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B.D. Lee, D.S. Park and Y.W. Choi, "The UCT algorithm applied to find the best first move in the game of Tic-Tac-Toe", Journal of Korea Game Society, Vol. 15, No. 5, pp. 109-118, 2015./
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2 |
J. M. Kwon. "Effect of Serious Games on Disability Player Performance by Ability Levels", Journal of Korea Game Society, 15(6), pp.149-156, 2015./
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3 |
Jae-Eun Jung, Yang-Hee Nam, "Types of Gameplay Mechanics in Human Computation Games", Journal of Korea Game Society Vol. 15, No.6, pp.157-170, 2015./
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4 |
류철균, 김화연. 모바일 RPG 자동전투를 통한 욕망 충족 양상 연구, 2015. 한국게임학회 논문지, 15권 5호./
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5 |
Yeon-Chul Jeong, Jae-Gwan Cha, "A Production of Edutainment Contents Using Augmented Reality", Journal of Korea Game Society Vol.15 No.5, Oct, 2015./
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6 |
Jeon, Joon Hyun, Jeong, Eui Jun, "A Study of Evaluation Model for RPG Combat Balance in Mobile", Journal of Korea Game Society, Vol.15, No.4, pp.49-58, 2015./
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7 |
Lyou, Chul-Gyun, Kim. HwaHyun, "Satisfying Desires Using Auto-Combat in Mobile RPG", Journal of Korea Game Society, Vol.15, No.5, pp.29-38, 2015./
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8 |
Nam Ki Teok, Yoon Hyung Sup, "A Study on the Game Analysis Methods : Focusing on the Analysis of Game Components", Journal of Korea Game Society v.15, n.5, p.19-28, 2015./
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9 |
Kim, S., "An observational research on the limitations and side effects of gamification in education human resources", Journal of Korea Game Society, Vol. 15, No. 3, pp. 87-96, 2015./
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10 |
Jae-Hong Lee, "A Study on Direction of Convergence Education through The Crisis of The Humanities Majors", Journal of Korea Game Society Vol. 15, No.4, pp.207-216, 2015./
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