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1 J. M. Kim, "A Study on Comparative Experiment of Hand-based Interface in Immersive Virtua Reality," Korea Computer Graphics Society, Vol. 25, Issue. 2, pp. 1-9, June 2019. DOI: https://doi.org/10.15701/kcgs.2019.25.2.1/ View Article
2 J.Oh, C.Bong, J.Kim. "Design of Immersive Walking Interaction Using Deep Learning for Virtual Reality Experience Environment of Visually Impaired People", Journal of the Korea Computer Graphics Society, 25(3), pp. 11-20, 2019/ View Article
3 JunYoung Choi, "Gadget Arms: Interactive Data Visualization using Hand Gesture in Extended Reality", Journal of the korea Computer Graphics Society, May. 2019./ View Article
4 HanSeong, SeungTaek Ryoo, SangHyun Seo, "A Comparative Study on the Structure and Implementation of Unity and Unreal Engine 4", Korea Computer Graphics Society, Vol. 25, No. 4, p.19, Aug. 2019./   DOI View Article
5 H. S. Kim, H. J. Kim, Y. S. Lee, J. E. Lee. (2018). Criminal Profiling Simulation Training and Assessment System based on Virtual Reality. Journal of the Korea Computer Graphics Society, 24(3), 83-92./   DOI View Article
6 Kim, J.G., Lee, J.H., park, S.M., and Ko, K.H. (2018), A Modified Method for Registration of 3D Point Clouds with a Low Overlap Ratio, Journal of the Korea Computer Graphics Society, Vol. 24, No. 5, pp. 11-19. (in Korean with English abstract)./   DOI View Article
7 B. Lee, D. Oh, T. Kim, "3D Virtual Reality Game with Deep Learning-based Hand Gesture Recognition." Journal of the Korea Computer Graphics Society, Vol. 24, No. 5, pp.41-48, December 2018. https://doi.org/10.15701/kcgs.2018.24.5.41/   DOI View Article
8 S.-J. Kim, Y.-M. Bae, and Y.-J. Choi, "Design and implementation of real-time augmented reality building information system combined with 3d map," Journal of the Korea Computer Graphics Society, vol. 24, no. 4, pp. 39-54, 2018. [Online]. Available: https://doi.org/10.15701/kcgs.2018.24.4.39/   DOI View Article
9 H. Kim, D. Kim, and M. Kim, "Mesh-based Marching Cubes on the GPU," Journal of the Korea Computer Graphics Society, vol. 24, no. 1, pp. 1-8, mar 2018./ View Article
10 S. Park, "Motion Correction Captured by Kinect based on Synchronized Motion Database", Korea Computer Graphics Society, Vol.23, No.2, pp. 41-48, June 2017, DOI: 10.15701/kcgs.2017.23.2.41/   DOI View Article
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