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http://dx.doi.org/10.5762/KAIS.2019.20.2.509

A Study on the Psychological Factors and Environmental Factors Influencing of Game Leadership and Social Capital in Adolescent  

Yong, Hye-Ryeon (Graduate School of Interaction Design, Hallym University)
Kang, Ha-Na (Graduate School of Interaction Design, Hallym University)
Hwang, Hyun-Seok (Dept of Business Administration, Hallym University)
Publication Information
Journal of the Korea Academia-Industrial cooperation Society / v.20, no.2, 2019 , pp. 509-519 More about this Journal
Abstract
The size of the global game market, including Korea, is gradually expanding, there are about 80,000 people in the game industry in Korea, and it has maintained a steady increase. As the domestic game has become more influential, games have become a means of helping people to communicate with each other in everyday life. Despite these changes, There is a lack of positive perspectives such as game use and interpersonal interactivity or communication enhancement. Therefore, this study analyzed the correlation of psychological and environmental factors of adolescents, game leadership, and social capital in order to understand the positive effects of games. As a result of research, psychological factors such as social motivation, game efficacy, and game norms have a statistically significant effect on game leadership. Parental supervision has a negative effect on game leadership and a statistically influenced positive effect on social capital. Overprotective parenting has a negative effect on both game leadership and social capital. Finally, game leadership has a statistically influenced positive effect on social capital. This paper is meaningful in that the research on the positive aspect of the game was conducted for the adolescent.
Keywords
Social Capital; Game Leadership; Game Efficacy; Game norms; Parental Supervision;
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Times Cited By KSCI : 8  (Citation Analysis)
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