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1 Uyanga Ganbold, Hui-Beom Yu, Jung-Hwan Sung "Abusive Game Deisgn and Introspect Game play through Goffman's frame analysis", Journal of Korea Game Society, pp53, 2017/ View Article
2 Bae, Joonhee and Ku, Dongmo, "Signal Typology and Decision Making Process Using Signals in Mobile Game Platform", Journal of Korea Game Society Vol. 17, N 4, 2017./ View Article
3 Wangyun Yoo, Jonghwan Oh, "Development of User Interface for Motion-based Screen Sports Game", Journal of Korea Game Society, 17(1), pp109-118, 2017/   DOI View Article
4 B.D. Lee, "The first move in the game of $9{\time}9$ Go, using non-strategic Monte-Carlo Tree Search", Journal of Korea Game Society, Vol. 17, No. 3, pp. 63-70, 2017./   DOI View Article
5 Jeong-Hyeon Park, Jong-Seung Park, "Planar texture replacement in spherical images using cubemap", Journal of Korea Game Society, Vol. 17, No. 6, pp. 153-164, 2017./   DOI View Article
6 B.D. Lee, "The first move in the game of $9{\time}9$ Go, using non-strategic Monte-Carlo Tree Search" Journal of Korea Game Society, Vol. 17, No. 3, pp.63-70, 2017/   DOI View Article
7 Kang, H., Yong, H., Hwang, H., A Study of Factors Influencing Helpfulness of Game Reviews: Analyzing STEAM Game Review Data, Journal of Korea Game Society, Vol.17, No.3, pp.33-44, 2017./   DOI View Article
8 Hae-Sun No, Dae-Woong Rhee, "A Study on The Game Character Creation Using Genetic Algorithm in Football Simulation Game", Journal of Korea Game Society, Vol 17, No. 6, pp.129-138, 2017/   DOI View Article
9 Jin-Kyoung Ahn, "A Study on Game Dynamics of Battle Royale Genre", Journal of Korea Game Society, Vol.17 No.5, 2017./ View Article
10 Tae Hong Ahn, Yu Jeong Kim, Seoung Uk Wie, "The Effect of Game-based Serious Contents on Self-Efficacy and Cognitive Function in Elderly Diabetic Patients". Journal of Korea Game Society, Vol. 17, No. 4, pp. 149-160, 2017./   DOI View Article