1 |
Flock, Herds, and School: A Distributed Behavioral Model, "http://www.cs.toronto.edu/~dt/siggraph97- course/cwr87/"
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2 |
Demetri Terzopoulos, Xiaoyuan Tu, Radek Grzeszczuk, "ARtificial Fishes: Autonomous Locomotion, Perception, Behavior, and Learning in a Simulated Physical World" Published in Artificial Life, 1(4), pp. 327-351, 1994
DOI
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3 |
Woodcock, Steven, "Flocking: A Simple Technique for Simulating Group Behavior" Game Programming Gems, Charles River Media, pp. 305-318, 2000.
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4 |
이상용, “인공지능”, 도서출판 상조사, pp. 161-188, 2000.
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5 |
RiverSoftAVG, "http://www.riversoftavg.com/flocking.htm"
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6 |
Steve Rabin, "AI Game Programming Wisdom," Charles River Media, pp. 90-102.
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7 |
Finite State Machine Tutorial "http://www.generation5.org/content/2003/FSM_Tutorial.asp"
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8 |
Boids, "http://www.red3d.com/cwr/boids"
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9 |
Reynolds, C. W., "Flocks, Herds and Schools: A Distributed Behavioral model" Computer Graphics, 21(4), SIGGRAPH '87 Proceedings, pp. 25-34, 1987.
DOI
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10 |
O'Brien, Larry, "Fuzzy Logic in Games," Game Developer Magazine, April/May 1996, pp. 53.
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11 |
Free Fuzzy Logic Library, "http://ffll.sourceforge.net"
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