Browse > Article
http://dx.doi.org/10.7468/jksmee.2016.30.3.309

Study for Mathematics App development for Senior  

Ko, Ho Kyoung (Ajou University)
Lee, Hyeungju (Graduate School of Ajou University)
Publication Information
Communications of Mathematical Education / v.30, no.3, 2016 , pp. 309-333 More about this Journal
Abstract
This study is part of app development research based on user centered design which targets silver generation learners. The mathematical contents provided by Senior math application focus on Numeracy issues. In order to finalize the user interface and the mathematical contents which is for developing the mathematic application, teaching experiment was carried out through 9 senior learners. Also CIPP program evaluation model was used for monitoring the result of this teaching experiment. Factors such as 'educational objectives' 'requirement analysis' 'educational environment' 'curriculum' 'learning content' 'learning matter' 'interaction' 'program administration' 'supporting environment' 'satisfaction' 'study result' 'substantiality of learning' were checked and as a result the Senior Mathematic application was developed through these feedbacks.
Keywords
Education for elderly generations; senior math; smart learning; CIPP evaluation model;
Citations & Related Records
Times Cited By KSCI : 4  (Citation Analysis)
연도 인용수 순위
1 이동은 (2013). 스마트폰 애플리케이션 인터페이스의 탐색적 어포던스 디자인 가이드라인 연구. 한양대학교 대학원 석사학위논문.(Lee, D. (2013). A study of exploratory affordance design guidelines for the smartphone application interface. Unpublished Master's Thesis. Hanyang University, Seoul, Republic of Korea.)
2 이선경 (2007). 노인학습자를 위한 스피드 게임수학의 개발과 실제. 아주대학교 교육대학원 석사학위논문.(Lee, S. (2007). Development and Practice on Mathematics for Speed-game Activities for Older Learners. Unpublished Master's Thesis. Ajou University, Suwon, Republic of Korea.)
3 이상미 (2008). 교사의 발문으로 인한 수학적 사고활동이 노인의 치매예방에 미치는 사례연구. 아주대학교 교육대학원 석사학위논문.(Lee. S. (2008). A Case Study on Effects of mathematical thinking activities under the teacher's questioning on the prevention of dementia in the elderly generations. Unpublished Master's Thesis. Ajou University, Suwon, Republic of Korea.)
4 이용교.임형택 (2010). 교육복지론. 서울: 집문당.(Lee. Y., & Lim. H. (2010). Education Welfare. Seoul: Jipmoondang.)
5 이유나.박지혁.박수현 (2015). 다요인 기억 프로그램이 지역사회 노인의 기억력과 메타기억, 우울에 미치는 영향. 대한작업치료학회지, 23(1), 85-94.(Lee. Y., Park. J., & Park. S. (2015). The effects of multistrategic memory training on memory, metamemory and depression in older adults. Journal of Korean Society of Occupational Therapy, 23(1), 85-94.)
6 이은희.이순복 (2010). 평면도형을 활용한 수학활동이 유아의 수학적 문제해결능력과 기하 및 공간감각에 미치는 영향. 미래유아교육학회지, 17(4), 313-335.(Lee. E., & Lee. S. (2010). The Impacts of the Mathematical Activities using the Plane Figures on the Mathematical Problem Solving Abilities, and their Geometric and Spacial Sensibilities of preschoolers. Journal of Future Early Childhood Education, 17(4), 313-335.)
7 이재익.남현우.정형기.장세은.김혜연 (2013). 신실버세대의 스마트기기 접근성 모델 연구. 한국과학예술포럼, 13, 196-206.(Lee, J., Nam, H., Jung, H., Jang, S., & Kim, H. (2013). The Study of Smart appliances Accessibility Initiative Model of New Silver Generation. Korea Science & Art Forum, 13, 196-206.)
8 이재환.박소영 (2014). 모바일 기기 서비스 극대화를 위한 어포던스 호환성에 관한 연구. 디자인융복합연구, 46(13), 91-100.(Lee, J., & Park, S. (2014). A Study on Affordance Compatibility to Maximize Mobile Device Service -Focused on smart phone's service. Design Convergence Study, 46(13), 91-100.)
9 이중만.양해봉.신준우.설정선(2010). CIPP모형을 활용한 IT분야 산학협업 인턴쉽 프로그램에 대한 평가. 한국콘텐츠학회논문지, 10(1), 457-467.(Lee, J., Yang, H., Shin, J., & Seol, J. (2010). Evaluation of IT Internship Program based on CIPP Model. The Korea Contents Society, 10(1), 457-467.)   DOI
10 이현심.김승용 (2008). 치매노인의 집단미술치료 효과에 관한 연구. 한국노년학, 28(4), 1279-1295.(Lee. H., & Kim. S. (2008). A Study on the Effects of Art Therapy on the Dementia Elderly. Journal of the Korea Gerontological Society, 28(4), 1279-1295.)
11 이호선 (2014). 인지적 어포던스 기반의 모바일 콘텐츠 활용방안에 관한 연구. 한양대학교 대학원 박사학위논문.(Lee, H. (2014). A study on the utilization plans of cognitive affordance based mobile contents. Unpublished Ph.D. Thesis, Han-Yang University, Seoul, Republic of Korea.)
12 임은의.이종남.박보영 (2014). 노인 사회활동역량강화 프로그램 효과성 연구. 글로벌사회복지연구, 4(1), 45-66.(Yim. E., Lee. J., & Park. B.(2014). A Study on the Effectiveness of Social Activity Capacity Development Program for Rural Elderly People. Global Social Welfare Review, 4(1), 45-66.)
13 임경춘.이윤정.안준희 (2009). 노인들의 건강문제와 컴퓨터 게임요구도의 상관성 분석. 한국콘텐츠학회논문지, 9(11), 475-486.(Lim. K., Lee. Y., & Ann. J. (2009). Analysis for the Correlations between Health Problems and Computer Game Needs in the Elderly. The Korea Contents Society, 9(11), 475-486.)
14 장미옥 (2008). 우리나라 노인교육의 성과와 전망. Andragogy Today, 11(1), pp.57-83.(Jang. M. (2008). Achievement and Perspective of Older Adult Education in Korea . Andragogy Today : International Journal of Adult & Continuing Education, 11(1), pp.57-83.)
15 정혜경 (2012). 모바일 인터페이스의 아이콘과 어포던스와의 관계에 관한 연구. 한국디자인문화학회지, 18(1), 422-431.(Chung, H. (2012). A Study on the Relationship between Affordance and Icon Design for Mobile Phone Interface. Journal of the Korean Society of Design Culture, 18(1), 422-431.)
16 장민영 (2011). 정의적 측면을 강조한 수학활동이 노인학습자의 우울감소에 미치는 영향. 원광대학교 교육대학원, 석사학위논문.(Jang. M. (2011). Effects of Mathematics Activities focus on Affective domain on Decrease of Depression for the elderly. Unpublished Master's Thesis. Wonkwang University, Iksan, Republic of Korea.)
17 장선미 (2008). 수학교육을 통한 노인의 정의적 영역에 관한 사례연구. 아주대학교 교육대학원 석사학위논문.(Chang. S. (2008). The Effects of Mathematics Education on the affective domain of the elderly: A Case Study. Unpublished Master's Thesis. Ajou University, Suwon, Republic of Korea.)
18 주경옥 (2007). 노인교육으로서의 게임수학 자료개발. 아주대학교 교육대학원 석사학위논문.(Chu. G. (2007). Study on Math Games Materials Development for Older Learners. Unpublished Master's Thesis. Ajou University, Suwon, Republic of Korea.)
19 차정훈 (2015). 디지털 사이니지 환경에서의 행동유도성에 관한 연구 물리적 어포던스와 맥락정보성을 중심으로. 서강대학교 석사학위논문.(Cha, J. (2015). The study on affordance in digital signage : focused on physical affordance and context information. Unpublished Master's Thesis, Sogang University, Seoul, Republic of Korea.)
20 최보아 (2015). 스마트러닝 환경에서의 어포던스 속성에 의한 시그니파이어 연구. 한국상품문화디자인학회논문집, 41, 129-138.(Choi, B. (2015). A Study on Signifier by Attribute of Affodance in Smart Learning Environment, Research Bulletin of Package Culture Design, 41, 129-138.)
21 최선 (2010). 한국무용프로그램이 시설노인의 대인관계에 미치는 영향의 효과성 검증연구. 한국무용교육학회지, 21(1), 129-143.(Choi. S. (2010). Study on the effectiveness of Korean dance program for interpersonal relations in the institutionalized elderly. The Korean Dance Education Society, 21(1), 129-143.)
22 최진희 (2008). 노인수학교육에서의 학습특성 사례연구. 아주대학교 교육대학원 석사학위논문.(Choi. J. (2008). A Case Study on Conditions and nature of math learning: Focused the Elderly Generations. Unpublished Master's Thesis. Ajou University, Suwon, Republic of Korea.)
23 한정란 (2001). 교육노년학. 서울: 학지사.(Han.. J. (2001). Educational Gerontology. Seoul: Hakjisa.)
24 한정란.원영희..박성.희.최일선 (2009). 중년층과 노년층의 노인교육 요구. 평생교육학연구, 15(4), 131-161.(Han. J., Won. Y., Park. S. & Choi. I. (2009). Needs for Aging Education of the Middle Aged and the Older Adults. Journal of Lifelong Education, 15(4), 131-161.)
25 허원회.김원섭.한영신.구승환 (2012). 실버세대를 위한 스마트폰 어플리케이션 개발전략. 조형미디어학, 15(2), 223-230.(Huh, W., Kim, W., Han, Y., & Gu, S. (2012). Smartphone Application development strategy for Silver Generation. The Treatise on The Plastic Media, 15(2), 223-230.)
26 Brown, J. S., Collins, A., & Duguid, S. (1989). Situated cognition and the culture of learning. Educational Researcher, 18(1), 32-42.   DOI
27 황영희 (2013). 고령사회에 대비한 우리나라 노인교육의 현황과 정책 방안. 21세기사회복지연구, 10(2), 31-57.(Hwang. Y. (2013). Elderly Education in Korea: Current Findings and Recommendations for the Coming Aged Society. Korean Journal of 21st Century Social Welfare, 10(2), 31-57.)
28 황윤자.김성미 (2014). 교육적 어포던스 증진을 위한 사용자 중심 설계 스마트 포트폴리오 프로토타입 개발. 학습과학연구, 8(3), 87-109.(Hwang, Y., & Kim, S. (2014). Smart Portfolio Prototype Development through User Centered Design for Improving Educational Affordance, The Korean Journal of the Learning Sciences, 8(3), 87-109.)
29 홍정현 (1990). 노인의 학습무기력 및 개념화 양식과 학업성취와의 관계. 건국대학교 대학원 석사학위논문.(Hong, J. (1990). Relationship with learning helpless, Conceptualization style, and academic achievement: Focused on the elderly generations. Unpublished Master's Thesis. Konkuk University, Seoul, Republic of Korea.)
30 Bower, M. (2008). Affordance analysis-matchning learning tasks with learning technologies. Educational Media International, 45(10), 3-15.   DOI
31 Charlesworth, R. (2000). Experience in Math for Young Children(4th Ed.). Stanford, CT: Delmar Thomson Learning.
32 Choi, J., & Hannafin, M. (1995). Situated cognition and learning environments: roles, structures, and implications for design. Educational Technology Research and Development, 43(2), 53-69.   DOI
33 Cockcroft Committee (1982). Mathematics Count. London: HMSO.
34 Erikson, E. H. (1978). Adulthood. New York: Norton.
35 Evans, J. (2000). Adults' Mathematical Thinking and Emotions. NY: RoutledgeFalmer.
36 Gallahue, D. L. (1995). Developmental Physical education curriculum. Reaching potential: Transforming early childhood curriculum and assessment, 2.
37 Holloway, D. (2013). Mental health and the emotional aspects of learning mathematics. in Griffiths, G. & Stone, R. (2013). Teaching adult numeracy: Principles and practice. NY: McGraw-Hill Education.
38 Herrington, J., & Oliver, R. (2000). An instructional design framework for authentic learning environments, Educational Technology Research and Development. 48(3), 23-48.
39 Hartson, H. R., (2003). Cognitive, physical, sensory, and functional, affordances in interaction design. Behaviour & Information, Technology, 22(5), 315-338.   DOI
40 Hertzog, C. & Hultsh, D. F. (2000). Metacognition in adulthood and old age. New Jersy, NJ: Lawrence Erlbaum Associates Publishers.
41 Lave, J., Murtaugh, M. & De la Rocha, O. (1984). The Dialectic of Arithmetic in Grocery Shopping. In B. Rogoff and J. Lave (eds.), Everyday Cognition: Its Development in Social Context. US: Harvard University Press.
42 Jansen, D. A. & Keller, M. L. (1998). Identifying the attentional demands perceived by elderly people. Rehabil Nurs. 23: 12-20.   DOI
43 Jarvis, P. (1990). Trends in Education and Gerontology. Educational Gerontology, 16, 401-410.   DOI
44 Jarvis, P. (2001). Leaning in later life: An introduction for educators and carers. London: Kogan Page.
45 Lave, J. (1988). Cognition in Practice. NY: Cambridge University Press.
46 Pica, R. (1995). Experiences in Movement with Music Activities and Theory (2nd ed). Albany NY: Delmar publishers.
47 Lesh, R., & Clarke, D. (2000). Formulating operational definitions of desired outcomes of instruction in mathematics and science education. In A. E. Kelly & R. A. Lesh (Eds.), Handbook of research design in mathematics and science education (pp. 113-150). Mahwah, NJ: Lawrence Erlbaum Associates.
48 Norman, D. A. (1999). Affordance, conventions and design. Interactions, 6(3), 38-43.   DOI
49 Patten, B., Sanchez, I. A., & Tangney, B. (2006).Designing collaborative, constructionist and contextual applications for handheld devices. Computer & Education, 46(3), 294-308.   DOI
50 Resnick, R. (1990). In R, L. Harman.(Ed). Gestalt therapy discussions with the masters. Springfield: Charles C Thomas Pub.
51 Schoenfeld, A. H. (2000). Purposes and Methods of Research in Mathematics Education. Notices of the AMS, 47(6), 641-649.
52 Smith, S. S.(1997). Early Childhood Mathematics. Allyn & Bacon.
53 고호경 (2016). 스마트 기기 활용 시니어 수학 앱 개발을 위한 어포던스 설계 전략. 한국수학교육학회지 시리즈E <수학교육 논문집>, 30(1), 85-99.(Ko, H. (2016). Affordance Planning Strategy for Mathematics App development for Senior citizen using Smart-devices. Communications of Mathematical Education, Series E, 30(1), 85-99.)
54 강희정 (2011). 4D를 활용한 수학학습활동이 노인의 인지적 능력향상에 미치는 영향. 원광대학교 교육대학원 석사학위논문.(Kang. H.(2011). Effects of Mathematics Activities Using 4D on the Improvement of Recognition Ability for the elderly. Unpublished Master's Thesis. Wonkwang University, Jeonbuk, Republic of Korea.)
55 고호경 (2007). 노인교육으로서의 수학교육의 가능성 재고. 한국학교수학회 논문집, 10(2), 173-185.(Ko, H. (2007). The Possibilities and Prospects of Mathematics Education as Older Adult's Education. The Journal of Korean School Mathematics Society, 10(2), 173-185.)
56 고호경 (2009). 실버수학이 노인학습자의 두뇌활동에 미치는 영향 분석. 한국학교수학회 논문집, 12(4), 509-522.(Ko, H. (2009). The Analysis the Effects of Silver Math Influenced on Brain Activities for the Aged. The Journal of Korean School Mathematics Society, 12(4), 509-522.)
57 길아리 (2009). 노인학습자를 위한 수학활동 자료개발 연구. 아주대학교 교육대학원 석사학위논문.(Kil. A. (2009). Study on Mathematics Activities Materials Development for Older Learners. Unpublished Master's Thesis. Ajou University, Suwon, Republic of Korea.)
58 김성훈 (2014). 사용자 인지 경험 유도를 위한 어포던스 디자인에 관한 연구. 한국디자인문화학회, 20(4), 87-96.(Kim, S. (2014). A Study on Affordance Design to Induce User's Cognitive Experiences. The Korea Society of Design Culture, 20(4), 87-96.)
59 Stufflebeam, D. L. (2007). CIPP Evaluation model checklist.(2nd.), A tool for applying the CIPP Model to assess long-term enterprises. www.wmich.edu/evalctr/checklists.
60 Steffe, L. P. & Thompson, P. W. (2000). Teaching experiment methodology: Underlying principles and essential elements. In A. E. Kelly & R. A. Lesh (Eds.), Handbook of research design in mathematics and science education (pp. 267-306). Mahwah, NJ: Lawrence Erlbaum Associates.
61 Young, M. F. (1993). Instructional design for situated learning. Educational technology research and development, 41(1), 43-58.   DOI
62 김정숙.이은형 (2013). 수학적 요소가 있는 일상자료 활용 수학표상활동이 유아의 수학능력에 미치는 영향. 어린이문학교육연구, 14(2), 221-249.(Kim. J., & Lee. E.(2013). The Effects of Mathematical Representation Activity with Common Living Materials based on Mathematical Elements on Young Children's Mathematics Abilities. Journal of Children's Literature and Education, 14(2), 221-249.)
63 김숙령.전신애 (2004). 일상생활에서 사용되는 숫자에 대한 유아의 이해도와 수학성취력에 대한 연구. 인간발달연구, 11(2), 89-102.(Kim. S., & Jeon. S.(2004). Study on the children's understanding of numbers in everyday life and mathematical achievement. The Korean Journal of Human Development, 11(2), 89-102.)
64 김양호 (2008). 실버세대를 위한 인터페이스에 관한 연구 -웹 스타일가이드 확장을 중심으로, 조형미디어학, 11(2), 12-20.(Kim, Y. (2008). A Study for User Interface on Silver Generation -Focusing on Expansion of Web Style Guide-. The Society of Korea Illusart, 11(2), 12-20.)
65 Zhang, G., Zeller, N., Griffith, R., Metcalf, D., Williams, J., Shea, C., & Misulis, K. (2011). Using the Context, Input, Process, and Product Evaluation Model(CIPP) as a Comprehensive Framework to Guide the Planning, Implementation, and Assessment of Service-learning Programs. Journal of Higher Education Qutreach and Engagement, 15(4), 57-84.
66 김연.박만구 (2004). 학교수학과 어린이의 수학 지식에 대한 고찰 : 초등학교 1학년 덧셈을 중심으로. 한국수학교육학회 논문집, 7(1), 83-102.(Kim. Y., & Park. M.(2004). A Study on the Strategies of Addition in the 1st Year Elementary School Students. Journal of the Korean School Mathematics, 7(1), 83-102.)
67 김은석.이현철.김범석.허기택 (2010). 실버세대를 위한 기능성 게임 디자인 방법. 멀티미디어학회논문지, 13(1), 143-152.(Kim, E., Lee, H., Kim, B., & Hur, G. (2010). A Method of Functional Game Design for the Silver Generation. Journal of Korea Multimedia Society, 13(1), 143-152.)
68 김은영.김정규 (2011). 게슈탈트 집단치료 프로그램이 여성 재가노인의 우울 및 생활만족도와 자아통합감에 미치는 효과. 상담학연구, 12(1), 261-281.(Kim. E., & Kim. J.(2011). The Effects of Gestalt Group Therapy Program on Geriatric Depression, Life Satisfaction and Ego Integrity in the Elderly Women in Home. Korea Journal of Counseling, 12(1), 261-281.)
69 김인희 (2006). 교육복지의 개념에 관한 고찰: 교육소외 해소를 위한 교육복지의 이론적 기초 정립에 관하여. 교육행정학연구, 24(3), 289-314.(Kim. I. (2006). A Study on the Concept of Education Welfare. The Journal of Educational Administration, 24(3), 289-314.)
70 김지혜(2003). 신체활동을 통한 유아수학교육활동이 유아의 수학개념 습득과 태도에 미치는 영향. 중앙대학교 교육대학원 석사학위논문.(Kim. J. (2003). Effects of early childhood mathematics education activities through physical activity: On learning math concepts and attitudes. Unpublished Master's Thesis. Chung-Ang University, Seoul, Republic of Korea.)
71 나항진 (2004). 노인교육론. 서울: 교육과학사.(Na. H. (2004). Educational Gerontology. Seoul: KyoYookBook..)
72 신복기.성향숙.김수영 (2006). 성공적 노화를 위한 노인교육프로그램의 효과성 연구. 노인복지연구, 34, 313-336.(Shin. B., Sung. H., & Kim. S. (2006). The Effects of Elderly Education Program for Being Successful Aging. Journal of Welfare for the Aged Institute, 34, 313-336.)
73 류방란 (2006). 한국사회 교육복지지표 개발 및 교육격차분석-교육복지지표 개발. 한국교육개발원.(Ryu. B. (2006). Education Welfare Indicator Development and Training Gap Analysis in South Korea. Korean Educational Development Institute(KEDI), RR2006-07-01.)
74 류승희.안연경 (2006). 신체활동을 통한 수학교육이 유아의 수학적 개념 발달에 미치는 효과. 열린유아교육연구, 12(11), 135-152.(Ryu. S., & Ann. Y. (2006). The Effect of Mathematics Education through Physical Activities on Mathematical Concept Development in Early Childhood. The Journal of Korea Open Association for Early Childhood Education, 12(11), 135-152.)
75 박형주 (2012). 이러닝 콘텐츠 사용자 인터페이스의 교육적 사용성 증진을 위한 어포던스 설계 전략 개발. 중앙대학교 박사학위논문.(Park, H. (2012). A development of affordances design strategy for improvement of pedagogical usability on e-learning contents user interfaces. Unpublished Ph.D. Thesis, Chung-Ang University, Seoul, Republic of Korea.)
76 성경은 (2008). 수학활동이 노인학습자의 두뇌 활동에 미치는 영향 연구. 아주대학교 교육대학원 석사학위논문.(Sung. G. (2008). A Study on Effects of Mathematics Activities in the Brain Activity of Older Learners. Unpublished Master's Thesis. Ajou University, Suwon, Republic of Korea.)
77 성연정.홍혜경 (2010). 신체와 수학교육의 통합적 활동이 유아의 수학능력에 미치는 영향. 어린이미디어연구, 9(1), 125-141.(Sung. Y., & Hong. H. (2010). The Effect of Integarted Activities through Physical and Mathematics Education on Mathematics Ability of Preschoolers. Korean journal of children's media, 9(1), 125-141.)
78 안준희.임경춘.이윤정.김경식 (2011). 컴퓨터/인터넷 게임 활동이 노인의 우울과 생활만족도에 미치는 영향: 자아통제감의 매개효과를 중심으로. 한국콘텐츠학회논문지, 11(7), 406-417.(Ahn, J., Lim, K., Lee, Y., & Kim. K. (2011). Effects of Computer/Internet Game Play on Depression and Life Satisfaction among the Elderly : Mediating Effects of Perceived Self-Control. The Journal of The Korea Contents Society, 11(7), 406-417.)
79 우림립.김준교 (2015). 실버세대를 위한 앱 아이콘 디자인 분석 연구-아이콘의 시각적 구성요소를 중심으로. 디지털디자인학연구, 15(2), 223-232.(Li, Y., & Lim, J. (2015). An analysis and study on the app icons design for the silver generation - Focus on the visual elements of icons. Journal of Digital Design, 15(2), 223-232.)
80 양혜경 (2010). 음악치료 프로그램이 뇌졸중노인의 우울증 감소와 자아존중감 증진에 미치는 효과성 연구. 노인복지연구, 49, 127-144.(Yang. H. (2010). The Effects of Music Psychotherapy Programs upon the Reduction of the Depression of Hemiplegia Patients after Stroke. Journal of Welfare for the Aged Institute, 49, 127-144.)
81 윤현숙.이강.차민호.권종희 (2011). 노년기 우울증에 대한 구조적 인생회고 프로그램의 효과성 연구. 노인복지연구, 53, 133-158.(Yoon. H., Lee. K., Cha. M., & Kwon., J. (2011). The Effectiveness of Structured Life Review on Late-Life Depression. Journal of Welfare for the Aged Institute, 53, 133-158.)
82 원영희.한정란 (2012). 교육복지 관점에서 본 노년기 교육의 문제점 및 개선방안. 평생교육학연구, 18(4), 239-263.(Won. Y., & Han. J. (2012). Education Problems and Improvements in Old Age in terms of Education Welfare. Journal of Lifelong Education, 18(4), 239-263.)
83 윤여경 (2015). 뉴실버세대의 스마트폰 사용성 향상을 위한 앱 아이콘 디자인 연구. 한국상품문화디자인학회논문집, 42, 129-141.(Yoon, Y. (2015). A Study on the App Icon Design from the view in the Usability Improvement of Smartphone of New Silver Generation. Research Bulletin of Package Culture Design, 42, 129-141.)
84 윤정일(1990). 21세기 사회의 교육복지정책. 교육이론, 5(1), 121-146.(Yoon. J. (1990). Korean Educational Welfare Policy for the 21 century. The Educational Theory, 5(1), 121-146.)
85 윤현숙.이희은.박은수.윤지영.권종희.박금화.남륜.강성보 (2010). 노인학대 예방 및 대처 교육프로그램 효과. 한국지역사회복지학, 34, 231-258.(Yoon. H., Lee. H., Park. E., Yoon. J., Kwon. J., Park. K., Nam. R., & Kang. S. (2010). Effectiveness of the Elder Mistreatment Prevention Program for Older Persons. Journal of community welfare, 34, 231-258.)
86 이기혜 (2008). 노인들의 인지기능 향상을 위한 수학활동자료개발연구. 아주대학교 교육대학원 석사학위논문.(Lee. G. (2008). Study on Mathematics Activities Materials Development: Focused on Improvement in cognitive function for Elderly Generations. Unpublished Master's Thesis. Ajou University, Suwon, Republic of Korea.)