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http://dx.doi.org/10.7236/JIIBC.2020.20.1.61

A Case Study on the Adjustment of Story Copyright Problems in Internet Game Broadcasting Media  

Choi, Young-Gui (Dept. of Motion and Animation, Sejong University)
Publication Information
The Journal of the Institute of Internet, Broadcasting and Communication / v.20, no.1, 2020 , pp. 61-67 More about this Journal
Abstract
The game has several genres. Actions, RPGs, FPS, and simulations are diverse, and the game that flows around the story is a game genre that feels like watching a movie on the other. Internet game broadcasters can be thought of as playing a movie in a movie theater when they broadcast a story-type game. The difference with the movie theater is that you can get involved in the story by showing your play directly to viewers. As a broadcasting material, story-type games are a good means, but the fact that the story is published on the Internet in terms of game publishers can have a negative impact on sales revenue as viewers can enjoy the story without purchasing the game. The purpose of this study is to analyze the coordination status between producers and internet broadcasters for story-type games that could be copyrighted and suggest ways to move forward.
Keywords
Copyright; Game; Internet Broadcasting; Story; Streamer;
Citations & Related Records
Times Cited By KSCI : 6  (Citation Analysis)
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