1 |
H. Arenth. (2017) The Condition of Human. trans. Lee-Jinwoo. Seoul: Hangilsa.
|
2 |
S. John, C. Jamais & P. Jerry. (2007). 「Metaverse Roadmap」, A Cross-Industry Public Foresight Project. http://www.metaverseroadmap.org/MetaverseRoadmapOverview.pdf. (2021.07.30.).
|
3 |
S. Steven. (2018). Ready Player One. USA: Warner Bros.
|
4 |
B. Jean. (2001). Simulation. trans Ha-Taehwan. Seoul: Minumsa.
|
5 |
J. K. Lee. (2017). Posthuman Comes. Seoul: Sawoluichaek.
|
6 |
W. Margaret. (2002). The history of the Space. trans. Park-Inchan. Seoul: Thinking Tree.
|
7 |
H. Ken. (1996). A Geography of the Eye: The Technologies of Virtual Reality. In Rob Shields(ed.), Cultures of Internet: Virtual Spaces, Real Histories, Living Bodies. London:Sage. pp. 70-98.
|
8 |
J. G. Kim. (2013). Digital Odyssey: Dancing Body & Digital Convergence. Journal of Daedong Philosophy, 63, 201-225.
|
9 |
A. Yang. (2018). The war on Normal people. New York: Hachette Books.
|
10 |
J. K. Lee & J. G. Kim. (2013). Digital Philosophy. Seoul:Sungkyunkwan Univ Press.
|
11 |
J. Karl. (1958). Philosophie und Welt. Reden und Aufsatze, Munchen:piper. pp. 134.
|
12 |
BMBF. (2016). Zukunft der Arbeit, Innovationen fur die Arbeit von morgen. pp. 21.
|
13 |
H. Johan. (2010). HOMO LUDENS. trans. Lee-Jongin. Seoul:Younamsouga.
|
14 |
C. Ernst (1992). Essay on Man. New Haven and London: Yale University pp. 1-22.
|
15 |
C. Ernst. (1985). "Form und Technik", Symbol, Technik, Sprache. Hamburg: Felix Meiner Verlag. pp. 65-67.
|