1 |
Aihoshi, R., 'Alternative Massively Multiplayer Revenue Models', available online at http://rpgvault.ign.com/articles/552/552 153p3.html, last access on November 10, 2006
|
2 |
Learmonth, M., 'Virtual real estate boom draws real dollars', available online at http://www.usatoday.com/tech/webguide/ internetlife/2004-06-03-virtualrealty_ x.htm, last access on November 5, 2006
|
3 |
Raph, K., 'Online Worlds Timeline', available online at http://www.raphkoster.com/ gaming/mudtimeline.shtml, last access on May 2, 2006
|
4 |
Damgaard, I., Legal Implications of the Project Entropia : Conducting Business in Virtual Worlds, Master Thesis, Gteborgs Universitet, Gteborgs, 2002
|
5 |
Gordijn, J. and Akkermans, J. M., 'Designing and Evaluating E-Business Models', IEEE Intelligent Systems, Vol.16, No.4 (2001), pp.11-17
DOI
|
6 |
Timmers, P., 'Business Models for Electronic Markets', Electronic Markets, Vol.8, No.2(1998), pp.3-8
|
7 |
Latour, B., Technology is society made durable in A Society of Monsters : Essays on Power, Technology and Domination, John Law editor, Routledge, 1991
|
8 |
Pateli, A. and Giaglis G., 'A Framework For Understanding and Analysing e-Business Models', 16th Bled Electronic Commerce Conference, Bled, 2003
|
9 |
Ondrejka, Cory R., 'Aviators, Moguls, Fashionistas and Barons : Economics and Ownership in Second Life', available at SSRN : http://ssrn.com/abstract=614663
|
10 |
Osterwalder, A. and Pigneur, Y., 'An e- Business Model Ontology for Modeling e-Business', 15th Bled Electronic Commerce Conference, Bled, 2002
|
11 |
Roque, L., Almeida, A. and Figueiredo, A. D., 'Context Engineering : an IS Development Research Agenda', Proceedings of the 12th European conference on Information Systems, Turku, Finland, June pp.14-16, 2004
|
12 |
Feller, J. and Fitzgerald, B., Understanding Open Source software development, Addison Wesley, Boston, 2002
|
13 |
Parolini, C., The Value Net, John Wiley and Sons, Italy, 1999
|