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1 Junseong Bang, "Metaverse R&D Planning and Strate gies," Metaverse Future Forum, 22-1st Seminar, Pres entation, June 9, 2022. Available: https://youtu.be/VkIm1dINARs/ View Article
2 방준성, 안성희, "사용자경험(UX)이 메타버스로의 재접속을 이끈다," SecuN, 2022년 7월호./ View Article
3 M. Stephens, "Metaverse and Its Governance," IEEE Standards Association (SA), The IEEE Global Initiative on Ethics of Exte nded Reality (XR) Report, STDVA25458, June 16, 2022./ View Article
4 C. Bermejo and P. Hui, "Life, the Metaverse and Eve rything: An Overview of Privacy, Ethics, and Govern ance in Metaverse," arXiv:2204.01480v1, March 25, 2022. Available: https://doi.org/10.48550/arXiv.2204.01480/   DOI View Article
5 방준성, "메타버스 서비스 확대를 위한 인공지능 기술의 활용," 한국통신학회지: 정보와통신, 39권 2호, pp. 64-73, 2022년 1월./ View Article
6 이승환, "로그인(Log-In) 메타버스: 인간×공간×시간의 혁명," 소프트웨어정책연구소, SPRi Issue Report, IS-115, 2021년 3월 18일./ View Article
7 C. Hillmann, "UX for XR: User Experience Design and Strategies for Immersive Technologies," Apress, Singa pore, 2021. ISBN-13: 978-1-4842-7019-6./ View Article
8 방준성, "신뢰할 수 있는 AI, 시스템 개별 특성을 반영한 윤리적 설계로 구현 가능," SecuN, 2021년 12월호./ View Article
9 권수현, "보편윤리학과 실용주의적 다원론," 문화기술의융합, vol. 7, no. 1, pp. 446-453, 2021./ View Article
10 N. Schneider, P. De Filippi, S. Frey, J. Z. Tan, and A. X. Zhang, "Modular Politics: Toward a Governance L ayer for Online Communities," Proc. of the ACM on Human-Computer Interaction, vol. 5, pp. 1-26, 2021./ View Article