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방춘봉.이돈곤.한경석, "온라인 게임의 콘텐츠 특성과 운영 서비스품질이 유저의 지속이용 의도 및 구전의도에 미치는 영향에 관한 연구 : 온라인 스포츠 게임을 중심으로," 한국게임학회 논문지, 제15권, 제1호, 2015, pp. 101-114./
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E. J. Ko & S. Y. Choi, "A Study on eye-tracking software design and development for e-sports viewing on the web," Journal of Korea Game Society, vol. 15, no. 4, pp. 121-132, Aug. 2015./
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Kim, N. (2015). Games development methodology as a teaching tool for elementary school: Case study of developing history learning game. Journal of Korea Game Society, 15(2), 53-62. http://dx.doi.org/10.7583/JKGS.2015.15.2.53/
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Ki-Ho Youm, Kyoung-Su Oh, Young-Jae Chun, " English Vocabulary Learning Application Development Applying Forgetting Curve and Match Result Based Rating System", Journal of Korea Game Society Vol. 15, No. 3, pp. 151-160, 2015./
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D. W. Kim, Y, J, Lee, "The Impacts of Usefulness and Annoyingness of Cross-Promotion on Users' Flow Experience of Social Network Games", Journal of Korea Game Society, Vol. 15, No, 1, pp. 89-100, 2015. DOI: http://dx.doi.org/10.7583/JKGS.2015.15.1.89/
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Lee, H. H., Kim, S. S., & Lee, M. S. "The Effect of Game Contents on User's Intention of Use in Mobile Social Network Games", Journal of Korea Game Society, Vol. 15, No. 1, pp. 17-26, 2015./
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B.D. Lee, D.S. Park and Y.W. Choi, "The UCT algorithm applied to find the best first move in the game of Tic-Tac-Toe", Journal of Korea Game Society, Vol. 15, No. 5, pp. 109-118, 2015./
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J. M. Kwon. "Effect of Serious Games on Disability Player Performance by Ability Levels", Journal of Korea Game Society, 15(6), pp.149-156, 2015./
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Jae-Eun Jung, Yang-Hee Nam, "Types of Gameplay Mechanics in Human Computation Games", Journal of Korea Game Society Vol. 15, No.6, pp.157-170, 2015./
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류철균, 김화연. 모바일 RPG 자동전투를 통한 욕망 충족 양상 연구, 2015. 한국게임학회 논문지, 15권 5호./
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