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http://dx.doi.org/10.22683/tsnr.2018.7.2.017

The Effects of Occupational Therapy Intervention Using Fully Immersive Virtual Reality Device on Upper Extremity Function of Patients With Chronic Stoke: Case Study  

Han, Soul (Dept. of Occupational Therapy, Graduate School, Yonsei University)
Yoo, Eun-Young (Dept. of Occupational Therapy, College of Health Science, Yonsei University)
Publication Information
Therapeutic Science for Rehabilitation / v.7, no.2, 2018 , pp. 17-27 More about this Journal
Abstract
Objective : The purpose of this study was to investigate the effect of occupational therapy intervention using a fully immersive virtual reality device on the upper extremity function of patients with chronic stroke. Methods : This study used a single subject (ABA) design. The study subjects was a chronic stroke patient with left lateral deviation. Four baseline periods, 12 intervention periods, and 4 baseline regression periods were performed for a total of 20 sessions for 10 weeks. OT intervention with a fully immersive virtual reality device was used every 30 minutes. BBT and WMFT evaluations were performed at each session and the results were displayed in a line graph. Results : The patient's upper limb function has improved. During baseline recurrence, efficacy of treatment was confirmed after removal of intervention, but no significant changes were observed. Conclusion : It has been found that OT intervention with a fully immersive virtual reality device for upper limb function in chronic stroke patients is an effective intervention. However, the effectiveness of maintaining treatment is not important, so we need to develop an easy-to-use home intervention program.
Keywords
Chronic Stroke; Fully Immersive Virtual Reality; Single Subject Experimental Study; Virtual Reality Intervention;
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Times Cited By KSCI : 3  (Citation Analysis)
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