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http://dx.doi.org/10.22937/IJCSNS.2022.22.2.4

Experience in Using Peer-to-Peer Platforms and Immersive Technologies in the Training of Future Masters of Pharmacy in Medical Lyceum  

Volodymyrovych, Tsekhmister Yaroslav (National Academy of Educational Sciences of Ukraine)
Tetiana, Konovalova (Department of Dermatology and Venereology of Bogomolets National Medical University)
Yaroslavovych, Tsekhmister Bogdan (Medical faculty O.O. Bogomolets National Medical University)
Publication Information
International Journal of Computer Science & Network Security / v.22, no.2, 2022 , pp. 23-28 More about this Journal
Abstract
The present study has been conducted to evaluate the experience in using peer-to-peer platforms and immersive technologies in the training of future masters of pharmacy from the Pharmaceutical Faculty of Bogomolets National Medical University, Ukraine. The selected participants were given the pre- and post-test containing multiple choice questions to assess the effectiveness of immersive technologies. Further, a self-designed structured questionnaire contained 10 questions with 5 options was delivered to consented participants through email and WhatsApp. The results of test presented that students attained an average of 26% in their pre-test while the average attained score post-test was 74% that showed a significant improvement with peer-to-peer platforms and virtual reality technology. The results of survey questions also showed an overall 86.73% satisfaction for the use of peer-to-peer platforms and virtual reality technology in the training of future masters of pharmacy. These results demonstrated that 90.81% showed agreement that they gained a high level of confidence through peer-to-peer platforms and virtual reality to handle patients in clinical practice. It can be concluded that participants of this study showed a strong agreement with positive experience in using peer-to-peer platforms and virtual reality technology in the training of future masters of pharmacy in medical lyceum.
Keywords
Peer-to-peer Platforms; Immersive Technologies; Virtual Reality Technology; Master of Pharmacy;
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