1 |
Al-Haraisa, Y. E., & Al-Haraizah, A. (2021). The impact of organizational climate on organizational reputation: The mediating role of organizational health: An empirical study from Jordan. Journal of Asian Finance, Economics and Business, 8(10), 29-35. https://doi.org/10.13106/JAFEB.2021.VOL8.NO10.0029
DOI
|
2 |
Basit, A., Hassan, Z., Omar, N., Sethu, S., Sethumadavan, S., & Jhanjhi, N. Z. (2021). Impact of service quality on customer satisfaction in Maldives tourism industry view project employee engagement view project gamification: A tool to enhance employee engagement and performance. Turkish Online Journal of Qualitative Inquiry (TOJQI), 12(5), 26-39. https://doi.org/10.12321/1023353345446.
DOI
|
3 |
Ferreira, A. T., Araujo, A. M., Fernandes, S., & Miguel, I. C. (2017). Gamification in the workplace: A systematic literature review. Advances in Intelligent Systems and Computing, 571, 283-292. https://doi.org/10.1007/978-3-319-56541-5_29
DOI
|
4 |
Hosseini, C., Humlung, O., Fagerstrom, A., & Haddara, M. (2022). An experimental study on the effects of gamification on task performance. Procedia Computer Science, 196, 999-1006. https://doi.org/10.1016/j.procs.2021.12.102
DOI
|
5 |
Krath, J. (2021). Gamification for sustainable employee behavior: Extended abstract for the CHI PLAY 2021 doctoral consortium. CHI PLAY 2021-Extended abstracts of the 2021 annual symposium on computer-human interaction in play, Austria, 18-21 October 2021 (pp. 411-414). New York: Association for Computing Machinery. https://doi.org/10.1145/3450337.3483523
DOI
|
6 |
Fathian, M., Sharifi, H., & Nasirzadeh, E. (2020). Conceptualizing the role of gamification in contemporary enterprises. IEEE Access, 8, 188-204. https://doi.org/10.1109/ACCESS.2020.3043144
DOI
|
7 |
Robson, K., Plangger, K., Kietzmann, J. H., McCarthy, I., & Pitt, L. (2016). Game on: Engaging customers and employees through gamification. Business Horizons, 59(1), 29-36. https://doi.org/10.1016/j.bushor.2015.08.002
DOI
|
8 |
Tennakoon, W. D. N. S. M., & Wanninayake, W. M. S. M. (2020). Where play becomes effective: The moderating effect of Gamification on the relationship between work stress and employee performance. Sri Lanka Journal of Economic Research, 7(2), 63. https://doi.org/10.4038/sljer.v7i2.115
DOI
|
9 |
Silic, M., & Back, A. (2017). Impact of gamification on user's knowledge-sharing practices: Relationships between work motivation, performance expectancy, and work engagement. Proceedings of the Annual Hawaii International Conference on System Sciences, Hilton Waikoloa Village, Hawaii, USA, January 4-7, 2017 (pp. 1308-1317). Manhattan: IEEE. https://doi.org/10.24251/hicss.2017.156
DOI
|
10 |
Miciula, I., & Miluniec, A. (2019). Gamification 3.0 for employees' involvement in the company. 12th annual International Conference of Education, Research and Innovation (ICERI), Seville, Spain, 11-13 November 2019 (pp. 10878-10884). Valencia, Spain: IATED. https://doi.org/10.21125/iceri.2019.2670
DOI
|
11 |
Thanh, V. B., & Toan, N. V. (2018). The relationship between organizational justice and social loafing in Ho Chi Minh City, Vietnam. Journal of Asian Finance, Economics, and Business, 5(3), 179-183. https://doi.org/10.13106/JAFEB.2018.VOL5.NO3.179
DOI
|
12 |
Utami, N. M. S., Sapta, I. K. S., Verawati, Y., & Astakoni, I. M. P. (2021). Relationship between workplace spirituality, organizational commitment, and organizational citizenship behavior. Journal of Asian Finance, Economics, and Business, 8(1), 507-517. https://doi.org/10.13106/JAFEB.2021.VOL8.NO1.507
DOI
|
13 |
Mohammed, H. O. (2019). Relationship between participatory decision making and job satisfaction: A case study of private sector organizations in Kurdistan-LFU. Russian Journal of Agricultural and Socio-Economic Sciences, 90(6), 252-261. https://doi.org/10.18551/rjoas.2019-06.31
DOI
|