1 |
S.Y. Choi, S.J. Kim, N.Y. Lee, et al., "Development of VR Healing Content 'NORNIR' Using Color Therapy," The Journal of the Korea Computer Graphics Society, Vol. 26, No. 3, pp. 143-153, July 2020./
|
|
2 |
Park WH, Kim JE, Lee JE. A Study on the Design and Effect of Feedback for Virtual Reality Exercise Posture Training.Journal of the Korea Computer Graphics Society. 2020;26(3):79-86./
|
|
3 |
M. Y. Kim and Y. J. Kim, "3D Surface Painting in VR using Force Feedback," Journal of Korea Computer Graphics Society, vol. 26, no. 2, pp. 1-9, Jun. 2020./
|
|
4 |
한다성, 노준용, 신성용. "분석적으로 미분 가능한 시스템 동역학을 이용한 온라인 동작 합성 기법." 한국컴퓨터그래픽스학회논문지 25(3), pp. 133-142, 2019./
|
|
5 |
J. Kim, "A study on comparative experiment of hand-based interface in immersive virtua reality," Journal of the Korea Computer Graphics Society, vol. 25, no. 2, pp. 1-9, 2019./
|
|
6 |
Lee, HanSeong, Ryoo, SeungTaek, Seo, SangHyun, A Comparative Study on the Structure and Implementation of Unity and Unreal Engine 4, Journal of the Korea Computer Graphics Society v.25 no.4, p.18-19, 2019. DOI:10.15701/kcgs.2019.25.4.17/
|
|
7 |
Hong Byeongsun, Park Jihyeok, Choi Myungjin, Kim Changhun. "Quad Tree Based 2D Smoke Super-resolution with CNN". J Korea Computer Graphics Society, vol. 25, issue 3, pp. 105-113, 2019. DOI: 10.15701/kcgs.2019.25.3.105/
|
|
8 |
N. J. Sung, Y. J. Choi and M. Hong, "Parallel Structure Design Method for Mass Spring Simulation," Journal of the Korea Computer Graphics Society. Vol. 25, pp. 55-63, 2019. DOI: https://doi.org/10.15701/kcgs.2019.25.3.55/
|
|
9 |
H. S. Lee, S. T. Ryu, and S. H. Seo, "The comparative study of the structure and implementation method of Unity and Unreal Engine 4," Journal of the Korea Computer Graphics Society, vol. 25, no. 4, pp. 17-24, 2019./
|
|