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http://dx.doi.org/10.11627/jkise.2015.38.2.138

Study on Time of Mobile Game and Stresses Reduction of University Students  

Jo, Eun-Hyeon (Dept. of Industrial and Management Engineering, Hanbat National University)
Lee, Dong-Hyung (Dept. of Industrial and Management Engineering, Hanbat National University)
Publication Information
Journal of Korean Society of Industrial and Systems Engineering / v.38, no.2, 2015 , pp. 138-144 More about this Journal
Abstract
Recent university students are under a lot of stresses due to academic performance, employment, and anxiety about the future in the fierce competition. Mobile games can be used as a plan which can reduce the stresses of these students. However, if they play too long the games, it will cause another big problems. In this paper, we experimented to look for the best mobile game time to alleviate the stresses of university students as follows. First, we chose 16 people which have more stress load than the average student through stress tests by the basic diagnosis questionnaire. Second, we did total eight experiments on the stresses of the subjects in the study. That is, the experiment was carried out once before the test, 6 times for the mobile game (60 minutes), and once before the experiment. Third, we did T-test and multivariate analysis on the collecting data. As a result, it is proved that the mobile game for about 20 minutes could derive the effect on reducing stresses.
Keywords
Stresses Reduction; Mobile Game; University Students; Time of Mobile Games;
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Times Cited By KSCI : 5  (Citation Analysis)
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