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김현철, 허설, 최준호, "스마트폰 소셜 네트워크 게임의 지속 사용의도 영향 요인 : 가치모형을 중심으로", 한국게임학회논문지, 제12 권, 제3호(2012). pp.11-23./
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Kim, H. C., Huh, S., and Choi, J. H., "Factors Affecting the Continuous Use Intention of Smartphone Social Network Games : With a Focus on the Value Model," Journal of Korea Game Society, Vol. 12, No. 3, pp. 11-23, 2012./
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Kim, T., Wi, J., & Yi, S., "The academic effect of G-learning method on the motivation of mathematics of elementary school students", Journal of Korea Game Society, Vol. 12, No, 2, pp. 43-52, 2012./
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Sung-Jun Moon, Hyung-Je Cho, "A Study on Enhancing Efficiency for Feeling-of-Hit in Games", Korea Game Society, Vol.12, No.2, pp. 3-14, 2012/
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Eun-Ha Cho, "Meta-representation of Video Game through the Cross-media Storytelling: Focusing on the Animated Motion Picture Game Over", Journal of Korea Game Society, Vol.12, No.3, pp.25-36, 2012./
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Yeonbi Chun, Sung Kyun Chang, Tack Woo, "Classification of Smartphone Game based on Mechanics", Journal of Korea Game Society, Vol.12, No.6, pp.15-24, 2012./
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Noh, G. Y., "A Structural Equation Modelling of the Relationship between User Experience, Self-efficacy and Game Performance in Healthcare Serious Game", Korea Game Society, Vol. 12, No. 2, 2012./
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Hyun-Chul Kim, Serle Huh and Jun-ho Chio, "Factors affecting the continuous use intention of smartphone Social Network Games : With a focus on the value model", Journal of Korea Game Society, Vol. 12, No. 3, pp.11-23, 2012/
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S. Yoo, E. Lee, and B. Shin, "Acceleration of GPU-based Volume Rendering Using Vertex Splitting", Journal of Korea Game Society, Vol. 12, No. 2, pp. 53-62, 2012./
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Jeong, Eui Jun, Kim, Min-Chul, & Ryu, Seoung-Ho, "Effects of Online Game Service Satisfaction and Content Satisfaction on Users' Game Loyalty", Journal of Korea Game Society, Vol. 12, No. 4, pp.33-44, 2012./
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