1 |
Jung, N., Lee, S., & Lee, B., "A Study on the Characteristics of Game Space from a Place-Based Perspective", Journal of Korea Game Society, Vol. 19, No. 2, pp67-82, 2019./
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2 |
Doo-Heon Song. (2019). Critical Analysis of Gaming Disorder/Addiction Researches on Neuroimages, Measurement Tools, and Research Processes. Journal of Korea Game Society. 19(1). 135-146./
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3 |
Min-Sun, Jo and Chung, Eun-Hye "An Analysis on Posthuman Features of Open-World Adventure Games." Journal of Korea Game Society Vol.19 No.2 p. 83-94. 2019/
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4 |
Jong Hyun Wi, "Korea Government Policy Evaluation on Game Industry - Focused on Industrial Policies on Game Regulation and Promotion by the Ministry of Culture, Sports and Tourism, Korea", Journal of the Korean Game Society, Vol. 19, No. 6, pp15-24, 2019./
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5 |
Wang-Yun Yoo, "A Study on Reality Enhancement Method of VR Baseball Game", Journal of Korea Game Society Vol.19 No.2, pp.23-32, 2019/
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6 |
Ha-Na Kang, et.al., "An Analysis of Game Strategy and User Behavior Pattern Using Big Data", Journal of Korea Game Society, Vol.19, No.4, pp.27-36, 2019/
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7 |
K. Kim and Y. Lee, "A Study on the Development of VR Games for Experiencing Presbyopia and the Effect Analysis of their Experiences", Journal of Korea Game Society, Vol. 19, No. 2, pp. 123-133, 2019. 4. 20./
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8 |
Ho-Hyeuk Won, Bon-Hyeok Gu, and Hyoung-Youb Kim, "Effect of Language and Culture on Contents Localization: Based on the Korean and North Korean Translations of the Game 'Paper, Please'", Journal of Korean Game Society, Vol. 19, No. 2, pp.145-160, 2019./
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9 |
Ho-Hyeuk Won, Bon-Hyeok Gu, and Hyoung-Youb Kim, "Effect of Language and Culture on Contents Localization: Based on the Korean and North Korean Translations of the Game 'Paper, Please'", Journal of Korean Game Society, Vol. 19, No. 2, pp.145-160, 2019./
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10 |
Song, D. H., "Critical Analysis of Gaming Disorder/Addiction Researches on Neuroimages, Measurement Tools, and Research Processes", Journal of Korea Game Society 19(1), 135-145, 2019./
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