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Kisung Jeong, "A Study on Virtual Reality Techniques for Immersive Traditional Fairy Tale Contents Production", Korea Computer Graphics Socirty Vol. 22, No.3, P43-52, 2016./
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Park, J.Y., Kang, J.H., Lee, H.-I. and Shin, H.S., 2016, Adaptive Slicing by Merging Vertical Layer Polylines for Reducing 3D Printing Time, Journal of the Korea Computer Graphics Society, 22(5), pp.17-26./
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J. Lee, M. Kim, C. Jeon and J. Kim, "A Study on Gamepad/Gaze based Input Processing for Mobile Platform Virtual Reality Contents," Journal of the Korea Computer Graphics Societ, vol. 22, no. 3, pp.31-41, 2016./
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4 |
Tae Hong Jeong,Hyun Joon Shin ," An Approximation Technique for Real-time Rendering of Phong Reflection Model with Image-based Lighting", Korea Computer Graphics Society,Vol.20 No.1 p13-19,[2014]/
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