self-presentation, as in "Alastor," mirroring and literary references replete with nuanced ironies. I focus mainly on the complex figures of liminality Shelley uses to develop his own thoughts (as well as his ongoing debates with Byron) about man's potential for growth in thought, insight and empathy, in political reform and interpersonal and individual healing. Advancing Shelley's most optimistic ideas, Julian, escorted by Maddalo observes the Maniac, -- a living ruin whose pained eloquence reveals the link of eros to poiesis and the limits of the latter's ability to 'transform a world.' The Maniac is the core of muse-work (remembering, thinking and song) and Shelley presents him as its emblem. He also is prefigured in and reflects the quintessentially liminal Lido with its "barren embrace" of sea and land. Yet it is less the Maniac's feeling that his grief is "charactered in vain…on this unfeeling leaf" than Julian's rationales for leaving the site of pain that point to Shelley's final comment on poetry's transformative limits. As the primary haploids of the drama's meiosis re-combine and two of them, Maddalo and the maniac fall away, an analogy I briefly develop and embedded in the erotic dynamics of poiesis, Shelley suggests, as he did at the beginning of his poetic lyricism in "Alastor" and at its end in "the Triumph of Life"that images mislead and delude; that "the deep truth is imageless" and redemption is not in but beyond figuration.

원자력 발전소 안전체감에 관한 연구: 안전체감지수 개발과 안전체감 수준 (Developing the Nuclear Effective Safety Index)

  • 최인철 ;김범준
    • 한국심리학회지 : 문화 및 사회문제
    • /
    • 제13권3호
    • /
    • pp.1-21
    • /
    • 2007
  • 본 연구에서는 1) 원자력 발전소 지역 주민들의 안전체감을 구성하고 있는 하위요인들을 규명하고, 2) 그 구성요소들의 측정을 통해 주민들의 안전체감지수를 산출하며, 3) 주민들이 체감하는 안전의 정도와 발전소 직원들이 추측하는 주민들의 안전 체감 정도를 비교하였다. 이를 위해 원자력 발전소 지역주민 800명을 대상으로 연구 1과 발전소 직원 187명을 대상으로 연구 2가 수행되었다. 연구 결과에 따르면, 안전체감은 커뮤니케이션, 신뢰, 발전소 위험대응역량, 그리고 응급대응역량의 4가지 요소로 구성되어 있는 것으로 밝혀졌다. 개발된 안전체감 지수에 따르면 발전소 지역 주민들의 안전체감 수준은 매우 낮았으며(100점 만점에 38.22점), 이 점수는 발전소 지역에 따라 다른 것으로 나타났다. 또한 원자력 발전소의 직원들은 주민들이 실제로 체감하고 있는 것보다 주민들이 발전소를 훨씬 더 안전하게 지각하고 있을 것이라고 착각하고 있는 것으로 나타났다. 이 결과의 시사점 및 후속 연구에 대해 논의하였다.

  • PDF

현대 여성 컬렉션에 나타난 키덜트적 표현 방법 및 표현 특성 (Expression and characteristics of kidult in contemporary women's collection)

  • 적가;이윤미;이연희
    • 복식문화연구
    • /
    • 제24권5호
    • /
    • pp.670-686
    • /
    • 2016
  • The purpose of this study is to delineate and analyze the expression of the kidult and its characteristics and thereby provide data to be used for fashion design in various manners as well as to suggest creative and varied possibilities of fashion design. As a way to study, the author of this paper organized the general terms, concepts and definitions concerning the kidult in the previous papers and journals. The data was collected from the collections represent the characteristics of kidult especially from 2006 to 2015. The results are as follows: Firstly, The characters stimulating the innocence of children were used the most for infantile expression. Parody used characters in the movie or famous logos. Deformation was used to create designs by way of distortion and deformation. Exaggeration thereby showing visually strong impression and inducing surprise and unexpectedness. Depaysement was useful to let us describe concepts and enhance our infinite creativity and interests about objects using surrealistic. Secondly, Infantile characteristics used the images of toys with infantile imagination and sense of humor. Fantasy introduced objects or expressed a dream-like feeling. Unexpectedness used two-faced ideas or conflicting ideas to express conflicts, collision and an interchange with heterogeneous things, avoiding the limit of size and the simplicity of materials. Parody used jocular expressions, satire and ironic expressions to express the original image in a fun manner. Exaggeration transformed changed the structure to restructure objects in a subjective and creative manner, thereby expressing creative patterns using various subject matters by way of special modeling or distortion and transformation.

자동차 항법장치의 화면표시형태에 대한 인간공학적 비교 (Comparison of Map Display Styles of Vehicle Navigation System on Human Factors)

  • 정범진;백승렬;김기범;박범
    • 산업경영시스템학회지
    • /
    • 제18권36호
    • /
    • pp.49-59
    • /
    • 1995
  • The vehicle navigation system is developed for helping driver to retrieve driving information more easily and fastly. Navigation System informs driver many pieces of driving information - roadway structure and system, on-line traffic condition, the position of vehicle, route guidance, destination and other information service. As the style of information is diverse and the amount of information is large, driver may have mental and visual overload. The display of information can disturb the driver's attention and this can cause accidents. This state is caused by the defect of human-machine interactions. When the navigation system is designed, human factors - cognitive, judgment, operating - must be considered. The display style must be designed simply and easily, not to be obstacle of human -machine interface. In this study, outside-in view display style and inside-out view display style are compared each other. Two factors are measured. One is cognitive factor-time of cognition on information that is displayed by screen display, cognition error rate. The other is image of screen display - subject's feeling about several styles of display, degree of subject's preference. The prototype of roadway is four kinds - Cross, T-cross, Y-cross and O-cross. Roadway display for test is taken from paper maps. Traffic condition display style, vehicle position display style and route guidance display style are taken from current display style. Traffic condition display style is symbol. Vehicle position display style and route guidance display style are described as color and symbol. The test on screen display is implemented doing given tasks. Then the test is analyzed statistically, The result of test analysis gives the guideline to the designer for the map display of the vehicle navigation system.

  • PDF

차량 항법장치의 화면표시형태에 대한 인간공학적 비교 (Comparison of map display styles of vehicle navigation system on human factors)

  • 정범진;백승렬;김기범;박범
    • 대한인간공학회:학술대회논문집
    • /
    • 대한인간공학회 1995년도 추계학술대회논문집
    • /
    • pp.208-213
    • /
    • 1995
  • The vehicle navigation system is developed for helping driver to retrieve driving information more easily and lastly. Navigation System informs driver many pieces of driving information - roadway structure and system, on-line traffic condition, the position of vehicle, route guidance, destination and other infor- mation service. As the style of information is diverse and the amount of information is large, driver may have mental and visual overload. The display of information can disturb the driver's attention and this can cause accidents. This state is caused by the defect of human-machine interactions. When the navigation system is designed, human factors - cognitive, judgment, operating -must be considered. The display style must be designed simply and easily, not to be obstacle of human - machine interface. In this study, outside- in view display style and inside-out view display style are compared each other. Tow factors are measured. One is cognitive factor-time of cognition on information that is displayed by screen display, cognition error rate. The other is image of screen display - subject's feeling about several styles of display, degree of subject's preference. The prototype of roadway is four kinds -Cross, T-cross and O-cross. Roadway display for test is taken from paper maps. Traffic condition display style, vehicle position display style and route guidance display style are taken from current display style. Traffic condition display style is symbol. vehicle position display style and route guidance display style are described as color and symbol. The test on screen display is implemented doing given tasks. Then the test is analyzed statistically. The result of test analysis gives the guideline to the designer for the map display of the vehicle navigation system.

  • PDF

진동패턴 알고리즘을 적용한 조이스틱의 햅틱 구현 (Haptic Joystick Implementation using Vibration Pattern Algorithm)

  • 노경욱;이동혁;한종호;박숙희;이장명
    • 제어로봇시스템학회논문지
    • /
    • 제19권7호
    • /
    • pp.605-613
    • /
    • 2013
  • This research proposes a vibration pattern algorithm to implement the haptic joystick to control a mobile robot at the remote site without watching the navigation environment. When the user cannot watch the navigation environment of the mobile robot, the user may rely on the haptic joystick solely to avoid obstacles and to guide the mobile robot to the target. To generate vibration patterns, there is a vibration motor at the bottom of the joystick which is held by the user to control the motion direction of the mobile robot remotely. When the mobile robot approaches to an obstacle, a pattern of vibration is generated by the motor, and by feeling the vibration pattern which is determined by the relative position of the mobile robot to the obstacle, the user can move the joystick to avoid the collision to the obstacle for the mobile robot. To generate the vibration patterns to convey the relative location of the obstacle near the mobile robot to the user, Fuzzy interferences have been utilized. To measure the distance and location of the obstacle near the mobile robot, ultrasonic sensors with the ring structure have been adopted and they are attached at the front and back sides of the mobile robot. The precise location of the obstacle is obtained by fusing the multiple data from ultrasonic sensors. Effectiveness of the proposed algorithm has been verified through the real experiments and the results are demonstrated.

주임간호사가 경험하는 직무와 관련된 어려움 - Parse의 인간되어감 연구방법 적용 - (Job-related Difficulties of Charge Nurses - Applied Parse's Human Becoming Research Method -)

  • 이경희;김정희;이영희;이미영;이옥자;임숙빈
    • 임상간호연구
    • /
    • 제20권3호
    • /
    • pp.359-371
    • /
    • 2014
  • Purpose: This study was done to identify the core concepts and structure of difficult experiences of charge nurses in general hospitals. Methods: Data were collected from August 1 to September 5, 2014. Participants were 10 nurses from general hospitals in D and S cities. Parse research method was applied to examine lived experiences of the participants. The procedure of study was based on dialogical engagement and data were analyzed by extraction-synthesis and interpreted heuristically. The research question was "Would you tell me about your difficult experiences as a charge nurse?" Results: Job-related difficulties of the charge nurses were conflicts due to ineffective communication, heavy workload, not feeling respected, role conflict, and struggling to overcome difficulties with sense of responsibility to the work. The conceptual integration was: to be in the process of being originated and transformed through connecting-separating and enabling-limiting with valuing. Conclusion: Structural conversion of these concepts reveals that charge nurses suffer from the job-related difficulties identified in this study, but they endure to proceed with a sense of mission. It is suggested that supportive interventions should be made to let charge nurses express their feelings, identify their needs, and develop self-care or coping skills for themselves.

영상애니메이션 트랜지션의 메타모포시스 시각 표현에 관한 연구 (A Study on Expression Visual of Metamorphosis Transition of Image Animation)

  • 주해정;김치용
    • 한국정보통신학회:학술대회논문집
    • /
    • 한국해양정보통신학회 2010년도 춘계학술대회
    • /
    • pp.347-350
    • /
    • 2010
  • 뉴 미디어 시대의 도래로 우리는 움직이는 영상 이미지의 세계에 살고 있다고 해도 과언이 아니다. 매체의 발달과 함께 일상에서는 이미지와 함께 순간을 지나며 느끼며 그것을 일부처럼 공존하며 소통하고 있다. 이러한 시대에 논리적이고 현실적인 사고보다 감각적이고 형상적인 이미지가 더 많은 것을 전달하고 설명하기도 한다. 움직이는 이미지를 보는 행위는 언어적이고 개념적인 의미의 전달 이전에 색채와 화면을 구성하고 있는 조형적인 요소와 그것들이 만들어내는 변화가 먼저 인식된다. 특히 서사의 구조를 가지는 영화영상 애니메이션에서는 그 영역이 더욱 크게 작용하며 이러한 장면의 이미지를 연결시키는 트랜지션의 기법 역시 본연의 단순한 기능에서 의미소통의 기능으로 확대되고 있다. 이러한 트랜지션 효과는 단순한 장면전환의 전통적 기법에서 시각적 유희성을 제공하고 서사의 흐름에 도움을 주는 내러티브 기능으로 수행되는 관점에서 시각적 표현의 연구는 지속되어야 한다.

  • PDF

유리 놀스테인의 '이야기 속의 이야기'의 몽타주 기법 연구 (A Study on the Montage Technique in Yuri Norstein's 'Tale of Tales')

  • 김일태;최가희
    • 한국콘텐츠학회논문지
    • /
    • 제5권1호
    • /
    • pp.117-126
    • /
    • 2005
  • 현대에 와서 작가주의와 예술주의 애니메이션은 감독의 사상을 표현하는 독특한 장르의 예술의 형태가 되었다. 러시아 애니메이터 유리 놀스테인의 $\lceil$이야기 속의 이야기$\rfloor$는 작가의 시대적 리얼리즘에 대한 형이상학적인 주제를 표현하는데 있어 컷 아웃 기법과 회화적인 느낌을 강조한 페이퍼 애니메이션 그리고 복잡한 시퀀스의 구성 등을 강조한 작품으로, 개성적이고 창의적인 작품으로 평가되고 있다. 본 논문은 이 작품에서 주요하게 적용된 여러 상징적 이미지의 전개를 통한 몽타주 기법, 상반된 세계의 통시적 표현, 결과에 따른 원인 설명을 나중에 표현하는 독특한 복선, 긴박하고 심각한 상황을 위한 빠른 반복, 상황이 다른 두 캐릭터의 심리적 거리감을 표현하기 위해 사용한 카메라의 움직임과 편집 과정을 분석하였고, 도출된 결과들은 작업에 임하는 작가주의, 예술주의 애니메이터들에게 도움이 될 것으로 기대한다.

  • PDF

알킬이미다졸린과 지방산 카르바미드를 이용한 내구성 유연제의 제조에 관한 연구 (Studies on the Preparation of Durable Softners using Alkyl Imidazoline and Fatty Carbamide)

  • 정충호;박홍수;김영근
    • 공업화학
    • /
    • 제4권1호
    • /
    • pp.54-63
    • /
    • 1993
  • Dodecanoic acid와 tetraethylenepentamine을 반응시켜서 1, 2-disubstituted imidazoline을 얻었고, 이것을 양이온화시켜 유화형 1, 2-disubstituted imidazolinium salt를 합성하였다. 또한 docosanoic acid와 hydroxyethylethylenediamine을 반응시켜 중간생성물인 2-docosamido-2'-docosanoyloxydiethylamine을 얻었고, 다시 우레아와 반응시켜서 지방산 카르바미드를 얻었다. 이것을 역시 양이온화시켜 유화형 지방산카르바미드염을 합성하였다. 합성된 각종 염들을 블렌딩시켜 유연제를 제조한 후, 아크릴섬유에 유연처리를 하여 유연성, 평활성 및 대전방지성을 측정한 결과, 유연성과 평활성이 양호하였고 약간의 대전방지성도 보유하였다. 또한 강연도시험과 pH변화에 따른 촉감의 내세탁성 시험결과를 통하여 제조된 유연제가 내구성 유연제임을 입증하였으며, SEM으로 유연처리된 아크릴섬유의 표면구조를 관찰하였다.

  • PDF