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1 Han-Sol Lim and Chang-Won Jung, "The role of relationships between parents of gaming disorder in elementary school students", Journal of Korea Game Society, Vol. 21, No. 4, pp.59-72, 2021./   DOI View Article
2 Sook-Jung Lee and Eun-Hee Youk, "Content analysis of news coverage on games after the inclusion of gaming disorder in ICD-11", Journal of Korea Game Society, Vol. 21, No. 3, pp.91-106, 2021./   DOI View Article
3 Y. H. Kim, "Analysis of the educational effect of non-face-to-face classes in elementary school social studies using minecraft", Journal of Korea Game Society, Vol. 21, No. 4, pp. 85-94, 2021. http://dx.doi.org/10.7583/JKGS.2021.21.4.85/   DOI View Article
4 G. R. Jeon & Y. C. Kim. (2021). The transmedia storytelling strategies of . Journal of Korea Game Society, 21(2), 55-66./   DOI View Article
5 Lee, Y. G., Hong, S. T. and Lee, W. J., "A study on the marketing performance of self-character identification and relation internalization in MMOPRPGs", Journal of Korea Game Society, Vol. 21, No. 2, pp. 111-122, 2012./   DOI View Article
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