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http://dx.doi.org/10.5805/SFTI.2021.23.5.611

Effects of Shopping Motivation and Telepresence in VR Fitting Room Applications on Consumer Response  

Choi, Woolim (Dept. of Fashion Industry, Ewha Womans University)
Kim, Hee Yoon (Dept. of Fashion Industry, Ewha Womans University)
Park, Minjung (Dept. of Fashion Industry, Ewha Womans University)
Publication Information
Fashion & Textile Research Journal / v.23, no.5, 2021 , pp. 611-623 More about this Journal
Abstract
In the era of COVID-19 and advanced ICT technology, retail technologies such as those that use virtual reality(VR) have been drawing significant attention in the fashion industry. This study investigated the impact of shopping motivation and telepresence on consumer attitude, trust, and behavioral intentions in VR fitting room application environments. An online survey was conducted on female consumers in their 20s and 30s after exploring a VR fitting room application. Overall, 225 responses were used for the analysis. The study demonstrated that usefulness had a significant effect on attitude toward product (ATP) and trust toward app (TTA), while enjoyment had a significant effect on ATP, but did not significantly affect TTA. Telepresence did not significantly affect TTA, but had a significant influence on ATP and behavioral intention. TTA had a significant influence on ATP, and both ATP and TTA had significant effects on behavioral intention. Moreover, the effects of usefulness, enjoyment, and telepresence on ATP, TTA, and behavioral intention were significant, as the self-congruity between consumers and avatars increased. The application of the motivation theory and technology acceptance model offers theoretical perspectives for understanding VR fitting room application users' attitudinal and behavioral responses in mobile shopping environments. In addition, this study provides practical implications to mobile retailers that utilize advanced technologies.
Keywords
technology acceptance model; usefulness; enjoyment; telepresence; self-congruity;
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