Browse > Article
http://dx.doi.org/10.5762/KAIS.2016.17.2.672

Analyzing Core Competence for Culture Contents Industry Ecosystem -based on Kyunggi Region-  

Kim, Yeon-Jeong (Dept. Management of Digital Technology, Hoseo University)
Publication Information
Journal of the Korea Academia-Industrial cooperation Society / v.17, no.2, 2016 , pp. 672-677 More about this Journal
Abstract
This study examined the relative industry competence of Kyunggi regional area. The LQ index was applied to estimate the competence of 11 culture contents. In the case of the amount of revenue, cartoon, characters, knowledge information, and publishing showed a relative high competence over LQ 1.0. Regarding the number of companies, cartoon, music, game, character, and knowledge information showed LQ of more than 1.0. The criteria of the number of employees indicated publishing, cartoon, game, character industry to be significant. The common LQ index result of 3 criteria suggested cartoon and character industry to be influential. This indicates that the flow among knowledge, information and person in a regional industry cluster are most important for promoting industry core competence.
Keywords
Culture Contents Industry; Industry Ecosystem; LQ Index; Regional Competitiveness;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Kocca, Contents Industry Statistics, Seoul:Kocca, 2014.
2 Kocca, Mid-long road map plan for regional contents industry development, 2015.
3 MCST, Kocca, The development plan of regional culture contents to culture contents cluster mapping, Seoul:Kocca, 2012, 2013
4 Y.J.Kim, D.W. Yang, "The comparative analysis of game capability by region: focused on the analysis of LQ index and CT R&D competence level", Journal of Digital policy, 9(3), pp.133-144. 2011.
5 Y.J.,Kim, "The analysis of regional Character industry:CT competence level and R&D performance", Journal of Digital policy, 9(6), pp.231-242, 2011.
6 Kocca, 2013 Contents Industry Statistics, Seoul:Kocca, 2014.
7 Kocca, Standard criteria system of culture contents and industry base statistics research, 2011.
8 J.H, Hwang, Y.R. Park,d M.S. Park, "The ecosystem estimation of culture contents and future policy issue", Current Issue, 12(2), 2012. KISDI.
9 J.K.Lee, J.H.Lee, H.J.Song, "Estimating the Economic Impact of a Birdwatching Festival Using a Regional Input-Output Model" Journal of Tourism Leisure, 19(2), pp.19-34.
10 GRI, Gyunggido creative economy, Founding the road in the game industry, 2014.
11 Kocca, Standard criteria system of culture contents and industry base statistics research, 2007.
12 B.S. Jung, "Strategic promotion plan to creative industry of Seoul-motion picture, game, mobile contents", Policy paper of Seoul city development of Institute, 1, pp.1-393. 011,
13 Hildebrand, G. and A. Mace Jr, "The Employment Multiplier in an Expanding Industrial Market:Los Angeles County, 1940-1947", Review of Economics and Statistics, 32, pp.241-249, 1950. DOI: http://dx.doi.org/10.2307/2937531   DOI