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1 H. Liu and L. Wang, "Remote human-robot collaboration: A cyber-physical system application for hazard manufacturing environment," Journal of Manufacturing Systems, vol. 54, pp. 24-34, Jan. 2020./   DOI View Article
2 Ju-Min Kim, "Visual Novel 'Ellitism' Game Background Concept Art Production : Focused on the Game Aesthetics of MDA Framework", Master's degree thesis on Graduate School of Culture, Information and Public Policy, Hongik University, 2020./ View Article
3 Video Game Addiction, https://en.wikipedia.org/wiki/Video_game_addiction, April, 2020./ View Article
4 Jung-Sun Kim, "A Study on the Level Design and System Elements of Open World Games: Focused on 'The Legend of Zelda : Breath of the Wild'", Journal of Korea Game Society, Vol.20 No.3, p.300 2020./ View Article
5 Harold,Goldberg, "The Making of Rockstar Games' Red Dead Redemption 2." https://www.vulture.com/2018/10/the-making-of-rockstargames-red-dead-redemption-2.html. 2020./ View Article
6 Moon Kyung-hwan, Nam-jin Kim and Young-ho Kim, "Insecticidal Effect of Cockroach Baits and their Persistent Efficacy Against the German Cockroach(Blattella Germanica)", Korean Society Of Applied Entomology, Vol. 59, No. 1, pp5-13, 2020./ View Article
7 Korea Creative Contents Agency,, Global Game Industry Trend, 5-6, pp.6-14, 2020./ View Article
8 Choi, G., Jin, H., & Kim, M., "Visual Environmental Elements of Game Space by Play-Event in Adventure Games", Journal of Korea Game Society, Vol. 20, No. 1, pp47-55, 2020./   DOI View Article
9 Choi, G., & Kim, M., "Measurement Method on Aesthetic Experience of Game Player", Journal of Korea Entertainment Industry Association, Vol.14, No. 5, pp207-215, 2020./   DOI View Article
10 Kiteok Nam, et al, "A Study on Game Character Personality Model Considering the Interaction" Journal of Korean Game Society, Vol. 20, No. 2, pp.27-34, 2020./ View Article