1 |
M. Fukumoto and Y. Tsukino, "Relationship of Terror Feelings and Physiological Response During Watching Horror Movie," 14th International Conference on Computer Information Systems and Industrial Management(IFIP ) TC 8 International Conference, pp.500-507, September 24-26, 2015. DOI:https://dx.doi.org/10.1007/978-3-319-24369-6_41
DOI
|
2 |
V. Vachiratamporn, R.S. Legaspi, K. Moriyam, K. Fukui and M. Numao, "An Analysis of Player Affect Transitions in Survival Horror Games," Journal on Multimodal User Interfaces Vol. 9, No. 1, pp. 43-54, March 2015. DOI:https://doi.org/10.1007/s12193-014-0153-4
DOI
|
3 |
P. A. Nogueira, V. Torres, R. Rodrigues, E. Oliveira and L. E. Nacke, "Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game," Journal on Multimodal User Interfaces Vol.10 No.1 31-62 , March 2016. DOI: https://doi.org/10.1007/s12193-015-0208-1
DOI
|
4 |
H. J. So, J. H. Lee and H. J. Park, "Affective Computing in Education: Platform Analysis and Academic Emotion Classification," International Journal of Advanced Smart Convergence, Vol. 8, No. 2, pp. 8-17, June 2019. DOI:http://dx.doi.org/10.7236/IJASC.2019.8.2.8
DOI
|
5 |
Hyeon-Cheol Kim, "Exploring Social Experience as Mediator of Shopping Behavior in Live Streaming Commerce," International Journal of Advanced Smart Convergence, Vol. 11, No. 1, pp. 76-86, March 2022. DOI: http://dx.doi.org/10.7236/IJASC.2022.11.1.76
DOI
|