1 |
박준형, 성보경, 고일주, "게임 캐릭터의 감정구조를 위한 감정규칙의 활용," 한국게임학회논문지, 제16권, 제1호, 2016, pp. 23-32./
|
|
2 |
Joonhyun Jeon, Euijun Jeong, "A study of Effective game designing processes", Journal of Korea Game Society, vol.16, No3, pp35-44, 2016./
|
|
3 |
Yu-Jeong Kim, "The Effects of Diet Education Contents for the Customized Serious Game Development in Type II Diabetes", Journal of Korea Game Society, Vol. 16, No 4, pp. 87-96, 2016./
|
|
4 |
Han-ho Lee, In-Hoo Jung, Jong-Wouk Lee, Min-Seop Lee, Ghee-Young Noh, "A Study on the Quality Evaluation of Mobile Puzzle Game using AHP", Journal of Korea Game Society, Vol. 16, no. 1, pp44, 2016/
|
|
5 |
Gu, E. J. (2016). The influence of robot programming education on learned helplessness and the qantity of spontaneous communication of students with learning disabilities. Journal of Korea Game Society, 16(1), 93-102./
|
|