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http://dx.doi.org/10.5762/KAIS.2012.13.2.866

Using Augmented Reality Programs For Children Proposed Research Model  

Kwon, Mi-Ran (Division of Child studies, Nazarene University)
Kim, Jung-Ihl (Department of e-Business, Hansei University)
Publication Information
Journal of the Korea Academia-Industrial cooperation Society / v.13, no.2, 2012 , pp. 866-871 More about this Journal
Abstract
Most of the computer to implement a Augmented reality 3-D, or a graphic or visual means through the virtual space. The participants in the Augmented reality immersive virtual reality and virtual reality, the process proceeds to change the world. In particular, the field of children's games and Augmented reality fits well with the technical characteristics of the children that may lead to more interesting and creative sector is pointing to. In this study, children's games in order to maximize learning effectiveness of board games and Augmented reality technology, take a look at the characteristics of the children's educational program is to propose a new model proposal.
Keywords
Augmented reality; 3-D; board game; children's educational program;
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