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1 S. Park, W. Park, H. Heo, and J. Kim, "A study on presence of collaboration based multi-user interaction in immersive virtual reality," Journal of the Korea Computer Graphics Society, vol. 24, no. 3, pp. 11-20, 2018. [Online]. Available: https://doi.org/10.15701/kcgs.2018.24.3.11/   DOI View Article
2 G. Yu, H.-J. Kim, H.-S. Kim, and J. Lee, "Virtual home training - virtual reality small scale rehabilitation system," Journal of the Korea Computer Graphics Society, vol. 24, no. 3, pp. 93-100, 2018. [Online]. Available: https://doi.org/10.15701/kcgs.2018.24.3.93/   DOI View Article
3 H.-S. Kim, H.-J. Kim, Y.-S. Lee, and J. Lee, "Criminal profiling simulation training and assessment system based on virtual," Journal of the Korea Computer Graphics Society, vol. 24, no. 3, pp. 83-92, 2018. [Online]. Available: https://doi.org/10.15701/kcgs.2018.24.3.83/   DOI View Article
4 C. Jeon, M. Kim, J. Lee, and J. Kim, "A Study on Production Pipeline for Third Person Virtual Reality Contents Based on Hand Interface," Journal of the Korea Computer Graphics Society, vol. 23, pp. 9-17, 2017. [Online]. Available: http://www.dbpia.co.kr/Article/NODE07203594/ View Article
5 K. Jeong, S. Han, D. Lee, and J. Kim, "A Study on Virtual Reality Techniques for Immersive Traditional Fairy Tale Contents Production," Journal of the Korea Computer Graphics Society, vol. 22, pp. 43-52, 2016./   DOI View Article
6 K. Jeong, S. Han, D. Lee, and J. Kim, "A Study on Virtual Reality Techniques for Immersive Traditional Fairy Tale Contents Production," Journal of the Korea Computer Graphics Society, vol. 22, pp. 43-52, 2016. [Online]. Available: http://www.dbpia.co.kr/Article/NODE06716018/   DOI View Article
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