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Kim Ji-Yeon, Techno-Sociological Analysis on Internet Game Addiction Controversy, Journal of Korea Came Society 2014 Feb; 14(1): 81-92, in Korean./
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JaeHong Lee, "A Study on the Direction of Storytelling for the Activation of Serious Games", Journal of Korea Game Society Vol. 14, No.5, pp.183-192, 2014/
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S.A. Shin, J.M. Kwon, "Math mobile applications affect arithmetic fluency and learning motivation of underachieving students in math", Korea Game Society, Vol.14, No.4, 2014./
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4 |
Y.-W. Shin, "Comparative Analysis for Educational Puzzle Game Development", Journal of Korea Game Society, Vol. 14, No. 5, pp.7-14, 2014./
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Jong-Min Lim, Dong-Woo Lee, Youngsik Kim, "An Efficient Method to Update Character Moving Directions for Massively Multi-player Online FPS Games", Journal of Korea Game Society, Vol. 14, No. 5, pp.35-42, 2014./
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C. J. Lim, Won Dae Han, Jeong Yun Guen, "Educational Game Making-Tool Development using Unity3D Engine: Birth of Game", Journal of Korea Game Society, Vol. 14, No. 1, pp.29-38, 2014./
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HyoungGu Lee, Ik Jae Jeon, "Design and Implementation of the NonTargeting AOS Online Game", Journal of Korea Game Society, Vol. 14, No. 5, pp.25-34, 2014./
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Young Duck Lee, Zhi-Juan Dong, " A Study of Influence factors on Perceived Value and Loyalty in Chinese online game user", Journal of Korea Game Society, Vol. 14(1), 7-18, 2014./
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S. Sung, G. Kim and B. Shin, "Simulation of Explosing Using the Ideal Viscoelastic Object Yield Conidition.", Journal of Korea Game Society, pp. 49-58, 2014./
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Gook Jea BaeO, Jun Young Lee, Soo Kyun Kim, Shin Jin Kang, "Development of Coupon based Earnings Model in Smart Phone Game Market", Journal of Korea Game Society, Vol. 14, No. 2, pp.19-28, 2014/
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