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http://dx.doi.org/10.9718/JBER.2017.38.6.336

Effect of Virtual Reality-Based Exercise on Scoliometer and Muscle Activity  

Lee, Hyun-Ju (Dept. of Physical Therapy, Konyang University)
Tae, Ki-Sik (Dept. of Biomedical Engineering, Konyang University)
Publication Information
Journal of Biomedical Engineering Research / v.38, no.6, 2017 , pp. 336-341 More about this Journal
Abstract
The aim of this study is to determine the effect of virtual reality(VR) exercise using XBOX $Kinect^{TM}$ on the scoliometer angle and muscle activities of the trunk. The subjects of the study were 13 young adults who devided into a virtual reality-based exercise group(VREG, n = 7) and a traditional stabilization exercise group(TSEG, n = 6). The VREG received virtual reality game for 5 days a weeks, 30 minutes a day, for a 2 weeks and the TSEG received general trunk stabilization exercise for the same period and frequency. The subjects were measured and compared for muscle activities of trunk stabilization before and after the program. VREG tend to decrease more than TSEG in scoliometer angle. In addition, VREG showed a significant decrease in muscle activities of multifidus. This study presents the impact of virtual reality-based exercise program on trunk balance and stabilization. The following studies need customized programs for subjects that trunk balance and stabilization is required.
Keywords
Muscle activity; Scoliometer; Virtual reality-based exercise;
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